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xkkmEl

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xkkmEl

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About this mod

Add a storage container to the player's inventory, and merchant dialogue to initiate selling the storage's content.
Automatically stow appropriate items from the player's inventory to storage.
Learn what to stow by watching the player manually move items to storage (and back).
Many MCM options to tune (or turn off) automatic stowing.

Requirements
Permissions and credits
Changelogs
The goal is to reduce the tedium of sorting through your inventory to find things to sell, especially when you have to visit multiple merchants to exhaust your stock of items to sell.

The default configuration is safe.  Some of the automatic stowing options, if turned on, could cause trouble with some quests that won't tolerate their quest items leaving the player's inventory, even very briefly.  In practice, there are very few such instances and the mod will give you an explicit warning; please report any such conflicts so I can add specific checks and exclusions.

The formulas for base values and selling prices are true to the base game.  Please report any discrepancy, I am aiming for 100% match with the base game calculations.

The following are taken into account:
  • Calculating the base value of all items, including custom-enchanted
  • Calculating the sell price of all items, including the effects of SpeechCraft, perks, potions and enchantments
  • Distinguishing stolen items
  • Comparing items to the merchant's buysell list
  • Computing merchant's available gold
  • Training the speechcraft skill according to the value of sold items
  • Updating weights and encumbrance, though the balancing only happens while the container menu is closed.
  • Equipped, favorited and quest items are exempted from automatic stowing

Merchant interactions:
  • Adds a new topic: "Buy what you can from my storage."  It initiates selling.
  • Merchant as a few reply lines, to summarize the transaction when it is done.
  • While the merchant is evaluating the content of your storage, he browses through a book (presumably his price list).
  • You may quit the merchant dialogue after the "Buy what you can from my storage." prompt.  Selling will continue, even if you fast travel or go through load doors.

Compatibility with other mods:
  • No known conflicts; please report any you suspect.

Glitches (won't fix):
  • The barter menu sometimes opens for a fraction of a second when starting a selling conversation with merchants
  • Items to be sold sometimes appear for a fraction of a second while in a selling conversation with merchants

The following will hopefully be done in upcoming versions:
  • Upperbound the number of unsold items that are fully evaluated, so that selling will take a reasonable amount of time no matter how much stuff you have to sell.  Selling will still be slow if the merchant has thousands of septims.  The estimated value of unsold items will only be partial.
  • Changing the merchant animation while selling for something more salient
  • Excluding items obtained via AddItemMenu from automatic stowing