Skyrim
Resplendent v2 WIP

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sarcasticshark

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8 comments

  1. timmyWILLIAM
    timmyWILLIAM
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    think i just jizzed god that is lovely a little bit more detail and if you never release it you'll be just like zerofrost

    that was a joke by the way because you know zerofrost always is making sexy armors but they never see daylight
  2. agelmar101
    agelmar101
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    Great news about the weight slider support, and very nice work.
  3. FunkyGandalfCat
    FunkyGandalfCat
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    In response to post #45472970.


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    FunkyGandalfCat wrote:


     
    In response to post #45463765.


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    FunkyGandalfCat wrote: Nice!
    Btw, is it too hard to make armor mods? I was thinking on giving it a try.


    That depends, making mashups is easy enough since all the tedious work like weight painting and UV mapping is already done. All you need to know then is how to import and export armors in a 3D program, as well as reshape them to fit together.

    Making armors from the ground up is a lot more difficult, so I definitely recommend you make a mashup as your first project. If you send me a PM I'd be happy to help you in any way I can, though I only know how to export Skyrim nifs from Blender.

     


    Weight paiting is not strange to me, I know how to do it properly, same to UV's.
    The real problem is, I never made a 3D model of an armor or clothes, only clutter and weapons.
    I dont have a single idea where to begin, and I dont know if I am blind, but I cant find tutorials on youtube.



    Well, then I'd say you already have the knowledge needed to make an armor, and it only comes down to designing it. The technical process isn't much different from making a weapon, besides having to weight paint but you know how to do that, so I'm unsure where the problem is. If you're in doubt you can always look at some vanilla armors in your 3D program, it might help you better understand how to build up your own.
     


    What really confuses me is how I am going to make the armor to perfect fit the body, size etc.
    btw
    I am really excited for you Hunter Armor mod, cant wait to start my Witch Hunter playthrough using the Glenmoril mod by vicn *-*
    1. sarcasticshark
      sarcasticshark
      • member
      • 100 kudos
      It doesn't need a 'perfect' fit, but the simplest and probably best way is to import the bodies and then model the armor over them.

      I ran into some problems making collisions work for that mod, unless I solve them I might have to ditch the cape, but the rest will certainly be published eventually. There's still a pretty long way to go though, I haven't even got started on the texturing.
  4. FunkyGandalfCat
    FunkyGandalfCat
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    In response to post #45463765.


    Spoiler:  
    Show

    FunkyGandalfCat wrote: Nice!
    Btw, is it too hard to make armor mods? I was thinking on giving it a try.


    That depends, making mashups is easy enough since all the tedious work like weight painting and UV mapping is already done. All you need to know then is how to import and export armors in a 3D program, as well as reshape them to fit together.

    Making armors from the ground up is a lot more difficult, so I definitely recommend you make a mashup as your first project. If you send me a PM I'd be happy to help you in any way I can, though I only know how to export Skyrim nifs from Blender.
     


    Weight paiting is not strange to me, I know how to do it properly, same to UV's.
    The real problem is, I never made a 3D model of an armor or clothes, only clutter and weapons.
    I dont have a single idea where to begin, and I dont know if I am blind, but I cant find tutorials on youtube.
    1. sarcasticshark
      sarcasticshark
      • member
      • 100 kudos
      Well, then I'd say you already have the knowledge needed to make an armor, and it only comes down to designing it. The technical process isn't much different from making a weapon, besides having to weight paint but you know how to do that, so I'm unsure where the problem is. If you're in doubt you can always look at some vanilla armors in your 3D program, it might help you better understand how to build up your own.
  5. FunkyGandalfCat
    FunkyGandalfCat
    • premium
    • 717 kudos
    Nice!
    Btw, is it too hard to make armor mods? I was thinking on giving it a try.
    1. sarcasticshark
      sarcasticshark
      • member
      • 100 kudos
      That depends, making mashups is easy enough since all the tedious work like weight painting and UV mapping is already done. All you need to know then is how to import and export armors in a 3D program, as well as reshape them to fit together.

      Making armors from the ground up is a lot more difficult, so I definitely recommend you make a mashup as your first project. If you send me a PM I'd be happy to help you in any way I can, though I only know how to export Skyrim nifs from Blender.