About this mod
A mesh, and optional texture, replacer for the vanilla glass bow adding fins.
- Permissions and credits
A second optional file includes a texture replacer and some shading tweaks to bring out the glass details the original model had. The texture corrects what seems like a coloring error that becomes evident with the switched cube map, having a clearly metalic piece tinted the same as glass.
V1.1 Changelog:
- I managed to correct the inventory scaling issue. This is one of many issues that commonly appear on custom bow meshes, along with the bow disappearing when dropped. Apparently it was linked with Nifskope auto sanitize function, and by avoiding it completely these issues should be resolved.
- I further corrected some collisions issues that arised after that, when the in-world model interacted with the scenery. Collisions should be the same as vanilla now.
- Some minor tweaks to the fins, reducing them a little, conforming them better to the bow shape and adding a fourth notch to each side.
- There's now an optional file with an esp providing an alternate resource path to the Glass Bow of the Stag Prince. By installing it you exclude the artifact from changes to the common glass bow, and may choose a diferent style for it. The download itself includes the original vanilla mesh and the edited texture, which should produce no change to the normal game; it works more like a reference. You have to download any of the other main files and rename them like the sample, replacing it.
V1.1a : Files were incorrectly using DismemberSkinInstance instead of NiSkinInstance, posibly causing them to compete with armor slots, hopefully its fixed now.