About this mod
A player home on the edge of an overhanging waterfall, not far from Bruma, with a bridge over the waterfall.
- Requirements
- Permissions and credits
- Changelogs
What I really needed was a place I could call a "home" full-fledged: a "resting place", with the warmth of a fireplace, the soft lights, and outside a breathtaking view, to be admired by day but especially at night.
After some exploration and research, I found what was the best place for me, on the edge of an overhanging waterfall, not far from Bruma (so also convenient for various trips and quests).
On Skyrim LE I did not find any other habitable houses, except obviously the vanilla one, (you have to do some quests to buy it), and "Cloudshelter", which is certainly very pretty, but definitely small for my needs (I also need hosting several companions).
On Skyrim SE the situation is different: there are some really wonderful houses in my opinion, which deserve to be better known, as "Waterview" and "Scenic View Lodge".
Staying mainly on Skyrim LE, in the end I decided to try to build this house. Initially I made it in game thanks to the excellent mods "Atronach Crossing" and "Cobb Positioner", but since not in all profiles I use Atronach Crossing I thought of building it as a real mod of habitable home.
Graphically, it's a house nothing special in the end, in a style I would call "Skyrimish", although I used several assets of Beyond Skyrim. It still has all the main tools typical of the houses:
Outside
- workbench
- grindstone
- anvil
- smelter
- tanning rack
- 9 planters
Inside
- cooking pot
- oven
- alchemy workbench
- enchanting workbench
- crafting staff workbench
- 3 double beds
The interior is fully navmeshed to allow the followers to move and work on the various tools, as well as sleeping.
The door of the house is locked and requires a key. There is a little "quest" (if you can say so) to recover the key, which requires reading a note near the door, searching not very far from the house, reading another note and a small fight. Inside there is also a journal telling the story of the previous owner, linked to some parts of the story of Skyrim and Bruma.
This is my second published mod, it was meant basically for learning how to build a house-mod, but I think its very nice "feature" is mainly the bridge over the waterfall and the landscape all around (I added some deeper details to the story of the previous owner, too).
The mod was cleaned with "TESC5EditQuickAutoclean", and tested several times.
All the 3 DLCs, and Beyond Skyrim: Bruma (BSAssets.esm and BSHeartland.esm) are Required.
Installation
- Option 1. Using Wrye Bash.
- Option 2. Using Mod Organizer 2.
- Option 3. Simply extract the files in the Data folder with Winrar or 7zip. Launch Skyrim with the "SkyrimLauncher.exe". When the splash screen window pops up, click "Data Files". Locate "Waterfall Riverview Home.esp" and click the check box beside it, then click "OK".
Uninstallation
Deactivate the esp file in the mod manager of your choice.
Delete the "Waterfall Riverview Home.esp" file in Skyrim's Data folder.
Porting to SSE
Although I do not think that Skyrim SE would benefit from this mod, given the excellent level of the houses that there are, everyone feel free to port this mod to SSE, if you want.
Update 1.2
This is, I could say, a "major-minor" update.
I tried experimenting with more assets, adding some custom resources.
Basically, the contents of the update are:
- added the House Basement, fully furnished (it should be the real "player room") and navmeshed (companions may follow through the trapdoor, but there isn't much to do for them here)
- added the Outdoor Toilet (I think this is a "must" for a real comfy house :D ) using Stroti's resources
- changed some containers and added some more (weapons, jewel-box, different custom food, ingredients, potions, poisons and soul-gems containers) using Lolicept and Oaristys' resources
- added two mannequins in the basement (apparently working... I'd strongly suggest Vanilla Mannequin Script Fix or/and Mannequin AI Fix, though)
- added a third note by the previous owner (very easy to find), delving into her history (I think that sooner or later maybe I'll have to make a quest in this regard).
The updated file completely replace the original (1.0) and the previously updated (1.1) ones.
I'd recommend to start from a save before you've discovered the house, just to avoid issues with the changed assets.
Update 1.3
This is a small update that unfortunately necessarily requires starting a new game. It's not enough to update before finding the house, as I removed a script mistakenly attached to the journal, but it unfortunately remains active from the start of the game. I am very sorry, but unfortunately it is necessary to start a new game.
Of course, there is no problem for those who have not installed the previous versions.
In addition there is a slight change in the text of the journal.
Update 1.3b (Optional)
This file implements the entire quest as designed by me. It's just the .esp file and should overwrite the original esp from version 1.3.
I have tested it several times, as an update of 1.3, and it seems apparently to work, so no need to start before discovering the house or even starting a new game.
Obviously after the update to get the quest started it's necessary to open and read Freya's journal, even if it has been read before.
The only thing still missing is the quest marker related to the quest object, i.e., Rilja Stone-Heart's alias, who is, however, easily found in Bruma (she has a stall behind the church selling Northern artifacts and in the evening can be found in the inn of Jerall's View).
I keep this file as optional since I do not consider the quest to be fully completed yet (at least as far as the quest marker is concerned), but the dialogue is basically all there, and those who want to can try it out.
Troubleshooting
Truth be told, I'm not satisfied with the exterior navmesh. There are gaps here and there, and I didn't manage to fill them. If someone could help, I'd be very grateful. The companions can follow anyway, if they are in follow mode, but if you tell them to relax going "sandbox", there are rather poor results.
The interior navmesh seems to be working, instead.
Credits
Thanks to the developers of the wonderful "Beyond Skyrim: Bruma".
Thanks to Lolicept, Oaristys and Stroti for their resources.