Skyrim

File information

Last updated

Original upload

Created by

Hiro

Uploaded by

Tsaxaman

Virus scan

Some manually verified files

Tags for this mod

About this mod

Underdog animations

Requirements
Permissions and credits
Changelogs
***FOMOD READY AND UPLOADED. NEXT UP IS THE MOD DESCRIPTION PAGE ***


A NEW ERA OF QUALITY ANIMATIONS IS UPON US. BASED ON REAL LIFE MOTION CAPTURE ANIMATIONS I PRESENT TO YOU 



And since pictures speak louder than words, especially with animations, without further ado a small preview :



















Soooo I recently responded to an invitation that I saw at Distar's mod pages, and then I got into a Discord server, and then the people there were kind enough to share their knowledge and guidance to get into animating and one thing lead to another and, well, here we are.

This was a massive undertaking and took many, many, oh so many painful hours to make, mostly because Skyrim being Skyrim, but there it is. I consider this to be my contribution to the Skyrim animation scene and while this is not original work made from scratch, I was the first one to implement this into the game and broaden the horizons of what is availiable to us, to make the game we love, a better experience.



I present to you the Underdog - animations.
I chose to go with this name because the animations I chose to include are for the most part non existant or with very few options. DAR always intrigued me with all those special functions and what it could be achieved. Back then I couldn't do anything about it, but now you can have an immersive playthrough like none other before. Mods like Immersive interactionsEVG conditional idles and so many other great animation mods brought much needed varierty to the game, and I thought I could expand on that ideas.


Amazing video presentation by Mekafutoku. Thank you so much Meka, you did great :)



And another by M66rten. Thank you Mern!


And another by Domicile Free



A sword can be swung in so many ways...
and in the end you ll have to choose between one or the other animation pack. My goal is different. I focused on the little things. The things that surround the player moving around the world and the gameplay aspect from an animator's point of view. (I could never do what JaySerpa does :).)
If you wanna play sneak characters for example, the same old vanilla animation is ok I guess, but what if I were to tell you that you can have different walking animations depending on how fast your moving, what are you current weapons equipped, how much injured you are? I can relate that it's just a game and my character can run and walk the same at 10% and at 100% health. Well... I say no more. 
I tried my best to achieve that and Underdog is presented and concieved as a whole. Meaning, that the animations for the most part depend on eachother, but they can be seperated if you wish so and replaced with your own favorite animation packs. Also, I made the animations having a modded game in mind because, to put it simply, it's 2021 and many wheels have allready been invented. Attack animations and effects of all kinds. Tools and frameworks that simply make the game a lot better and my animations are introduced into the game having maximum compatibilty in mind.


 Controller is supported and encouraged!!!  Unfortunately Controller works quite differently than what I thought it would. Expect some animations (that have character speed requirements, like the crawl animation) not to play :/



CHECK WITHIN THE FOMOD FOR WHEN, WHY AND WHAT IS REQUIRED!!

Here are some mods from a few very talented Skyrim animators :
Immersive sprint animations by miken1ke
Many options by Verolevi
FNIS Sexy Move
Realistic Animation Project by Supertin 

note : that when hidding or installing/unistalling an animation with DAR you don't need to re-run Nemesis. Nemesis needs to be updated when you install a mod that alters behavior.

Super special note : Nemesis is required by 360 Movement Behavior mod, but... if you can have 360 (an older version maybe) work in your game, then you could use FNIS instead. Since we re talking about older/unsupported versions, this isn't something I am going to support or encourage.

You don't have to continue reading further. Download the mod and enjoy discovering what's included by playing the game. Further below are technical stuff and what is actually included in the mod. Check if you like so you don't miss anything out.

My suggestion is just install the mod and go play the game. Have this mod pack as an easter egg addition to your game and let it suprise you while you discover things as you play.




ALL ANIMATIONS ARE FOR BOTH MALE AND FEMALE AND AFFECT ONLY THE PLAYER CHARACTER

SNEAK
5 idles. 
2 regural with and without weapons out
1 with torch
1 special with unarmed equipped
1 with low speed (speed 20)

3 different movement types. 
1 for run, 
1 for walk, 
1 for walk with appropriate weapon eqquiped at low speed (speed 20) (crawl, so no 2handers)

MOVEMENT
Standard walking running
Tired running (when stamina is below 30%)
Swagger Walk when you have 50 in a combat skill Destruction or OneHanded or TwoHanded or Archery or member of the Companions :)
Easter egg walk for when sneak is above 80 or if member of the thief's guild (tip toe walk when standing)
2 variations of sprint. One normal, One for when high enough stamina (stamina more than 150)

INJURED
Injured walk/run animations, for when health reaches threshold. 
90% hand injury walk, 
80, limping walk/run
60, even more limping walk
40 severe pain. Two walk variations for the 60-40%.
Matching idles for the level of injury.
1 idle at 80-90% health
1 idle at 55-80% health
1 idle at 35-55% health

FALLING
1 JumpFall regular
1 JumpFall with the cusioned perk on (vanila or Ordinator). (skydive style)

NINJA STUFF
2 Sneak Idles for weapons out and sheathed
1 Sneak Idle for weapon sheathed
1 sprint for weapons out and sheathed
The conditions for all of them are have the silent perk (or Infiltrator from Ordinator) from sneak or being a member of the Dark Brotherhood

TORCH IDLES (For player and Npc)
7 in total
1 is a plain idle holding the torch, because I didn't want the character to look paranoid all the time
3 are for in/outdoors looking around
3 are for indoors only examing things

BONUS
I 've included my own made-from-scratch sneak attack animations that I have uploaded a while back, just because I find them unique too and I 've managed to fix the camera issue the originals had.
3 New normal right hand attacks, when dagger or sword is equipped
1 New power attack with the right hand, when dagger or sword is equipped


BONUS EXTRA LAST MINUTE ADDITION - The dreaded spinning death!
I went the extra mile and added a bunch of (20+) Death animations. These WILL replace the spinning death animation. 


ALL DEATH ANIMATIONS ARE FOR BOTH MALE AND FEMALE AND AFFECT BOTH THE PLAYER AND NPC







Footnote : I tried with DAR to set appropriate conditions for the Death animations to play, but it nearly destroyed my brain, and there wasn't a realistic way I could test this thouroughly. For example I wanted to dedicate a death for when dying from fall, but I couldn't wrap my head around what specific conditions happen then and only then. Eventually I went the simplest way, meaning no conditions, and hope for the best. On a bigger scale, if you do notice something extremely off, please post it and I ll try my best to refine the conditions. 




tktk1 for the animation rig
Felisky384 for Dynamic Animation Replacer
DServant for 360 Movement Behavior
omega2008 for Scrolling Speed
dDefinder1 for No Spinning Death Animation





As always.
Enjoy!