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TheLayuda

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TheLayuda

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About this mod

Does Whiterun look a bit...too small? Well to me at least, it looks like a smaller town with little to no importance. First of all, sheer number of houses is too small, farms just outside the city look like they could barely support a smaller family. Not to mention a windmill for a farm that doesn't even grow wheat...

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Well that's what I want to change. This mod for now adds, most importantly, a closed off suburbs to the city. Something that will make the surroundings of Whiterun a bit less wild. Now you have guards on each entry to the outer city, and the small river is closed off, of course, because its basically ankle shallow, any thief or a criminal could easily enter. Aside from that, I added a few houses, with only 2 working for now, one is of Zhivorad the rakia seller, and other is a house of dead soldier, now inhabited by his widowed wife. I have also added some smaller details like another bridge and a large tree just to look remotely cluttered.

This mod is compatible with a basically every other mod, with only problem being overlapping. I suggest trying it out, it wont crash, and then choose which mod you like more. I suggest running immersive patrols to make it seem like the way to any other city is guarded, and give a feeling of an economic connection between Whiterun and other main citys. 

To clarify, this is a continuation of a mod called Walled Whiterun that I made 3 years ago, and abandoned. Since then I have been occupied with collage and haven't been able to continue working, and now I have finally found time to sacrifice. So that brings me to the goals of this project:

Goal is to make a city that has a meaning by first of all making a miserable suburban area that is scarred by war and conflict, people living in borderline poverty, women mourning their fallen husbands, stores struggling to make the ends meet and so on. Secondly, I am looking to bring life to correct some mistakes made by developers, like as I mentioned before, a windmill in a farm that has no wheat, and also expand on that whole farming thing by turning a large chunk of the outer walls (that I added), farmland, basically to the burned down watchtower and that burned hut. By default, city basically has no source of food, nothing to sell or buy, I wonder how it hasn't fallen by now. Also I will be trying to add some kind of a connection with any of the 3 main cities that have an exit to the sea, which should have been made by default, it was basically overlooked by the developers.