Skyrim
Infomation on the LE port of KittyTail's newest mod

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turtlegodking

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Hi everyone I am here to tell you about the issues that are appearing on my port on this.Normally I can fix or midigate these issues you are about to read by the end of making ports of Kittytail's mods but it is a pain this time round and it taking longer then I thought

Many of the effects do not work correctly but you can still see where the spell is so it is playable (This is thought to be a LE engine issue)
For example:
The torrnados do not keep the main effect that is the twisting bit but the other effects stay

The beems from the boss battle do not render like in SE making them look more like recoloured Meridia light beems

The boss does not want to use it's alt attack animation which I have only noticed after Xtudo had ported them for me
Edit: I meant this as I did not have the animations to test until Xtudo gave me them not that it broke after



These issues do not break the mod but if we are in fact hitting the limit for what LE can render it may not be possible to port some magic mods correctlyI am trying to get it to render still so it has no been throw to the backburner yet

If you guys do still want this I can upload it in the current state which is playable and not game breaking but think of it as a beta if you do want it



Side note: I had to repost this to many dam times as Nexus for some reason was not posting it
It would be nice to have a tab on author profiles to post updates like this wouldn't it Nexus?

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