About this image
I took a break from fiddling with 3D models today, and instead started making some new, basic HD textures from scratch.
I initially wanted to see if I could recreate the vaguely jeans-like-fabric that Gamwich often uses on soft fabric, and it turns out I could! Unfortunately, the way the blanket mesh is shaped makes straight lines sometimes look displaced on several places of the model.
But i kept experimenting a bit, and have now generated several pretty solid basic textures that look great as a foundation. I have a new excellent canvas-sack texture, a nice crosshatch/X-shaped pattern, and I am currently tweaking a knitted wool pattern that will probably end up looking better than the one I made before.
They ended up looking better than most of the "basic" fabric textures I've used from bought, ready made images, so it bears well for the future.
In my last post I talked about maybe treating some textile-fabrics the same way the fur model works (you put three versions of the mesh on top of each other, very close, to give a sense of thick, fuzziness). I tried it very quickly with one of the new fabrics, and I think the result turned out surprisingly well!
They look extremely thick and cozy in-game (hopefully some of that is captured in the above image). The downside is that they - like the fur models - are almost three times as big (in data) than the single-layer fabric ones, but it shouldn't be too unreasonable to include 3 single-color variants in the release that use the same texture.
It would give people who use bigger armors some color variation to play with, and they are structurally different enough from the thinner single-layer fabric blankets to be interesting. Preliminary, I'm thinking a blue one, a green one, and a red one (though simple grey or brown would probably also look quite nice).
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Yeah, it was just a fabric grunge brush I had laying around that I started playing with. I was trying to make a loose-knit raw-wool blanket, but I ended up with something mottled, and almost reptilian (that still kinda looked cool, but just not like any recognizable fabric).
Mixed it a bit with some wavy fabric, made it lighter and less defined, and it ended up working really well in-game. What gives it a nice bit of dimension in-game is not only the kinda mottled pattern, but also that the mesh is literally multi-dimensional, with three distinct layers.
Coloring these in a similar color - but with some small variations; slightly lighter on the outer layer and darker on the inner - also helps give a really nice 3D-effect.
So yeah I'm actually really happy about how this accidentally turned out.