Sun's Rest

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Morticia01

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15 comments

  1. lesjones
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    A nice story of travel and of the celebration, neatly captured in your images.

    As for Hulda, she disappeared from my game several years ago, I don't know why and I could never get her back. Ysolda never took over the running of the inn, which I understand is supposed to happen if Hulda is killed, so I assume she's not marked as dead in the game.

    It's not a big deal, because Orgnar in the Sleeping Giant at Riverwood can still give out the Whiterun tasks and adventures, but not being able to get a room at the Bannered Mare in Whiterun is a bit of a pain.

    Anyhow, never mind that...I enjoyed your story and the images
    1. Morticia01
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      Thank you, Les. :)

      Sold by Belethor ? I assume... :D

      On a more serious note 

      With the  console command (help "Hulda") you could get her ID and teleport her to you (there is a console command for it).
    2. chickmetalhead
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      I don't remember if this was vanilla, USLEEP, or something I did (I don't think so), but Ysolda takes over the store from Belethor if he dies.  Haha... well... I MAY have made a tweak to Belethor's AI to get him to wander around more, including by the gate, so he could get taken out in a vampire attack. But to be fair to myself - and this is true - I made that tweak because I also had Run For Your Life installed, so my tweak was to kind of cancel out that mod's effect... but only for Belethor! And also to change the name of Belethor's store to Ysolda's store. 

      Edit: According to UESP, Ysolda had a bug that prevented her properly taking over the Bannered Mare, which USLEEP fixed... so that Ysolda takes over Belethor's store if he dies, and Mikael takes over the Bannered Mare if Hulda dies.

      About the console command...

      Spoiler:  
      Show
      As for the console commands (sorry if either of you already know all this), Help Hulda will only give your her base FormID (AKA BaseID), but not her actual reference ID. The RefID is what you would want to use if you want the true Hulda. If you need help, let me know. You can get the true refid from TES5Edit for any NPC... but for Hulda since she is a vanilla character, you can get it from her UESP page (in the upper right hand corner). The only thing you can do with the base FormID is to get a "Copy" of Hulda, not the true Hulda. Well... that the heck... back in a second after I visit UESP...

      To see if Hulda is dead (if you are not sure) do these commands in the console:

      To point the console at Hulda (using her RefID of 0001A66E) since you can't click on her, you do a prid (Pick reference by ID) instead - using her RefID:

      prid 0001A66E

      To see if she is disabled and/or dead (after doing the prid) - if both commands return 0, she is alive but lost somewhere (disabled or dead will return a 1)
      GetDisabled
      GetDead

      To move the NPC to the player, use the MoveTo command while still pointing at the NPC:

      MoveTo Player

      OR if you want to see where she is (for testing only in case she is in a place or coffin that could get you killed) you could do this:

      Player.MoveTo 0001A66E

      Please note - these are the theoretical commands... I have used them often for testing... but did not test them today so I hope I did not have any typos! Use at your own risk! I will check for a few days to see if either of you reply.

      PS. Sold by Belethor comment made me laugh!
    3. Morticia01
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      Thank you that is very helpful for Les for  finding Hulda. :)

      I have found out lately how to make non shitty tfc/TFC 1 screenshots as Vampire Lord: TSCR (Toggle script processing).

      It has bugged me for years but finally i found the solution here on Nexus.


    4. lesjones
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      Many thanks for your guidance, cmh, I'll give it a go later today and see what happens

      *Edit
      Hi CMH,
      I carried out your instructions, and my default Hulda shows up as "disabled" but not "dead". However, I also see that her prid shows up as 0001A66E[D] and I see that means she has been deleted. The only way I could delete her would be through the Creation Kit, but there is no way I would consciously select the "delete" option for any default npc.



      It rather looks like she's gone bye-bye from my whole game and I'm going to have to continue to get my Whiterun tasks from Orgnar in Riverwood, or Mralki in Rorikstead.
    5. Morticia01
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      Disable is not as worse as putting her for markfordelete. MARKFORDELETE is permanently. Disable is reversible.

      It should be possible to enable her again.


      • Open the console by pressing “~.” 
      • type enable followed by NPC’s refID once again.
      • Press enter.  
    6. chickmetalhead
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      Hey friends! That [D] after the RefID in the console display, as you mentioned, means the reference has been deleted. One possibility is that If you ever accidentally had Hulda targeted in the console (by clicking on her) instead of some other object, and did the MarkForDelete command, that [D] will be there for Hulda. Although you might not see the [D] until after you do an additional prid on the RefID. MarkForDelete is something I am not sure I have ever used even just for images - I usually just do a Disable command to get something out of the way. BUT that isn't always possible, because Disable only works if the RefID does not have something else controlling whether or not an object is enabled/disabled, including having an EnableParent.

      Spoiler:  
      Show
      For example... when you buy a house it is mostly empty, but when you buy improvements new stuff shows up. That is done by having something (like a marker you can't see) be the EnableParent for all of the items that were initially hidden. So when you buy the improvement, only the EnableParent needs to be enabled, not every single object you just got from the improvement. For those objects, you can't disable them, and if you try you don't get an error from the Disable command... it just does not do anything.

      So I can imagine a user maybe doing a MarkForDelete in that situation... just to try anything... and I am not sure if that would work or not. The point is, that if a user did that, and nothing changed visually, they might not realize what had happened. If like me you never use MarkForDelete, than that can be removed from possilble explanations.

      This is curious to me, in part because I don't remember Hulda ever leaving the Bannered Mare, so unless the player killed her directly or a fight broke out inside the Mare and she was collateral damage, I am not sure how she would die - and I know for you she is not dead. But I also can't really imagine needing to disable OR MarkForDelete anything in the BanneredMare that might lead to an accidental delete on Hulda.

      I am also curious if during a test only, you tried moving your player to Hulda's location, and where you ended up. I am guessing it would be behind the counter in the Mare, but you never know. And unless you are a complete geek like me - it is probably not worth bothering to check that.

      Anyway - in your situation I would most likely not try to fix this. NPCs that are involved with quests have way more potential for problems if you try to tweak them, as I am sure you know, because of other quests, quest scripts, conditions, etc., etc.

      Hmm... Not for your specifically, but I went into TES5Edit and see that Hulda's ACHR (the RefID record that places Hulda in game) has a "Linked Reference" to a patrol marker outside of the Mare. And she has dialogue records where she says "I'll get back to the Bannered Mare soon enough. Just need to stretch my legs a bit..." and "I'm just out and about, love. The Bannered Mare can do without me for a bit, I suspect." - so it appears that maybe she CAN leave the Mare at times. It isn't in her default AI packages defined in her NPC record, but Quests also have added AI packages too. So my guess is it would be during some quest related events, that I just never saw or noticed.

      So interesting!! But, even I am not a big enough geek to investigate all of her related quests... unless you really want me too!

      Edit: Hulda's UESP page I mentioned earlier also shows some of her dialogue lines - including the ones she can say outside of the Bannered Mare. Haha... of course I found them in TES5Edit before noticing that. I am what I am...
    7. lesjones
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      Thanks very much for trying, Tish, but when I entered your instruction it came back with "Unknown variable 0001A66E for parameter interger (Optional)£, so it looks like she's gone permanently.

      I'll just bash on with things as they are, my problem is taking over your comments section, so I'll call it a day, many thanks.
    8. lesjones
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      Thanks for your efforts and your help my old mate, erm...it seems that we actually are brother geeks, as yes, I did move my character to her location...and yes, she ended up standing behind the counter where Hulda would normally stand! I didn't mention it as I thought it would have no real bearing on the cause of her disappearance.

      I did think of trying to create a "sister" for Hulda by creating a complete new npc in the Creation Kit and assigning all of Hulda's template data (Traits, Stats, Scripts, Factions, etc) to the new girl, but I'm pretty certain it won't work, but don't ask me why because I would wonder what is the point of being able to assign the template data of a given actor to another actor in the creation kit?...I might give it a go though, just for the hell of it.

      However, the time is looming when I will need to get a new PC and I'll switch over to Windows 11 and thence to Skyrim SE (if Win11 will run it). so I'm not particularly concerned enough to go chasing Hulda just for the sake of it.

      Thanks again to both you and Tish for your efforts.
    9. chickmetalhead
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      Morticia - before I forget, I had not heard of or noticed the TSCR (Toggle script processing) command you mentioned for getting images in vampire lord mode. As I am sure you know, I would only use TSCR during an image taking session or during testing. Since I am not familiar with it, I can't be sure... but it sounds like something that could really break a game, quests, or saves. That said, it is interesting. The only time I used the Vampire Lord form was just for fun, while doing some testing for another mod author several years ago. And I never tried to take images using TFC so I was not aware of the problems you faced. Nice find!!

      Les - no worries, my friend! As for going to SE... NO!!!! Regarding Windows 10/11, my limited testing SE worked fine on Windows 8 and on Windows 11... but on Windows 10 it never ran at all! But since my SE was for testing only, it never was an issue for me.

      Thanks to both of you for this interesting discussion! It was fun! Except for that Hulda is not there anymore.

      PS. This is Alex now... please forgive cmh for his long ramblings. Hahaha, I swear to you he does NOT do that when we are out exploring! Although he does often stop to tell me he loves me, and to get a quick hug before we move on. And as I often say to him when that happens... that is just perfect!
    10. Morticia01
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      Yeah you should use tscr only in combination with tfc 1 for screenshots as it can break stuff.

      @Alex: He's passionated for what he' s doing thats good.
  2. chickmetalhead
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    Great images and story, as always!

    Spoiler:  
    Show
    I think the first few images might not be correct? The text in the story mentions them taking a cart, but they are walking in the snow? Or maybe I did not understand something?
    After reading it again, I was just confused. The first 3 images in the snow were before they got to Windhelm, and from there they took the cart to Whiterun. I just didn't see any images of them in the cart... and got confused. BUT... haha... that totally makes sense because using a cart is basically an immersive fast travel, after all! That and the fee, of course! Sorry for my confusion! You would think I have never played the game before!
    1. Morticia01
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      Thank you. Oh my bad, i'm not clear enough at that point. Luciana was - while driving in the card - remembering on their march through the Blizzard. My fault. I will add "remembering". Thank you.
    2. chickmetalhead
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      Totally my fault, although adding "remembering" or something similar might help a little - but again it was my mistake. I did edit my comment and teased myself a lttle - before Alex could do it!

      I think I am so used to the realism of your stories and images, that I simply forgot that the game does not show us the actual cart ride!

      Sorry for the confusion, and again - great set!
    3. Morticia01
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      Although i was thinking about making a a shot of climbing into the cart, but that was more meh. So i didn't. ^^