This adds a tree house village to Hjaalmarsh (West of Morthal), roughly the same size as Riverwood populated by Bosmer. The village includes a player home (with purchasable extension), several villagers with houses (quests coming soon), Blacksmith, General Store (fence), Alchemist, Arcane Enchanter and Pinewood Inn. Voices are slowly being added to
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Changelogs
Version 2.5
Setup spell shop at The Circle run by Weldon the Mage.
Made shelves to add to The Circle.
Added custom chair that matches the circle table for The Circle.
Cutom bridge meshes now complete.
Improved the circle table mesh!
There are now no problems with collision thanks to NifConvert.
Version 2.4
Made Moramath look better, fixed the walls, windows and beams.
Floored the floating shelves in Raelyns.
Filled the gaps left in the shop interior meshes.
Fixed Raelyn following you as soon as you enter her shop.
Fixed the display cases in Moramath.
Fixed funny floor outside Weldons house.
Compass now points north when indoors instead of south.
Fixed all lighting interior and exterior.
Smoothed the spiral stairs a bit, they are not perfect but they are better until a propper collision can be made.
Problem with falling to the ground outside Raelyns Oddities.
Organized the meshes folder so things can be found easier by myself.
Rearranged furniture markers after adding all new buildings and fences.
Version 2.3
Made tavern, interior and exterior as a whole for less faces/lag.
Made shops, interior and exterior as a whole for less faces/lag.
Made houses, interior and exterior as a whole for less faces/lag.
Fixed Farhad and Tamzens lip sync for most of their dialogue
Filled in the gaps that I left in the roof meshes!
Added a Pineforge sign that actually looks the part (custom mesh and texture)
Replaced the ladder with a spiral stair by where the garden was.
Added flora to the whole ground level of the village.
Customised the entire tavern, whole new layout!
Removed the garden.
Made a custom bar for the tavern, mesh and textures.
Added a sign for Raelyn's Oddities. Custom mesh and textures.
Added a Tavern Sign with custom mesh and texture
Version 2.2.2
Replaced all audio that I managed to delete.
Slimmed down on all of the unused texture files that were still packing for some reason.
Added the rest of Parfindil's basic dialogue.
Added the rest of Hann's basic dialogue.
Version 2.2
Many custom meshes and textures.
Staircase
Decking
Sign for Marvelous Mabon's
Sign for Pineforge
Support beams
Spiral Stairs
Farm and village fencing
Circular table
Roof
Windows
Many more done and to come
Revamp of purchase Moramath script
Completed Tamzen dialogue
Completed Farhad dialogue
Added animal idle markers
Bard has a chance of having an audience
Added doors to the rooms in the tavern
Moss hanging on interior windows
New feature in the village center
Fixed interior lighting issue
Redone all NavMesh for new decking
Many other changes, too many to remember them all!
Version 2.1
Moramath purchase changed, from Thorian (was Kraig)
Added factions for idle markers so workers don't browse the good and such
Better lighting Interior and more lighting Exterior
Name change - Kraig is now Thorian
Name change - Abbi is now Lona
Name change - Paulie is now Parfindil
All new dialogue for Thorian, no longer a player helper
Changed guard packages again, why wont they just do as they are told?
Added voice for Mallari
Added voice for Kamryn
Made a reset script for Moramath as it has changed so much. Click the firewood by the entrance.
More wild life
Increased lock level of homes
Parfindil Pineforge moved (underground)
Added voice for Rafe
Added voice for Tamzen
Finished all of Raelyns Dialogue and added it
Fixed all trainers and merchants to actually work now (some don't have audio though)
Increased the background noise in Rotmeth Tavern
Lots of other minor fixes
Many minor changes
A mass of testing on my part but I may have missed things
Version 2.0
Added additional dialogue for Raelyn
Guard packages changed, only two patrol, one in the camp and three at posts
Removed a few plants from the garden
Mabon was not a fence, he is now
Some how managed to delete the quest 'Kraig's Tools' so I have removed it completely
Packages all changed again (if the villagers seem to just stand around, disable the mod and save then enable it again)
Fixed a lot of messed up things from last update
Version 1.9
Added Tamzen and Raelyn's basic vocals
Removed the picket fence and log path from the garden
Removed lag dialogue from Kraig
Locks on all doors and they are pick-able
Added new textures to keep the new building in keep with the rest of the village
Re-done all villager packages to include interiors
Added/removed Navmesh where necessary
All building now have their own cells, much less lag in the village
Added specular maps to added textures (much less reflection)
Version 1.8.1
Gone through Warnings with a fine tooth comb (like a nit comb) I was thorough!!
Removed ALL accidental edits in any other location than Pinewood
Fixed the CTD issue near Whiterun
Version 1.8
Added lag reduction options to Kraig's dialogue
Added basic dialogue to Abbi thanks to Hatty Phillips
Made Weldon a Spell Vendor
Made Hann a food vendor
Added several trainers including Archery, Alchemy, Pickpocket and a few more
Changed Ed's name to Farhad, much more fitting for an elf
Fixed many NavMesh errors
Version 1.7.1
Just fixed a small issue with the guard spawning both the Stormcloaks and the Imperials
Version 1.7
Added a bard with a voice thanks to Andy Lynham
Added voice to Rafe thanks to Taylor Stanley
Removed everything from LOD to stop random crashes
Moved chopping block to ground level
Set up preferred pathing in the village for the guards
Added a ramp out of them pond
Added life to the pond
Fixed Villager grey face issue
Added a bridge from Entrance platform to the ground
Added a bridge from Blacksmith to General Store
Dimmed the player house lights
Version 1.6
Brightened the Trees on the Banner
Changed texture on Spiral stair to match the rest
Redone all custom textures and Normal maps
Updated Villager Packages to visit Pond and Hidden Area
Added Pinewood's Dark Side (Hidden Area)
Added Pinewood Pond, Stream and Waterfalls
Version 1.5
Lots of minor bug again
Converted audio files to reduce size
Widened the spiral stairs so you don't get stuck
Added Pinewood Village Banners
Moved the Blacksmith sign on request
Added a pre quest for the purchase of player home extensions
Extended the player house (purchasable through Kraig in the Inn)
Version 1.4
Checked navmesh for errors and redid all of the ground after adding fences
Updated villager packages to visit the gardens
Many small fixes that were bugging me
Fixed a little problem with the relocated encounter
Fixed trader to actually arrive at cities on the correct day
Added more support under platforms by request
Added a ladder on Blacksmith Platform
Added a few sheds for worker sleep locations
Added village gardens
Several more guards to defend village
Added 3x workers for the farmland
Added farmland
Version 1.3
Fixed villagers relationships to factions
Added a dog called Sid
Fixed the guards so they follow the Civil War storyline
Added a trader that visits the main cities of Skyrim
Added a book to game that explains Pinewood History
Added myself as a helper in the Inn. Had a lot of fun doing it too.
Version 1.2
Fixed navmesh in the Inn
Moved a few more trees with branches in the way
Changed Villagers clothes so they are not all the same
Tamzen the barmaid will now stay behind the bar and actually show you to your room
Ambient noise added in Forest and the Inn (replacing the bard)
Camp for guards added
Changed class to Wood Elves
Road to entrance from main road
Version 1.1
Stopped Pinewood being instantly discovered
Moved nearby encounter so villagers don't run to it and die
Changed a few trees, moved lower branches
Gave villagers more of a chance to win a fight
Added guards as villager protection
Version 1.0
Made villagers more active
Dragon Markers(yes you can be attacked in a tree house)
Lighting and FX
Items owned by villagers (steal-able)
Villager relationships
Merchants all tested
Navmeshed and tested
Finished tree house village
Sorry guys but I am not working on this any longer, I have learnt everything I wanted to in making this and have started another project to progress myself further.
The village is finished in my eyes. If you want to change a few things for personal use then that is fine but I am not changing/adding anything else.
Description This adds a full blown village built into the trees in Hjaalmarsh with an expandable player house (through Thorian who is located at Rotmeth Inn) and over a dozen villagers with custom dialogue that through the constant updates adds realism to the village.
Things you can find here:
Moramath (Player Home with Purchasable Extensions)
Raelyns Oddities (Alchemist Shop)
Paulies Pineforge (Blacksmith)
Marvelous Mabons (General Store and Fence)
Arcane Enchanter
Rotmeth Inn (with Julianos, Bard of the Voice)
Overlook
Gardens
Farmland
Pond, Stream and Waterfall
Life, as in villagers with custom dialogue
History The Wood Elves, otherwise known as Bosmer to themselves have a simple existence living in harmony with the land, its wild beauty and wild creatures. Adapting well in their move to Skyrim and taking to the trees so they can stay close to nature but avoid the dangers that are nearby.
The Bosmer have been settled in Hjaalmarch now for quite some time. They have had an understanding over the years with each of the Jarls of the Hold that if they allow their guards and follow the laws then they can remain where they are without qualm. It has remained this way in a peaceful manner since they broke from the traveling Bosmer city of Falinesti.
When the Bosmer settled here they had to quickly build relationships with the locals so they could buy goods, even though they were no longer in Valenwood they would still not break their Green Pact with the Forest God Yffre, which prevents them from harming or eating the vegetation of Valenwood. Even though this was supposed to stop at the borders of the Great Forest they are still in the same frame of mind, and stick with it in Skyrim. So they buy their building materials for their homes, arrows and wooden instruments.
These Bosmer have dropped their Cannibalistic nature so as not to anger the other races living nearby. They settled here for peace and quickly found that this would no longer help them in their goals. Although they still worship Herma-Mara, the Daedric Prince in seclusion on a regular basis.
Location It is located West of Morthal, if you follow the path West that comes out South of Morthal it is just on your left after you leave the snowy area and hit the Pinewooded area. If you have trouble finding it you can use the ` and coc pinewood to be sent there.
Help
For those of you that this is till not working. Try a clean install of Skyrim. For those of you that have to download from steam, copy the 'Skyrim - NAMED.bsa' files and IF you have the texture pack from steam the 'HighResTexturePack.bsa' 01 and 02 files also from the data folder. Then when you click to install you just paste them files back in again for a faster download. Pinewood Village works for a lot of people and I keep being given incompatibilities and testing them to find they work for me. This is why I have not posted a list of them.
If you experience NPC's doing what they shouldn't be, try doing a reset. Disable 'PinewoodVillage.esp' load the game, save and exit. Enable it again then everything in the Village will be as it should be. (*tip if you have purchased Moramath (player house) before doing this, follow the instruction below.)
You may notice that Moramath (the player house) has things there that shouldn't be and that you can't get in. Activate the Firewood to the left of the door of Moramath. You will get fully refunded and the purchase will be reset.
For lag issues I have made all of the buildings as interiors. Also! You can try lowering your graphics settings a notch.
For those of you having trouble with saving and loading, make sure the 'Pinewood Village.esp' is quite high in the load order so everything else loads afterwards. This should fix this.
Floating grass where I flattened the land for the camp. Don't fret, there is a fix HERE.
This mod is incompatable with a few other popular mods. Although unfortunate, it is understandable as they change content that we use in the mod. Try loading Pinewood Village earlier than the other mods.
Changes All changes are now in the change log, click the Version Number at the top of the page.
Translations Pinewood Village - Russian Translation by ArsisLeoni