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KodiSky

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KodiSky

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About this mod

This makes it so Seviana's House added by Gray Cowl of Nocturnal is not in the middle of a new road added by Folkstead and also makes a navmesh compatible with both mods. I went a bit creative, and upgraded the house by giving it a terraced garden with ivy and butterflies and herbs/vegetables from skyrim and folkstead.

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This will make both mods play nicely together. There is a mod that gives camels.esp that requires Gray Cowl of Nocturnal. It's even more incompatible with Folkstead. And is also my next project. 

If you use the "FolksteadNavFixes.esp" version of my Folkstead 15.2.x, make sure this one is loaded AFTER it. You can make your LOOT remember to do this by editing the meta data for the mod in LOOT. 

Checkout my other patches and fixes:
Folkstead and the Border of Hammerfell 15.2.X
Arthmoor Skyrim Villages and TES Legendary Cities Amol Compatibility 
Nyhus and Immersive Dungeons Compatibility
Arthmoor's Skyrim Villages and Clockwork Compatibility
Legacy of the Dragonborn and TES Legendary Cities Vernimwood Compatibility
Technicolour Alchemy polypore fix
Faction: Pitfighter Fixes
Ahbiilok and Immersive Dungeons Patch
The Gray Fox Cowl of Nocurnal - Finalization Project
Camels and new animals in Alik'r Desert 8.0 - Finalization Project
Camels and new animals in Alik'r Desert Vs Folkstead Compatibility

If you would like to join Project Dragonbreak, please read my "About Me" section on my profile.