Skyrim
Haafstad mod expanded

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From the mod: Haafstad and the Border of High Rock.

From the Nordic town Haafstad, you can take a ship, heading for the island Kirkmore. Kirkmore is about as big as 1 hold of Skyrim. It
contains the main town Kirkmore and two smaller towns; Fyth Craig and
Moch, both located north. It's mainly a green island, with lots of trees;
aspens, pines you won't see in Skyrim, and also bigger trees, white and
green bushes and lots of yellow/white harvestable flowers
(mountainflowers, ghost bane and the 'yellow lad'). The northern part of the island, which is less urbanized, has a more red vegetation with pines. The creatures living
 there are rabbits, foxes, wild horses and wild dogs. But also creatures
 you won't see in Skyrim; rats, treants, sand crabs, paralyzing Iliac spiders, phantoms and nightweepers.

This island was colonised by mainly Northpointers from High Rock, in times
the continent was occupied by the Direnni elves. It was much later that
merchants from the Kingdom of Camlorn gave this island a commercial
impulse and improved the trade. With the Bretons came horses and dogs.
Some of them escaped their domestic lives and turned wild.
Kirkmore is ruled by a Lord and although not under the direct rule, it's Lord
traditionally accepts the King of Northpoint as their King. Because of
the traders from the continent, Kirkmore keeps healthy ties with the
kingdom of Camlorn.

The climate of Kirkmore is maritime temperate and is strongly regulated by the effects caused by the Eltheric Ocean.
It's summers are pleasant and not too warm and it's winters are mild.
This island, especially it's southern part, is generally warmer than the
 southern holds of Skyrim.

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