About this mod
Buffs the enchantments on unique armor sets, and gives some of them a bonus for wearing the full set. This is to improve the chance you might wear a faction's armor instead of enchanting it yourself since enchanting is pretty overpowered in vanilla skyrim.
- Permissions and credits
No longer leveled
Hood:
Illusion spell cost improved by 17>25%
Prices are 25% better
Armor:
Stamina increased by 40>65 points
Frost resistance increased by 50>65%
Gloves:
Lockpicking and one-handed attacks are 25% better (unchanged)
Boots:
Removed muffle effect
Increases movement speed by 25%
Nightingale Cloak: When wearing the full set, become invisible while sneaking, but drains 8 points of magicka per second. Running out of
magicka makes you visible. Invisibility does NOT wear off after performing an action
Shrouded Armor:
Hood:
Increases archery by 20% (unchanged)
Can breathe underwater
Armor:
Increases poison resistance by 50% (unchanged)
Increases light armor skill by 25 points
Gloves:
Backstab does double damage (unchanged)
Increases archery by 15%
Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better
Sithis' Contract: Once a day, rapidly drain your own magicka to restore health and stamina equal to what was drained
Ancient Shrouded Armor:
Hood:
Increases archery by 35% (unchanged)
Can breathe underwater
Armor:
Increases poison resistance by 100% (unchanged)
Increases light armor skill by 50 points
Gloves:
Backstab does double damage (unchanged)
Increases archery by 30%
Boots:
Wearer is muffled (unchanged)
Sneaking is 30% better
Sithis' Contract: Once a day, rapidly drain your own magicka to restore health and stamina equal to what was drained
Arch-Mage:
Robes:
Fortify spells increased from 15>20%
Fortify magicka increased from 50>100
Fortify magicka regen increased from 100>150%
Diadem of the Savant:
Armor increased from 7>15
Fortify spells increased from 5>10%
Saarthal Amulet:
Fortify spells increased from 3>10%
Boots:
Removed 40% shock resistance
Increases magic resistance by 30%
Stengthen Spells: if wearing full set, all spells are 20% more powerful
Armor of the Old Gods:
Helm:
Fortify magicka increased from 30>70 points
Magicka regenerates 70% faster
Armor:
Destruction spell cost improved by 15>25%
Conjuration spells cost 25% less
Gauntlets:
Archery improved by 20>25%
Boots:
Sneaking improved by 20>25%
Devotee of the Old Gods: Increases armor rating by 35 points
Shrouded Robes:
Hood:
Removed sneaking bonus
Alteration spells cost 20% less to cast
Conjuration spells cost 20% less to cast
Robes:
Destruction cost improved by 15>25%
Increases magicka by 75 points
Gloves:
Removed backstab
Illusion spells cost 25% less to cast
Magicka regenerates 75% faster
Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better
Nightweaver's Band: (isn't necessary to get set boost)
Destruction spell cost improved by 10>15%
Sneaking is 10>15% better (Unchanged)
One-handed is 15% better
Nightweaver's Strength: when sneaking, drains 10 points of stamina per second. If you have stamina remaining, destruction spells are 30%
stronger
Thieve's Guild:
Hood:
Prices are 10>20% better
Improves to 30%
Armor:
Carry weight increased by 20>30 points
Improves to 50
Gloves:
Lockpicking is 15>25% better
Improves to 35%
Boots:
Pickpocketing is 15>25% better
Move 10% faster
Improves to 35% and 15% respectively
Thief's Knowledge: Increases the light armor skill by 20 points, increases magic resistance by 20%
Guild Master:
Hood:
Prices are 20>40% better
Armor:
Carry weight improved by 50>75 points
Gloves:
Lockpicking is 35>50% better
Boots:
Pickpocketing is 35>50% better
Move 20% faster
Guild Rights: health regenerates 50% faster, increases carry weight by 50 points
Jester:
Hat:
Removed sneak buff
Archery is 20% better
Alteration spells cost 20% less
Clothes:
Prices are 12>15% better
One-handed is 12>15% better
Gloves:
Backstab deals double damage (unchanged)
Archery is 15% better
Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better
Jester's Resiliance: increases armor rating by 100 points if wearing full set
Cicero:
Hat:
Removed sneak buff
Archery is 25% better
Alteration spells cost 25% less
Clothes:
Prices are 20>25% better
One-handed is 20>25% better
Gloves:
Backstab deals double damage (unchanged)
Archery is 15% better
Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better
Cicero's Resiliance: increases armor rating by 150 points if wearing full set
Mythic Dawn:
Robes:
Magicka regenerates 75>200% faster
Gloves:
Magicka increased by 100 points
Boots:
Resist 25% of magic
Mehrunes Dagon's Power: when at <50% health, destruction spells are 30% cheaper and 30% more powerful
Vaermina:
Robes:
Weight reduced from 5>1
Alchemy is 25% better
Magicka regenerates 150% faster
Vaermina's Favor: destruction and illusion spells cost 25% less if wearing all clothes
Thalmor:
Robes:
Destruction spells cost 12>30% less
Magicka regenerates 100% faster
Gloves:
Alteration, conjuration, illusion, and restoration spells cost 10% less
Boots:
Increases magicka by 50 points
Thalmor Knowledge: increases shock resistance by 80% if wearing full set
Linwe:
Hood:
Archery is 15>30% better
Armor:
Stamina is increased by 15>30 points
Gloves:
One handed is 15>30% better
Boots:
Sneaking is 15>30% better
Speed increased by 15%
Shadowthrive: when sneaking and wearing full set, health regenerates 100% faster
Stormcloak:
Helm:
Light armor is 15% more effective
Armor:
Two-handed attacks are 15% better
Gloves:
Blocking is 15% better
Boots:
Shock resistance improved by 30%
Stormcloak: Applies a lightning cloak that deals 10 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates
once enemies aren't around
Imperial:
Helm:
Light armor is 15% better
Armor:
One-handed attacks are 15% better
Gloves:
Archery is 15% better
Boots:
Fire resistance improved by 30%
Imp Cloak: Applies a flame cloak that deals 10 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates
once enemies aren't around
Stormcloak Officer:
Helm:
Light armor is 30% better
Armor:
Two-handed attacks are 30% better
Gloves:
Blocking is 30% better
Boots:
Shock resistance improved by 60%
Stormcloak: Applies a lightning cloak that deals 20 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates
once enemies aren't around
Imperial Officer:
Helm:
Heavy armor is 30% better
Armor:
One-handed attacks are 30% better
Gloves:
Archery is 30% better
Boots:
Fire resistance improved by 60%
Imp Cloak: Applies a flame cloak that deals 20 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates
once enemies aren't around
Wolf:
Move 30% faster if wearing full set
Can run on water if wearing full set. Must be sprinting
Blades:
Damage against dragons is doubled if wearing full set