Skyrim
DarkEnd - Reprieve from Hostilities

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SenoMouri

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I've played DarkEnd several times now. It's always brimming with atmosphere and character, but the later stages are tense and filled with combat. With a combination of Dynamic Difficulty, Ultimate Combat, TK Dodge, Mortal Enemies and the oh so phenomenal Dynamic Combat, that part of the mod had me dying and coming back both satisfied with a challenge and stressed from the non-stop bombardment of knights, arrows, waterpark magic, and the prevalent lack of mercy.

The next cell had a bonfire succeeded by a drowned corridor. In there, I readied for another fight but found that there was a dead knight instead. I don't know if it was supposed to be dead but I felt relieved. It was late and I thought I could christen the night with this, reprieve for me and my characters.

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