About this mod
Utilizing a new, talented voice actor and over 1400 lines of dialogue, this mod turns Lydia in to what she always should have been: One of the main supporting characters in Skyrim. Appearance changes not included.
- Requirements
- Permissions and credits
Hello every one This is a backport of Improved Follower Dialogue - Lydia from Roadhouse699 and thank to him he give me permission to share it with you guys in legendary so have fun.
INTRODUCTION
Lydia is a character many of us love, but there hasn't been much reason for
that other than pure sentiment. She has fewer than 50 lines of dialogue
in the base game, all drawn from a generic voice type shared with other
followers and characters voiced by Colleen Delaney. Now, Lydia has over
1400 lines of dialogue voiced by the talented LMG Wilson, and written by
myself. Her character is transformed from a generic set piece into a
major supporting character in the main questline (and the game as a
whole), without actually editing the main questline at all.
CONSIDERATIONS FOR THE PLAYER
I wrote Lydia to center around the main questline, since for many of us,
she stuck with us from the journey to High Hrothgar to the Confrontation
with Odahviing on our first playthrough - I based this very heavily on
what I imagined was going on between Lydia and the Dragonborn the first
time I played Skyrim. With that, not bringing her along for the main
quest will create a backlog of dialogue, so it's highly recommended you
do so. While she has plenty of non-MQ content, she is, first and
foremost, a main-quest follower. She has her own personal quest that
functions independent of the main quest, however.
I didn't write Lydia to be a "historically accurate" (as if every Huskarl in pre-Christian Scandinavia was the exact same), type-a housecarl because that would have been boring. I wrote her to be
a courageous and very good-hearted woman who's become disenfranchised
with the state of the world around her, and has put up at least one
defense mechanism to keep herself from what would be faltering in her
view. She has a romance path and a specific attachment style that will
be enticing for some players but not others - I think I've written Lydia
to be a great romantic partner, but she's not one-size-fits-all. Her
romance has some highly suggestive lines, but nothing extremely
explicit. For the Mass Effect fans out there, she's a cross between
Garrus and Liara.
Video Preview
If you'd like to hear more of her work, click this link.
For the main quest, Lydia will have full conversations when:
-You first recruit her
-You arrive in Ivarstead on your way to High Hrothgar or have had her for more than 5 in-game days
-The Greybeards teach you Whirlwind sprint
-You find the Horn of Jurgen Windcaller
-You slay the dragon at Kynesgrove
-You're about to enter the Thalmor Embassy
-You escape from the Thalmor Embassy
-You discover Alduin's Wall
-You meet Parthurnaax
-You find the Elder Scroll in Blackreach
-You're about to mount Odahviing
-You defeat Alduin for the first time
-You return from Sovngarde
Lydia - LMG Wilson
Eselda - Thea Salone
Kolgar - KurtMoney
Fenrar - TheSteg
Eorald - SpawnOfSheogorath
Vonjar - DaveVA
Falcius - KurtMoney
FREQUENTLY ASKED QUESTIONS
Q: Lydia's voice is silent.
A: That's probably because you have another mod installed that edits
Lydia's NPC record. Load all you mods in SSEEdit, open the .esp for this
mod, expand the "Non-playable characters" category, click on
"HousecarlWhiterun" to see what mods are editing her other than this
one. There's a boatload of tutorials on youtube on how to make a patch
for them. I think this one should be pretty good though.
Q: Why isn't this mod compatible with [Insert name of face overhaul that may or may not be a coomer mod]
A: In short, the reason why the two mods conflict is because ALL of the data
relating to Lydia is stored in one record - her appearance, her
voicetype, her inventory, factions, etc. Both mods edit Lydia's form.
Bijin (or similar mods) changes Lydia's appearance, this one changes her
voicetype from FemaleEvenToned to FemaleUniqueLydia. When you have that
mod installed, it overwrites the changes made to Lydia's record through
this one.
Q: Can I update this mod mid-game?
A: Yes. If you install the mod mid-game, you'll get a backlog of dialogue that goes all
the way up to the point you're at in the main quest. It doesn't matter
where you are, Lydia will speak to you as if you're somewhere else at an
earlier point in the plot for a few conversations, but then the mod
will work as normal. It's the simplest, least intrusive way to make this
mod work alongside the main quest. EDIT: For version 4.0, I would
suggest a new game, though it isn't necessary.
Q: How do I start Lydia's personal quest?
A: Either wait 8 in-game weeks or complete the "Diplomatic Immunity"
quest. A character originating in Western Haafingar will find you to
start the quest.
Q: Can I please make a translation of this mod?
A: Yes.
Q: Why does Lydia say she's an Imperial in this when the she's a Nord?
A: I wrote her as having a Nord mother and an Imperial father. That should
be pretty apparent from dialogue, but some people missed it. Yes, I
know the in-game book "Racial Phylogeny" exists, but that doesn't mean
she wouldn't be Imperial-influenced.
Q: How exactly would you describe Lydia's personality in this? I saw there's a romance option,
and I'm concerned it's super cringe and forced.
A: Despite the power dynamic that's supposed to exist between a housecarl and thane, Lydia
and the player will naturally form a balanced relationship should you
choose to pursue romance. 75% of it is things women have actual done or
said to me in real life, 25% is things I wish women would do or say to
me in real life. This mod is still very substantive without romance.
Q: Will this mod ever have support for any other follower mods?
A: Support for Gore is in the works, but currently, no other follower mods that I want to
make a patch with are on my radar. Goredev and I work well together, and
for someone who hasn't been modding that long (he played this mod
before even considering making his own), he's an extremely talented and
innovative creator.
Q: The moral rejection system needs to be removed immediately. Housecarls are supposed to be submissive, docile,
and never have opinions of their own, and never consider the fact that
the Jarl who appointed them to a Thane might revoke thaneship when
someone joins a literal criminal organization. There's no possible way
that Bethesda didn't make the player lose thaneship for egregious crimes
because of timeline and budgetary constraints. In fact, in manuscripts
from Norway, Denmark, and Sweden from the mid-800s A.D. all point to the
idea that Huskarls only ever said "UWU THEGN-KUN, I'M SWORN TO CARRY
YOUR BURDENS. AND BY BURDENS, I MEAN HOT LOADS IN MY LITTLE
HUSKARLUSSY." As we all know, Skyrim is intended to represent
pre-Christian and Early Middle Ages Scandinavia as closely as possible,
and therefore, there should be no consequences for anything in Skyrim
ever.
A: No.
Q: Will you please make a patch for Amorous Adventures?
A: Absolutely not. UPDATE: as of 4.0.3, I've made patches to disable the
content AA and AA plus add to Lydia. I still don't advise that you use
Amorous Adventures because of how it depicts power dynamics in
relationships and sexual assault victims (Serana). I have nothing
against hot women, romance, and sex in video games (obviously), but I do
have a problem with rapey shit.
Q: Does that "1400 lines" include or exclude what's added in the patches for Bruma, Wyrmstooth, and Legacy?
A: It includes them. Probably about 1100 lines in the base mod, 150 in patches, and then another 100 from additional characters.
Q: How do I romance Lydia?
A: There's one dialogue option you have to pick right after you meet
Paarthurnax in "The Throat of the World", and another after you find the
Elder Scroll in "Elder Knowledge". You could alternatively do her
personal quest if you miss that.
Q: Why does the filename "ImprovedCompanionsBoogaloo.esp"?
A: Because I had initially tried to make this in 2018 using spliced audio
(an even released it), so when I was making this, it felt like a sequel
to a first failed attempt. It's not really viable to change the name of
an .esp after it's been made, especially with lots of dialogue and
script. It has absolutely nothing to do with the libertarian extremist
movement in the U.S. I had heard the word used for that back when I was
making this, but back then, it was really just an eclectic meme, and
"boogaloo" meant "sequel" to most internet weirdos. I do not support or
advocate for violent revolution in the United States.
Q: Why can't I just throw the Daedric artifacts anywhere in the ocean to get Lydia's romance back?
A: Scripting limitations. I wanna see if I can get around them at some point by just checking if the item is below sea level.
Q: WHY THE HELL IS LYDIA MAKING ME THROW A PRICELESS DAEDRIC ARTIFACT IN THE OCEAN?!
A: It's good for the environment. You need to recharge the enchanted eels.
Q: Lydia is WAAAAY too rude to me. She tells me I'm not worthy of
Thanehood well into the main questline when she's seen me slay multiple
dragons and says I'm "not much of a warrior" when I've killed several
hundred people.
A: First, installing this mod while you're partially through the main quest is BOUND to cause a backup of dialogue. It's
possible but not recommended. Her lines that occur when certain skills
are low can be disabled in the MCM.
Q: Did you even consider roleplay when making this mod? It's absolutely awful if you're trying to be an evil character.
A: Most of my mods cater to the good guys more, because that's how I play
the game myself. Bad Karma playthroughs can be fun - I did a lawful evil
playthrough of New Vegas where I did bad Karma NCR once, which was
pretty cool, but to be totally honest, I suck at writing dialogue for a
chaotic evil protagonist without making them sound like a complete
edgelord. Just don't bring your Nord-Imperial warrior wife who worships
the Nine Divines with you when you go to do Molag Bal's quest.