About this mod
Dungeon mod. Enter the depths of Labyrinthian and make your way through the Well to unlock the secrets of the Old Gods.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Changelogs
- Donations
My first fully developed dungeon mod! :D
This started as just a gimmick for one of my characters, adding some screenshooting locations, but it evolved and developed into an actual dungeon mod.
I wanted to test my limits and see if I could make something more complex, a lot of it is experimentation and concept testing.
What To Expect
- A high level dungeon, and an exploring experience.
- Skadi as a potential follower. Nothing special, just an NPC with a story excuse to go dungeon delving, provide some support, and look cute.
- A few rewards in the dungeon, in the form of spells, abilities and items.
- A custom fully originally modeled sword that can be turned into a dagger or a greatsword at a forge.
- An accessory item that can take the form of a belt or amulet. There is a named Spriggan at a certain level of the dungeon. She provides the material needed to craft this accessory.
- Lots of spiders! (Just a heads up in case anyone has a problem with that)
- The final encounter and rewards were designed originally for a character build of mine, so they are very overpowered, to the point of
intentionally being god-like. You may use them if you want or not. - There is also an outfit, but since it was developed specifically for my own character and, I have not yet implemented it as part of the loot. It can still be obtained via AddItemMenu.
Requirements:
There's not really many requirements for this mod, except perhaps quest-wise.
- It is expected that you have finished the Mages Guild quest, because the entrance to the Well is behind Morokei (Labyrinthian Tribune).
- It is also made for high level characters, since the enemy difficulty can get pretty tough, especially on the final part of the dungeon.
- Also make sure you have a modlist that supports physics in outfits (Faster SMP, XMPSSE) since a few items have them.
HOW TO START:
- Once you get Access to Labyrinthian dungeon (Final quest of the Mages guild) you can talk to Skadi who's waiting at Winterhold's Frozen Hearth Inn. She has a story to kickstart the quest.
- You can also talk to her before the Mages guild quest, but you wont be able to reach the entrance yet. A third possibility is finding the dungeon first and talking to her later, but that's not the "ideal" approach.
- The entrance is behind Morokei's battle arena, at Labyrinthian Tribune.
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Future ideas:
After a long time in Beta stage, I think I can finally consider this project finished.Though I'd like to improve many things of it like
- I still can't figure out how to properly set Boss bars for enemies withTrueHud. (If you know how to do this and want to help, feel free to leave a post)
- Some bosses might be in need of rebalancing by increasing or decreasing difficulty, and in my dream version, I'd also be making custom armors for some draugr.
- More redecoration of some areas
Possible Issues:
- A couple of CTDs: Nothing out of the ordinary. I guess it depends on system capacity and modlist. I've had a few when crossing occlusion planes, which unfortunately is one of the most annoying causes of crashing, but it doesn't meant anything is "broken" it's just Skyrim not handling lighting/occlusion shenanigans very well between cell changes.
Nothing that a good habit of saving and reloading can't protect you from. - One of my testers found purple meshes at the caves area. This is likely caused by a wrong installation of a mod called SMIM, and it has nothing to do with my mod as I've used mostly vanilla assets.
- Another one of my testers encountered a fatal CTD when fighting an npc called Necromancer Faeros. I don't know why this happened as the only unusual thing about his battle is the fact I implemented a mechanic that makes him reanimate skeletons. On any case, this character's battle is completely optional and doesn't block progression.
- Mod conflicts: at this point it's impossible for me to know about every possible mod conflict in existence. So before and after reporting a bug, please remember that you, as a mod user, are the only one truly capable of discovering the causes of your issues. I recommend disabling mods, and using .NET Script Framework's crashlog to help you with that. There are many kinds of mod conflicts. From fatal CTDs on normal tasks to mere textures looking bad. There are simple and complex way to solve these but ultimately, it all depends on your load order.
Walkthrough:
If any area is too hard, I'm also developing a walkthrough for it, which can be downloaded separately. If you don't want to get too spoiled, but get to a point where you still need the help, I'm going to leave 3 big clues here for the most difficult parts
STOP READING RIGHT NOW IF YOU DON'T WANT THE CLUES
- Labyrinth: Follow the dead adventurers' trail
- Labyrinth, final gate puzzle: Look for a lever nearby, and dont forget to wear the amulet found on the great dining hall.
- Library Puzzle: 3 piles of books to find. 4 possible combinations of them, but you only need 1 of them to exit. So that's 3 of the 12 books, placed in sequence.
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BIG Thanks to all the people who helped in development and testing.
Have fun!
Credits:
BakaFactory, Acro748 Ousnius and Caliente for body framework
rxkx22, HHailey for skin
MIhailMods for creature resource assets
Skinwalker21 for creature resource assets
stoverjm and blary for open book resource
My (probably late) script mentor who one day vanished from the internet
and never returned. This project would not have been possible without
his teachings.
My dear friend Farlibarcai for contribution with some book meshes, and also beta-testing.
More friends who beta-tested including Mahtawa, Herrmannesque, 7thSinner, Collygon, Imogen, Eiries and Bee.
My Most Esteemed and Awesome Patrons at my site, who make it possible for
me to dedicate to modding. Thank you all for your support, temporary or
long term it's always appreciated.