A 3D replacer for the dreaded tundra cotton plant that improves performance. ~LE Port
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Free to reuse as long as you share your mod with the same permissions
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Dr Jacopo
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Changelogs
Version 1.3
Increased brightness of the flower head
Changed direction of all normal vectors to point directly to the sky for plant object, so that the underside of the plant is shadowed, and to prevent weird shadowing within the flower head
Changed Soft Lighting Shader 1 value for ingredient object to 2.0
Changed Soft Lighting Shader 1 value for plant object to 0.3
Changed direction of normal vectors of the ingredient object to point outwards
Added more fibers to the flower head to make it fuller and reduce patterns
Adjusted the color of the flower base to blend with the stalk/stem
Adjusted flowerhead brightness to account for new normal vectors and new soft lighting shader 1 values
brought the flower head closer to the stems/stalks to eliminate gaps between the flower head and stem. This was done by adding more fibers to the base of the flower
Description This is a hybridization of the vanilla tundra cotton (which is loosely based on the commercial cotton plant) and real-world tundra cotton (which is entirely unrelated and actually a grass). Essentially, the model of the stems is vanilla, the leafy bits are retextured (using a photograph of a cotton leaf) and remodeled (to be 3D), and the flower-head is made from photos of grass with similar flowers to IRL tundra cotton grass. No, this plant doesn't exist in real life, but neither does Nirn, nor does cotton grow in the arctic tundra.
Performance Vanilla model: 936 triangles and lots of overdraw Cathedral 3D-model: 740 triangles and minimal overdraw
Welcome Back DrJacopo and Thanks for another amazing mod :)