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Crooked_Man

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Geddrick

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About this mod

Buffs the enchantments on unique armor sets, and gives some of them a bonus for wearing the full set. This is to improve the chance you might wear a faction's armor instead of enchanting it yourself since enchanting is pretty overpowered in vanilla skyrim.

Permissions and credits
Nightingale:

No longer leveled

Hood: 
Illusion spell cost improved by 17>25%
Prices are 25% better

Armor:
Stamina increased by 40>65 points
Frost resistance increased by 50>65%

Gloves:
Lockpicking and one-handed attacks are 25% better (unchanged)

Boots:
Removed muffle effect
Increases movement speed by 25%

Nightingale Cloak: When wearing the full set, become invisible while sneaking, but drains 8 points of magicka per second. Running out of
magicka makes you visible. Invisibility does NOT wear off after performing an action

Shrouded Armor:

Hood:
Increases archery by 20% (unchanged)
Can breathe underwater

Armor: 
Increases poison resistance by 50% (unchanged)
Increases light armor skill by 25 points

Gloves:
Backstab does double damage (unchanged)
Increases archery by 15%

Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better

Sithis' Contract: Once a day, rapidly drain your own magicka to restore health and stamina equal to what was drained

Ancient Shrouded Armor:

Hood:
Increases archery by 35% (unchanged)
Can breathe underwater

Armor:
Increases poison resistance by 100% (unchanged)
Increases light armor skill by 50 points

Gloves:
Backstab does double damage (unchanged)
Increases archery by 30%

Boots:
Wearer is muffled (unchanged)
Sneaking is 30% better

Sithis' Contract: Once a day, rapidly drain your own magicka to restore health and stamina equal to what was drained

Arch-Mage:

Robes:
Fortify spells increased from 15>20%
Fortify magicka increased from 50>100
Fortify magicka regen increased from 100>150%

Diadem of the Savant:
Armor increased from 7>15
Fortify spells increased from 5>10%

Saarthal Amulet:
Fortify spells increased from 3>10%

Boots:
Removed 40% shock resistance
Increases magic resistance by 30%

Stengthen Spells: if wearing full set, all spells are 20% more powerful

Armor of the Old Gods:

Helm:
Fortify magicka increased from 30>70 points
Magicka regenerates 70% faster

Armor:
Destruction spell cost improved by 15>25%
Conjuration spells cost 25% less

Gauntlets:
Archery improved by 20>25%

Boots:
Sneaking improved by 20>25%

Devotee of the Old Gods: Increases armor rating by 35 points

Shrouded Robes:

Hood:
Removed sneaking bonus
Alteration spells cost 20% less to cast
Conjuration spells cost 20% less to cast

Robes:
Destruction cost improved by 15>25%
Increases magicka by 75 points

Gloves:
Removed backstab
Illusion spells cost 25% less to cast
Magicka regenerates 75% faster

Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better

Nightweaver's Band: (isn't necessary to get set boost)
Destruction spell cost improved by 10>15%
Sneaking is 10>15% better (Unchanged)
One-handed is 15% better

Nightweaver's Strength: when sneaking, drains 10 points of stamina per second. If you have stamina remaining, destruction spells are 30%
stronger

Thieve's Guild:

Hood: 
Prices are 10>20% better
Improves to 30%

Armor:
Carry weight increased by 20>30 points
Improves to 50

Gloves:
Lockpicking is 15>25% better
Improves to 35%

Boots:
Pickpocketing is 15>25% better
Move 10% faster
Improves to 35% and 15% respectively

Thief's Knowledge: Increases the light armor skill by 20 points, increases magic resistance by 20%

Guild Master:

Hood:
Prices are 20>40% better

Armor:
Carry weight improved by 50>75 points

Gloves:
Lockpicking is 35>50% better

Boots:
Pickpocketing is 35>50% better
Move 20% faster

Guild Rights: health regenerates 50% faster, increases carry weight by 50 points

Jester:

Hat:
Removed sneak buff
Archery is 20% better
Alteration spells cost 20% less

Clothes:
Prices are 12>15% better
One-handed is 12>15% better

Gloves:
Backstab deals double damage (unchanged)
Archery is 15% better

Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better

Jester's Resiliance: increases armor rating by 100 points if wearing full set

Cicero:

Hat:
Removed sneak buff
Archery is 25% better
Alteration spells cost 25% less

Clothes:
Prices are 20>25% better
One-handed is 20>25% better

Gloves:
Backstab deals double damage (unchanged)
Archery is 15% better

Boots:
Wearer is muffled (unchanged)
Sneaking is 15% better

Cicero's Resiliance: increases armor rating by 150 points if wearing full set

Mythic Dawn:

Robes:
Magicka regenerates 75>200% faster

Gloves:
Magicka increased by 100 points

Boots:
Resist 25% of magic

Mehrunes Dagon's Power: when at <50% health, destruction spells are 30% cheaper and 30% more powerful

Vaermina:

Robes:
Weight reduced from 5>1
Alchemy is 25% better
Magicka regenerates 150% faster

Vaermina's Favor: destruction and illusion spells cost 25% less if wearing all clothes

Thalmor:

Robes:
Destruction spells cost 12>30% less
Magicka regenerates 100% faster

Gloves:
Alteration, conjuration, illusion, and restoration spells cost 10% less

Boots: 
Increases magicka by 50 points

Thalmor Knowledge: increases shock resistance by 80% if wearing full set

Linwe:

Hood:
Archery is 15>30% better

Armor:
Stamina is increased by 15>30 points

Gloves:
One handed is 15>30% better

Boots:
Sneaking is 15>30% better
Speed increased by 15%

Shadowthrive: when sneaking and wearing full set, health regenerates 100% faster

Stormcloak:

Helm:
Light armor is 15% more effective

Armor:
Two-handed attacks are 15% better

Gloves:
Blocking is 15% better

Boots:
Shock resistance improved by 30%

Stormcloak: Applies a lightning cloak that deals 10 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates
once enemies aren't around

Imperial:

Helm:
Light armor is 15% better

Armor: 
One-handed attacks are 15% better

Gloves:
Archery is 15% better

Boots:
Fire resistance improved by 30%

Imp Cloak: Applies a flame cloak that deals 10 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates 
once enemies aren't around

Stormcloak Officer:

Helm:
Light armor is 30% better

Armor:
Two-handed attacks are 30% better

Gloves:
Blocking is 30% better

Boots:
Shock resistance improved by 60%

Stormcloak: Applies a lightning cloak that deals 20 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates 
once enemies aren't around

Imperial Officer:

Helm:
Heavy armor is 30% better

Armor:
One-handed attacks are 30% better

Gloves:
Archery is 30% better

Boots:
Fire resistance improved by 60%

Imp Cloak: Applies a flame cloak that deals 20 points of damage per second to nearby opponents if wearing full set and in battle. Dissipates 
once enemies aren't around

Wolf:
Move 30% faster if wearing full set
Can run on water if wearing full set. Must be sprinting

Blades:
Damage against dragons is doubled if wearing full set