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You can say whatever you want about Bethesda and Todd Howard. You can talk about their greed, about the fact that they have been trying to sell the same skyrim for many years. You can talk about a fail with Fallout76 and so on. But you know what, Bethesda and Todd Howard never harassed modders or sued or blocked mod sites. On the contrary, Bethesda collaborated with modders. What Rockstar is doing now is simply disgusting. Block sites with mods and sue modders, telling them that this is a copyright infringement. You don't give a damn about copyrights, you just don't want people to see that mod games look better than your so-called 'remasters'. Do you think your fans are so dumb that they will eat this? No, they won't. I am many years old and once upon a time I made mods for GTA 4. Yesterday my mod was blocked. I think this is the final sunset of Rockstar Studios.
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As far as Bethesda/Todd Howard are concerned, the greed factor is quite obvious. Skyrim is a decade old & yet Bethesda has milked it via multiple re-releases of the same game WITH THE SAME BUGS which have been present since launch on 11/11/11. Creation Club has only added fuel to the fire when it comes to the greed argument while also breaking SKSE64 each time new Creation Club content is added to the game... Bethesda claims to listen to its fans/the modders but the same bugs being present in each re-release of Skyrim while introducing new bugs to the game via the addition of Creation Club/DLCs suggests otherwise...
Skyrim Anniversary Edition has introduced a slew of new bugs on top of the decade-old bugs that have never been fixed. One of the most serious bugs plaguing SAE at present is the bricking of the game on an existing game save. Bethesda is aware of this issue but as of now, there's no ETA for a fix. Bethesda can't say they don't know about all the BUGS in their games seeing as how the Unofficial Patch fixes literally THOUSANDS OF BUGS in the base game/the DLCs. The addition of Creation Club content has added even more bugs to the game & has made it to where SAE cannot be played on an existing game save no thanks to the new compiler Micro$oft insisted upon just so Xbox users could have their precious "achievements". While Bethesda/Todd Howard may embrace the modding scene, at the same time they utterly REFUSE to fix the slew of bugs present in their games... Heck, Bethesda never fixed the infamous C++ Runtime Error R6025 - Pure Virtual Function Call bug present in Skyrim LE that is caused by the Impatience of a Saint quest in the Dawnguard DLC. This issue was thankfully addressed in SSE but was never fixed in Skyrim LE DESPITE the numerous support tickets submitted to Bethesda Support concerning the error. I submitted a support ticket reporting the bug but again, it was NEVER FIXED for the Skyrim LE version of the game...