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Changelogs
Version 1.4
Add support for Havok Behavior files and Bethesda specific classes
Altered ExportKF to used frame_increment = duration / (nframe-1);
Use a round function when calculated frames in ConvertKF
Improve ability to convert different havok formats (BinPack XML, Binpack, TagXML, TagFile)
Version 1.3
Change ExportKF to add "start" and "end" note tracks on root node for later export
Added ConvertKF which takes a Gamebryo KF file and produces an HKX file
Added DumpText which is a text file dump of bones in a skeleton for Havok Export Tool
Version 1.2
Redid the directory handling for exportkf to work as expected
Version 1.1
Fixes crash when output folder was not specified when exporting KF files.
[size="5"]Havok Command Line Tools 1.4[/size] ============================================
This tool enables converting Havok animation from the Skyrim-compatible binary format to the Havok XML format or to the Gamebryo KF animation format.
Currently the package only converts from native HKX files built with Havok 2010.2.0 SDK to the XML form of HKX or to the Gamebryo KF file format.
This is useful because it enables animators base animations to work with in their tool of choice.