About this mod
Adds variety to existing animations, through NPC personality types, conditions, or just randomly.
- Requirements
- Permissions and credits
- Changelogs
Animation variety for Dynamic Animation Replacer
Special Edition | Legendary Edition
Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.
Recommended:
AI Overhaul
Makes NPCs use unused vanilla animations in their schedules.
Requires:
Dynamic Animation Replacer
Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.
All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch animations, or just the player idles, you can do that.
FAQ/Compatibility:
General: DAR priority values are set extremely low to allow other mods to have priority over this one.
Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems: Yes(?)
PCEA: Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.
Random Idles/Sexy Move: Will have priority over this mod.
EVG Conditional Idles: are you serious
cookeh's conditional and random idles: Yes.
Torch Module:
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.
Custom Racial Animation Path: The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P
FAQ
Why is this not a part of Conditional Idles?
I don't know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There's potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.
Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Overhead
708: 1st person Tilted
710: 1st person Higher
712: 1st person Overhead
-1714: Idle Variants 1
-1716: Idle Variants 2
-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations
-350: Optional NPC type to player animations
-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down
Script Lag?
No. Thank and endorse Felisky for DAR.
What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.
Future plans:
More personality
Tweaks to egoistic/young female (discovered some more animation tools, more potential)
Elder Animations:
There's obviously a problem with crashes there, but in terms of fixing it:
1. 99% of the animations were made the same way with the same program, but it's apparently just elder stuff breaking..?
2. i don't get animation related crashes on my set ups (on my personal load order & when I recorded for hours on MXR's) so i can't even test for it
3. there's no obvious indicator for what animation out of the 40 there cause said crash
therefore testing for CTDs would be out of my hands and also incredibly tedious :< sorry LOL
unless there's a way to diagnose what the exact issue is, remaking them again and hoping for it to work would probably be the best course of action hhhhhhhh