Skyrim
Blanket Scarf Mod Rework - Better Workflow

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OrinLinwe

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I'm a little apprehensive about posting about fuck-ups, and I'm not sure how useful it is to a general audience, but I was in such a bad mood yesterday (when I thought weeks of work had been made worthless because I made bad decisions "early in the chain" of production), but this new work-flow not only got me caught up to speed with what I had already done, but also made it possible for me to make a much better product.

I am currently working on the smaller version of the female blanket (all armor/clothing has a small and big version for each gender; so in total 4 versions), so it's possible that I will run into similar errors that made me scrap my previous work, but I doubt it. And, even if that was the case,  I think I am in a better position now to go back to previous versions  that worked. This new version of the female blanket is more elegant and just superior to my previous work that it doesn't really matter if I fuck up this cycle of the project again; I will still have a superior product. 

And if nothing else, it's a "teaching moment", I guess. Keep the source-file pure, and export changes you make from it, and only it. Make additional changes from the source, and not from the second, fourth or twelfth file you exported and saved. 

I've worked with images for years, and it's really a "duh moment" that I didn't approach 3D art with the same sensibility (though somewhat softened by me being so unfamiliar with how Blender works).


//The garish colors (blue and green) are used to identify clipping issues. If the model looks great with a loud, monochrome color, chances are that it will look fantastic with a proper texture.

2 comments

  1. graywinds
    graywinds
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    • 34 kudos
    a less saturated version is welcome :D
    1. OrinLinwe
      OrinLinwe
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      • 321 kudos
      The strong colors are only to detect clipping when wearing different armor/equipment. It's a lot easier to spot when working on the project.

      It allows me to catch small things, like how the collar of the steel armor might clip through parts of the neck, or if the shoulder pads on the dawnguard armor clips through the blanket when crouching.

      It's obviously not going to be in the final release. I used them to illustrate the difference in overall shape, which can otherwise be a little difficult to see, if I were to use an actual fabric pattern.