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Been making some more Christmas Clutter, and went for some more variety than just the spheres/oblonges/pearls in the first image. A lot of these can take on a new appearance depending on the texture you use, and where you put the UV-mapping. I will be adding a small guide on how to do that, it's very easy, and something you can do directly in Nifskope. It's a very quick and simple way to generate new assets, and it's particularly useful in this case, when you just want different variations of the same object.
I think I have a solid enough base to perhaps do an initial release in a day or two, in case someone wants to play around with them before Christmas Eve.
Currently working on some "top of the tree" decorations. Primarily two versions of Mara; the statue with open palmed hands and the shrine mesh, but would ultimately like to make at least two others - one sorta generic and star-like, and one that's perhaps a little more mage-themed (perhaps incorporating the round Winterhold Mage College window/structure).
During the evening, I made a couple of wreaths - pine, snowberry and wheat - that can be used either as a wall-decoration, or (as I have in the above image) shrink it down and have it hanging as a tree-decoration.
3 comments
It's very easy to make new variants by changing coloring, texture or sheen. With just one simple bulb-mesh, you could make hundreds of variations.
More so, if you smash two meshes together. I'm basically just trying to give enough basic "Lego-pieces" for others to play around with.