File information

Last updated

Original upload

Created by

NOB NO13

Uploaded by

babaheads

Virus scan

Safe to use

About this mod

This MOD adds your follower the role of a healer.
The healer system is very immersive and enhances your sense of combat with your follower.
This healer acts naturally.
When the healing target is far away,he approaches the target.He moves and heals.And he consumes Magicka costs.
He is never a healing machine. He is your sidekick.

Permissions and credits
Changelogs
(Add or change : Version 2.0)

■The system starts

An Equipment item "Mara's Dogma" is added in Temple of Mara.
When your follower equips with it,the healer system starts.When he unequips,the system ends.
A message is displayed in each case.
 The system starts : "...Feel the warm breeze"
 The system ends : "...There is no warm breeze anymore"

If you have other followers, up to three of them will be healing target.they have the visual effects,so you can easily check.
The system will work unless the healer equips with the crossbow.

Can't be turned the system start in combat.You have to prepare before the combat.
If you are a vampire, you must have a base health value of 200 or higher to receive heal spells.
This is a setting that considers the vampire's health debuff.


■About the healer system

1)Magicka costs

Spoiler:  
Show
Heal spells need magicka costs.If the healer doesn't have enough magicka,he can't cast the heal spell.
Magicka costs are reproduced with the alternative system.
 
2)Magicka converter

Spoiler:  
Show
Are your spellcaster followers running out of magicka right away?
Even if This MOD's healer doesn't have enough magicka, if he has enough stamina, he converts stamina to magicka and casts the heal spell.
This means that even spellcaster follower has the opportunity to cast the heal spell,And you notice what Healer is difficult for spellsword follower.
You may have to consider who will be the healer.
if The healer uses Magicka converter,he has a 15 second stamina rate penalty.

3)Heal spells

Spoiler:  
Show
There are three types of heal spells.All spells are concentration type.1 set can last up to 5 seconds.

 Heal spell(Left hand) : it is the basic spell.
 Heal spell(Right hand) : it is the additional spell.If the healer has enough magicka,he casts this spell.
 Bloody heal spell : it is special spell that uses the healer's own health.This spell heals Daedra, Vampires, and Undead.it needs magicka and health costs.
                                 if the healer casts a spell on himself,it means less healing.

4)Rank up

Spoiler:  
Show
healer's skill value improves the heal ability.


 Rank1 [No conditions]
    Heal spell(Left hand) : Magnitude(10) Magickacosts(8)
 Bloody heal spell : Magnitude(10) Magickacosts(8) Healthcosts(6) *Target self : Healthcosts(4)
 Magicka converter : Rate[Magicka(40):Stamina(60)]

 Rank2 [Restoration(25) or Block(40) or Archery(40) or One-Handed(55)]
    Heal spell(Left hand) : Magnitude(10) Magickacosts(8)
    Heal spell(Right hand) : Magnitude(10) Magickacosts(4)
 Bloody heal spell : Magnitude(10) Magickacosts(8) Healthcosts(6) *Target self : Healthcosts(4)
 Magicka converter : Rate[Magicka(40):Stamina(60)]

 Rank3 [Restoration(50) or Block(70) or Archery(70)]
    Heal spell(Left hand) : Magnitude(20) Magickacosts(8)
    Heal spell(Right hand) : Magnitude(10) Magickacosts(4)
 Bloody heal spell : Magnitude(20) Magickacosts(8) Healthcosts(12) *Target self : Healthcosts(8)
 Magicka converter : Rate[Magicka(40):Stamina(60)]

 Rank4 [Restoration(75)]
    Heal spell(Left hand) : Magnitude(30) Magickacosts(8)
    Heal spell(Right hand) : Magnitude(10) Magickacosts(4)
 Bloody heal spell : Magnitude(20) Magickacosts(8) Healthcosts(7) *Target self : Healthcosts(5)
 Magicka converter : Rate[Magicka(60):Stamina(60)]  *This means that the Healer can always cast Heal spell(Left hand) and Heal spell(Right hand).

5)Aptitude as a healer

Spoiler:  
Show
This healer system has two factors,resources for spell costs and time lag for approaching the healing target.
your follower's success as a healer depends on his statistics(Magicka,Stamina,Health and Restoration skill) and attack type(Warrior,Archer,Spellcaster,or Spellsword).
Who would you choose as a healer...?

Tips for your healer
(1)It would be better to prepare potions for your healer.
(2)Enchantments are important.(fortify stamina,fortify magicka)
(3)Your follower's combat style
Warrior : He tends to have less time lags.
Archer : He can use all stamina and magicka for healing.
Spellcaster : He tends to have high restoration skill and magicka.
Spellsword : Suitable for Attacker.


■Notes

This MOD has no changed vanilla data,and needs no requirements.
You must not duplicate "Mara's Dogma".It causes a bug.
This MOD's healer AI have priority 100(max).All other combat override packages do not work.
This MOD is made with game balance in mind.But it may depend on your Skyrim.

■Uninstall / Update this MOD

(Uninstall)
After your follower unequips with "Mara's Dogma" and the healer system off,uninstall this MOD.

(Update)
After uninstall this MOD,Update.


■Q & A

Spoiler:  
Show
1)Why the healers should not equip with crossbows?

In your Skyrim,when your follower equiped with the Crossbow casts any spell,is he always equiping with the crossbow in his right hand?
Unfortunately my Skyrim is in that condition.This is a bug due to the behaviors files.
In this condition, NPC can't cast any spell well on the package's procedure "Use Magic".
I tried to forcefully make a viable package, but it wasn't immersive.So I excluded crossbows

2)Which followers can be the healing target?

All followers including specialized followers like Serana and custom voiced follower can be the healing target.
To be exact,NPC with conditions[PlayerTeammate (1 = ture)] can be.

3)Why "Mara's Dogma"?

The name has no meaning.It's strange that Lydia suddenly casts heel spells, so I wanted that reason.
The important thing is to add only one item in your Skyrim world.I like a simple MOD.One of the most difficult things about Skyrim is MOD's managements.
If you use this mod, you only have to manage one item.

4)Why are all spells concentration type?

It is my favorite.I thought that concentration type spells has a stronger sense of combat with my follower than fire and forget type spells.
Adding fire and forget type spells is technically easy, but I probably don't.

■Credits - Special thanks

UNI00SL