File information
Created by
Renthal311-Fading Signal-Discovery01-EvilEyedKyo - LucidAp - MindfluxUploaded by
Stillsnow1234Virus scan
About this mod
This is a collection of Renthal311s plant textures, it also includes Fadingsignals Deathbell textures, Discovery01s Reach Fern texture and Glowing mushrooms from LucidAPs HPP. Around 70 plant meshes/textures and their billboards in the main download.
- Requirements
- Permissions and credits
Note: The description is produced as is from the Original Modpage. (Relevant Part)
This mod consists of a large collection of Renthal311's old flora textures ranging from 2K-4K in size. Fadingsignal has also been kind enough to let me include his Deathbell textures and I have also included Discovery01's Reach Fern texture. As of v1.1 LucidAPs has been kind enough to allow me to include his new glowing mushroom meshes from his High Poly Project that have been remapped for the texture in this collection. The 1.2 update adds 2k Mountain flowers and Mindflux's high poly ferns and some reworked fern textures.
There are two main aims with this collection the first being to provide as much variety in flora as possible and the second to be released along side my Whiterun overhaul as it was designed and planted using these textures and would look silly in parts otherwise. The overhaul broke on me and I'm gonna have to start again so I thought I would upload this first instead.
Renthal and Fadingsignal both created different colour options for their flower & plant textures which has enabled me to attach seperate textures to each mesh. For example the Deathbell01.nif uses Fadingsignals red texture and the Deathbell02.nif uses his blue. This is the case for many of the flowers and plants so I have created some pictures that better demonstrate these changes.
The renthal textures can also be found as part of Renthal 311 old flora and others pack and Flora Mod Collection (good comparison screenshots too). They are worth checking out as there are other textures available that aren't part of this collection
Plants
All the meshes have had UV maps edited, lighting shader properties, rescaled or texture paths changed. It may also make them somewhat incompatible with other texture/mesh mods. I have created normals where necessary and some textures have undergone edits adding missing parts to some and condensing others to one texture. There are also some that are recolours of the original (reachfern).
LANDSCAPE\PLANTS
deadshrub01 - texture & mesh
fallforestferncluster01 - texture & mesh
fallforestferncluster02 - texture & mesh
fallforestferncluster03 - texture & mesh
fallforestferncluster04 - texture & mesh
fallforestshrub01 - texture & mesh
fallforestshrub02 - texture & mesh
pineshrub02 - texture & mesh - changed to stinging nettles
pineshrub02snow - texture & mesh - changed to frozen stinging nettles
pineshrub03 - texture & mesh - changed to stinging nettles
pineshrub03snow - texture & mesh - changed to frozen stinging nettles
reachfern01 - texture & mesh - green
reachfern02 - texture & mesh - red
reachfern03 - texture & mesh - orange
reachmountainmosscover07- texture & mesh
reachmountainmosscover08- texture & mesh
reachmountainmosscover09- texture & mesh
reachmountainmosscover10- texture & mesh
reachmountainmosscover11- texture & mesh
swordfern01 - texture & mesh - green
swordfern02 - texture & mesh - yellow
swordfern03 - texture & mesh - red
swordfern04 - texture & mesh - green
swordfern05 - texture & mesh - yellow
swordfern06 - mesh - Use texture from SFO or Unbelievable Grass 2 (swordfern01)
swordferncluster01 - texture & mesh - green
swordferncluster02 - texture & mesh - yellow
swordferncluster03 - texture & mesh - red
swordferncluster04 - texture & mesh - green
swordferncluster05 - texture & mesh - yellow
swordferncluster06 - mesh - Use texture from SFO or Unbelievable Grass 2 (swordfern01)
thicket01 - texture & mesh
thicket01snow - texture & mesh
tundrashrub01 - texture & mesh
tundrashrub02 - texture & mesh
tundrashrub03 - texture & mesh
tundrashrub04 - texture & mesh
tundrashrub05 - texture & mesh
tundrashrub06 - texture & mesh
tundrashrub07 - texture & mesh
tundrashrub08 - texture & mesh
tundrashrub09 - texture & mesh - changed to poppies
tundrashrub10 - texture & mesh
yellowshrub01 - texture & mesh - changed to pine like texture - UV map was a mess so I've done what I could with it, some parts still stretched
yellowshrub02 - texture & mesh - changed to pine like texture
yellowshrub03 - texture & mesh - changed to pine like texture - UV map was a mess so I've done what I could with it, some parts still stretched
PLANTS
dlc01floramountainflower01- texture & mesh
dlc01floramountainflower02- texture & mesh
dlc01mountainfloweryellow- texture & mesh - ingrediant
floramountainflower01blue- texture & mesh
floramountainflower01purple- texture & mesh
floramountainflower01red- texture & mesh
floramountainflower02blue- texture & mesh
floramountainflower02purple- texture & mesh
floramountainflower02red- texture & mesh
mountainflower01blue- texture & mesh - ingrediant
mountainflower01purple- texture & mesh - ingrediant
mountainflower01red- texture & mesh - ingrediant
floradeathbell01 - texture & mesh - red
floradeathbell02 - texture & mesh - blue
floradragonstongue01 - texture & mesh - white - rescaled
floradragonstongue02 - texture & mesh - red - rescaled
dragonstongue01 - texture & mesh - ingrediant
florajuniper01 - texture & mesh - texture doesn't change on collection of berries
juniper - texture & mesh - ingrediant
floralavender01 - texture & mesh
lavender01 - texture & mesh - ingrediant
floranightshade01 - texture & mesh - black - rescaled
floranightshade02 - texture & mesh - pink - rescaled
nightshade01 - texture & mesh - ingrediant
floratundracotton01 - texture & mesh
tundracotton01 - texture & mesh - ingrediant
florasnowberry01 - texture & mesh
florasnowberry01snow - texture & mesh
florasnowberry02 - texture & mesh
florasnowberry02snow - texture & mesh
snowberry - texture & mesh - ingrediant
glowingmushroom01 - texture & mesh - ingrediant
glowingmushroomsingle01 - texture and mesh
glowingmushroomcluster01 - texture and mesh
floraJazbay01 - texture
Vinemaple01 - texture - alt available
Vinemaple01snow - texture
_BYOH\PLANTS
byohhouseingrdjuniper01 - texture & mesh
byohhouseingrdsnowberry01_1 - texture & mesh
byohhouseingrddeathbell01 - texture & mesh
byohhouseingrddeathbell01_1 - texture & mesh
byohhouseingrdjuniper01_1 - texture & mesh
byohhouseingrdsnowberry01 - texture & mesh
TERRAIN\LODGEN\SKYRIM.ESM
FloraMountainFlower01Blue_000BCF3D
FloraMountainFlower01Purple_000BCF3A
FloraMountainFlower01Red_000BCF3C
FloraMountainFlower02Blue_000BCF3F
FloraMountainFlower02Purple_000B91F8
FloraMountainFlower02Red_000BCF3E
DeadShrub01_000A731C
FallForestFernCluster01_000B8A6A
FallForestFernCluster02_000B8A6B
FallForestFernCluster03_000B8A6C
FallForestFernCluster04_000B8A6D
FallForestShrub01_000AAE8F
FallForestShrub02_000AAE90
FloraDeathBell01_000BB94B
FloraDeathBell02_000BB94C
FloraDragonsTongue01_000BB94D
FloraDragonsTongue02_000BB94E
FloraJuniper01_000BB948
FloraLavender01_0001BB3D
FloraNightshade01_000C43B0
FloraNightshade02_000C43B6
FloraSnowberry01_000BCF33
FloraSnowberry02_000DF015
FloraThistle01_000B91F0
FloraTundraCotton01_000BB947
PineShrub02_0009DAA0
PineShrub02Snow_0009DAA1
PineShrub03_000A7312
PineShrub03Snow_000A7313
SwordFern01_000B73B8
SwordFern02_000B73BA
SwordFern03_000B73BC
SwordFern04_000B73BE
SwordFern05_000B73C0
SwordFern06_000B73C2.
SwordFernCluster01_000B8A59
SwordFernCluster02_000B8A64
SwordFernCluster03_000B8A65
SwordFernCluster04_000B8A6
SwordFernCluster05_000B8A67
SwordFernCluster06_000B8A68
Thicket01_000A7329
Thicket01Snow_000ABD65
TundraShrub01_000AAE79
TundraShrub02_000AAE7A
TundraShrub03_000AAE7B
TundraShrub04_000AAE7F
TundraShrub05_000AAE81
TundraShrub06_000AAE83
TundraShrub07_000AAE85
TundraShrub08_000AAE87
TundraShrub09_000AAE89
TundraShrub10_000AAE8B
VineMaple01_0009DAA4
VineMaple01Snow_0009DAA5
YellowShrub01_000AAE73
YellowShrub02_000AAE74
YellowShrub03_000AAE75
All the billboards have their relevant text file too. I've also kept the reachmountainmosscover's green but you can change the colour by changing the texture path in the mesh and pointing it to either reachgrassobj02 or reachgrassobj03.
Thanks to EEK for all these awesome images.