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Changelogs
Version 1.3.2
Fixed compatibility with Enhanced Camera, first person body doesn't turn around when you move backwards any more.
Version 1.3.1
Fixed an issue where low fps (below 20) would cause the character to rotate instantly and very low fps (below 10) would cause uncontrolled spinning
Version 1.3.0
360 Movement behavior is not compatible with FNIS
360 jumping added
360 swimming added
Fixed the backwards movement speed for walking and running
Fixed rotation interpolation during game stuttering
Version 1.2.0
Added Nemesis patch
Fixed tail behavior, all movement now uses the same tail animations
Version 1.1.1
Backward right sneaking was not using forward animations
Version 1.1.0
360 Movement behavior is now only applied to the player (fixes the spinning NPCs, and when NPCs move away when you stand too close)
A 360 movement mod for movement, jumping, and swimming. It doesn't replace any animations, it's all done inside the behavior files (the animation code for the game). With this system, you can use any walking, running, or sneaking animations. The forward facing animations will automatically be used for all directions.
It only affects movement when weapons are sheathed, you still face forward when weapons are drawn.
*My other mod CGO is being used in this video to add leaning to the animations. It's available here.*
Conflicts
This mod contains behavior files, which may conflict with other mods. To fix this issue, you can use Nemesis to merge the behaviors together. Mods must have a Nemesis patch for this to work.
There's a Nemesis patch included with this mod. This will let you use this mod along with The Ultimate Dodge Mod, Go To Bed, and other Nemesis patched mods that alter mt_behavior.hkx
Install Nemesis with your mod manager or manually extract the rar archive and place the "meshes", "Nemesis_Engine", and "scripts" folders inside your Data folder.
Run "Nemesis Unlimited Behavior Engine.exe" through your mod manager or inside "Nemesis_Engine". For Mod Organizer 2, you can add the exe to your list of executables by clicking on SKSE and then <Edit...>. Then use the "..." next to Binary, navigate to the "Nemesis_Engine" folder, and select "Nemesis Unlimited Behavior Engine.exe".
Click on "Update Engine" and let the patcher do it's thing.
Check off any mods you want to use.
Click on "Launch Nemesis Behavior Engine" to generate merged behavior files.
As of version 1.3.0, FNIS is not supported. This version introduces some changes to the master behavior to allow 360 swimming and jumping, which makes this mod conflict with almost all FNIS mods.