About this mod
Durzogs are carnivorous animals that can be described as almost reptilian dogs, both in appearance and behavior, despite some striking differences: they have striped green scaly skin, six red eyes, spines on their back, head, legs and tail, and large teeth and claws designed for tearing. They are often domesticated by Goblin tribes.
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Snowsnarl Durzogs are a blue-skinned, feathered durzog sub-species that are know to dwell in cold climates, such as in the north of the provinces of High Rock and Skyrim, including Solstheim, and are commonly trained and used by both Riekrs and Rieklings for functions similar to which their green kin are used by Goblins. The Reachmen's Icereach Coven was known for using magic in the wombs of the Snowsnarl Durzog mothers, modifying the composition of fetuses for them to grow into mounts much larger in size than a normal Durzog. These magically produced mounts were called Frostborn Durzogs.
The Emberthroat Durzogs were bred for their particularly wicked intelligence by the Netch Gouger Goblins of Vvardenfell, but there are reports that many of them eventually rebelled against taming due to their cunning and sagacity, turning savage, with only the weakest minded remaining under the control of the Goblins. Purple in color, and with fire-colored throats and shoulders, which gave them their name, with the eruption of Red Mountain and the destruction of Vvardenfell this variant almost found its extinction, except for some cubs that had been captured or traded with the island's Goblins. The variant is still documented to be employed nowadays in Solstheim as guard dogs by both Reavers and Morag Tong, probably also on the mainland of Morrowind as well.
Like the Goblins, the origin of the exotic Durzog is traced back to Summerset Isles, and the only wild populations of Durzogs that can be found outside of it come from animals that have been strayed and started to reproduce in a feral way.
Apart from these, Durzogs are always seen accompanied by their owners, whether these are Goblins, Rieklings, Riekrs, or even rarely other races, such as Elves or Humans.
Durzogs are generally not welcome in the Orc Strongholds, as their mischiveous nature disturbs other creatures domesticated by the Orcs, such as the Echateres and Welwas, with them having a particular endless struggle with the latter, usually resulting in the impertinent Durzog's death, due to its much smaller stature and strength. Because of this, the occurrence of strayed Durzogs in Skyrim usually occurs close to Orc Strongholds, since when seeking shelter from the Orcs, any clan of Goblins must abandon their tamed Durzogs, so that the tribe can remain residing in the domains of the stronghold."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

- 3 new creatures: Strayed Durzog, Emberthroat Durzog and Snowsnarl Durzog;
- 3 new ingredients: Durzog Meat (in 3 variants);
- 1 new disease: Rotbone, contracted from the bites of the Durzogs (in game description- "Although less dangerous than Bone Break Fever, victims of Rotbone also suffer from loss of strength and stamina.")

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.

- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire

Author:
Mihail- Durzogs models, textures, animations, sounds, loot, disease, game implementation