About this image
When I was working on my marketplace mesh overhaul this morning, I decided to do somthing about the cringing - and unlogical - straight flow of the road pavement (Noble's texture or any other precise equivalent, otherwise it's... okayish, somehow). It might do justice, or at least help you enjoy even more, Pfuscher's glorious paralax mod, for example.
Anyway, here's my WIP of the new winding road, it's pavement now flowing along the actual path. Just a quick test for now, as I didn't fine tune it nor did the same UV change on the grass decal but I will.
It's not difficult work, just a bit delicate as you basically have to balance some deliberate UV stretching (which are NOT always a bad thing, as any experienced modeler would tell you). And of course, the border UVs have to fit the neighboring meshes too, another simple but a bit time consuming constraint... still, I think that the result is worth it and if there is interest, I'll fine tune this, release as a new mod, and perhaps do some other road parts of Whiterun.
Amber.
2 comments
Okay, I'll work on it seriously then. Thanks for your comment, Kazeii