I did the same, well similar is more like it. The underwater at night is as dark as i would like though. I tried making it work but but balancing it out for night and day only has just so much room.
Indeed looks similar, all effects seems working, I just need to check one thing. BTW. do you receive light shafts from enb with SKGE? Not the ones you see affecting the ground just the shafts perpendicular and cutting the water like a \ or | line
I use both underwater from ENB and SKGE together. MAke sure to set Speedhack to "false" So they work together. Idk if you know that. I'm sure you do. And by lightshafts do you mean the underwater caustics? I know if you set them high enough that they will make underwater lighting mush nicer but your character will have the tiling effect on them due to engine limitation. Well that's the the author told me. You can grab my SKGE optional file and take a look at what I did if you like.
I also noticed that ENBs underwater surface looks better than SKGE. But SKGE adds that little extra murkiness to the water making it have volume. I would also suggest making sure that in Skyrimreloaded.ini file in your SKSE folder has the line:
[Shaders] EnableWater = 0
If its on your water and underwater from SKGE will mix badly. I tested this for awhile and there is almost no middle ground.
yes I know about speed hack but I don't set it to what author wants and all works no prob. Speed hack is ought to stay one bug I receive though is shadow cast from me (PC) become rectangular white between 10 p.m. to 6 a.m. dunno why yet
yes I have that set about water, this is how they work nicely, but I wonder if water shaft from enb is disabled: the perpedicular line I mean like the ones from the sun passing through sky
You are using this for enderal too right? That's awesome if you are. If anything maybe its just enderal itself? But I wouldn't know for sure until I see for myself (hint* hint* post an image lol)
I'd try to put speed hack back on, paired with custome memory values in crash fixes, I have mine set to 86 and no ctd so far with sse mods in oldrim this is how u get best script usage at about 95%
bug I believe is skge related, dunno for sure, both for enderal this looks and oldrim, the rectangulkar shape of my shadow in the night, I guess I'd disable shadows cast from me altogheter
? oh you are doing something else lol Mine is just super simple but requires more files like ENB files i made that work with SKGE and my personal settings of SKGE to work with my ENB lol I'm more than sure you will find the perfect value and settings to work flawlessly. I wouldn't know because I'm not that advanced in all of this lmao. Wonderful effort by the way.
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I have a similar set up with my ENB too.
https://staticdelivery.nexusmods.com/mods/110/images/81766-6-1490418742.png
You can grab my SKGE optional file and take a look at what I did if you like.
[Shaders]
EnableWater = 0
If its on your water and underwater from SKGE will mix badly. I tested this for awhile and there is almost no middle ground.
one bug I receive though is shadow cast from me (PC) become rectangular white between 10 p.m. to 6 a.m. dunno why yet
yes I have that set about water, this is how they work nicely, but I wonder if water shaft from enb is disabled: the perpedicular line I mean like the ones from the sun passing through sky
http://www.nexusmods.com/skyrim/images/653709/?
My image here shows the tiling effect that I was talking about for underwater on your character.
(hint* hint* post an image lol)
bug I believe is skge related, dunno for sure, both for enderal this looks and oldrim, the rectangulkar shape of my shadow in the night, I guess I'd disable shadows cast from me altogheter
I'm more than sure you will find the perfect value and settings to work flawlessly. I wouldn't know because I'm not that advanced in all of this lmao.
Wonderful effort by the way.
tip number 5)