About this mod
Transform the ancient dovah magic of the Fire Wyrms into a truly useful and potent type of arcane power to scorch your enemies on the battlefield.
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Transform the ancient dovah magic of the Fire Wyrms into a truly useful
and potent type of arcane power to scorch your enemies on the battlefield.
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Lore: "Named after the legendary Wyrms, legendary serpentine creatures inhabiting aquatic caves, and considered by many to be a myth, Fire Wyrms are nothing more than artificial elemental creations created from dovah magic. Born and imbued with dragon fire, they look like small serpentine dragons that meander through the air, like flying snakes. Of an unstable and explosive nature, their existence is momentary and depends on the power of the dragon that created them.
How they are created is a little-known matter, given that dovah magic is very circumscribed to dragons themselves, and someone without a draconic soul cannot even use much of that arcane knowledge himself, so it a set of skills mostly limited to dragons, and to dragonborns, but apparently the use of soul substance is required to generate Fire Wyrms as well."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)
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Technical details:
- Initially introduced in the Dragonborn DLC as a simple limited power obtained optionally from Hermaeus Mora, Fire Wyrms in the vanilla game are just an Ice Wraith with a new model, and fire damage instead of ice, without any background. With this mod this will change, offering you a way to fit them into the lore, and new mechanics to make them useful;
- First of all, this mod adds new sounds and fire effects to Fire Wyrms and makes them now level with the player. No longer having a static level of 11, but now they can reach considerable levels if your summoner is also at a high level;
- Where they really come from, and what gives them existence, is not widely known subject lorewise, but it is known that Miraak was one of those who studied them, having passed this knowledge obtained to Hermaeus Mora (or the other way around), which allowed the Prince to later offer this knowledge to the player. In the type of Fire Wyrm magicka available on vanilla game, the use of the Fire Breath shout on a victim who soon dies, while still burning from the effect of this powerful fire shout, causes a Fire Wyrm to emerge from the corpse, which will defend the player and attack the enemies around. This mechanic had several problems, the Wyrm was weak, and in addition to the aforementioned lack of unique sounds and effects, it attacks and is attacked by followers and peaceful npcs. With this mod, it becomes leveled and has a considerable level cap, it is also considerably larger in size, it causes more damage, it continues to explode in a burst of fire when it dies or dissipates like in vanilla, and above all, it does not attack peaceful npcs or followers, nor is it attacked by them anymore;
- Also a discarded spell that did not come out in the final version of the game as playable, was here re-worked and made available. The spell is called Dragon Storm, and allows the player to summon two Spectral Dragons (properly renamed now to Fire Wyrms, because it is what they are), and 1 more for every 5 dragon souls the player character has on his inventory, as long as he keeps the spell charging, and until their time dissipates, when they self-destroy, but in the case of these, without the explosion of fire. These Fire Wyrms also have the new visual and sound effects, but they are smaller in size than the one created in the shout (they have the original vanilla size), and do less damage. Also, even if they are leveled as well, they do not reach the same level as the one created by the Fire Breath shout, and have less hp than it. During the spell, the player's hands are surrounded by an etheric structure similar to the head of the Fire Wyrms themselves, enveloped in blazing fire. The spell has a lvl master, and the only spelltome book to learn it is at the end of the Miraak's temple. And, its important to mention that finally it is useful to have dragon souls in the inventory after unlocking all the shouts, since the more souls you have, the more Fire Wyrms you can summon. Obviously these Fire Wyrms do not attack followers and peaceful NPCs, nor are they attacked by them. (check video bellow)
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)
This saga aims to add spells, powers, magic in general, of expressive meaning for a differentiated
gameplay, filling gaps usually left open by other spell mods and by vanilla magic itself.
- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire
Author:
Mihail- re-working of the Fire Wyrm and Fire Wyrm magicka, with changes/improvements on lore/concept, effects, usage, also new visual and sound additions; I also re-worked a non-used spell from early DLC Dragonborn development and made it available improved and much more immersive.