File information
Last updated
Original upload
Created by
lifestorock and jackstarrUploaded by
lifestorockVirus scan
About this mod
Skyrim Immersive Creatures adds dozens of new creatures to enhance your gaming experience. This mod adds brand new creatures which fit in to the world of Skyrim, alongside variations of existing creatures, adding diversity and improving gameplay.
- Requirements
-
DLC requirements
DLC name Dawnguard Nexus requirements
Mod name Notes SkyUI Off-site requirements
Mod name Notes SKSE Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
You must contact me and obtain my permission before re-packaging any part of this mod. My mod also contains assets released by other authors. Permission for using this files must be obtained separately from the original author!
Under any circumstances a upload or re-upload to the Steam Workshop is explicit forbidden.File credits
Mod author lifestorock, with contributions from Kuertee, and additional contributions from & currently maintained and updated by jackstarr.
Assets used from:
- Grohiik for Dwarven Mechanical Dragons - Perfect Blood Hybrids Mod - Draman Skeleton - The Werewolf King
- PROMETHEUS_ts for Better Female Natural Body - which is used for Golden Saints, Winged Twilight, Dark Seducers and his Beast Skeletons mod.
- trainwiz for Dwemer Spectres
- nivea for Winter Is Coming
- exray catt for Frost Giants & Fire Giants
- Phitt for Cliffracers
- dogtown1 & Ironmann5000 for his Chaurus Crawler, Giant Brute Skeleton, Bone Spider & Dwarven Spider models - taken from Monster Mod
- StarX - for 2 giant textures
- JeffreyXiong1 for Spear Meshes
- Perraine for Skirtless Fur Armor
- defunkt for Helmet variants
- alienslof for Werewolf inspiration
- 747823 for Weapons of the Third Era
- Anuiel for Dwemer Beard
- Martigen for his savegame debloating scripts
- wrig675 for a dragon texture used on Draman and several used animal textures taken from this mod
- tonycubed2 for scripts and script assistance and for letting me use his mod Sands of Time as script resource
- Dalquist for High Level Enemies
- newermind43 for Ents in Skyrim
- Omesean for the mesh used for the Goblin Tribe Banners - taken from Aesir Armor
- Vicn for Vicn Creature Resource
- Witcher5688 & Luddemann for Armor of Yngol - male armor mesh and textures
- hypno88 for custom wolf pup meshes taken from his mod Wolf Follower
- opaj for his mod Radiance - great inspiration and base for the new SIC random events
- Laup26 for Dawnguard Saddle from his mod More Saddles
- VectorPlexus for male Spriggan base meshes
- Leaffall for his wonderful custom fish mesh & textures
- daventry for being the user with the Aladdin avatar, asking many questions and posting on so many mod sites ... oh and showing me the male spriggans
- Natterforme for Daedric Lord Armor
- Durzog Mesh by Mr SiikaDonation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- Spanish
- Portuguese
- Polish
- Italian
- German
- French
- Czech
-
Translations available on the Nexus
Language Name Portuguese Author:Komodoro Traducao Pt Br Skyrim Immersive Creatures Spanish Author:Kastof Skyrim Immersive Creatures Spanish Polish Author:LordTorus Skyrim Immersive Creatures - Polish Translation French Author:Lifestorock _ Traduction par nemesis4040 Skyrim Immersive Creatures 6.5.2b - French translation Italian Author:ag1963 Skyrim Immersive Creatures-Traduzione Italiana Italian Author:improbabile Skyrim Immersive Creatures - traduzione italiana German Author:lifestorock - Translation - SiRpRoHxO - Jambambo Skyrim Immersive Creatures - german - deutsch Czech Author:Wyruzzah Czech Skyrim Immersive Creatures -cesky preklad- - Mirrors
- Changelogs
-
-
Version v6.5.2b
- Version v6.5.2b
This is a maintenance release, and as such does not contain much in the way of new features, but mainly contains fixes.
- -Stormcloak wolves faction fix. Now correctly part of Stormcloak faction, will not attack NPCs or player unless opposing faction.
- Daedroth death loot drop fix - was using werewolf death loot drop. New ingredient item Daedroth Teeth created (using Ice Wraith teeth model), with similar effects to those of Daedroth Teeth in TES4: Oblivion.
- DLC2.esp fix for invisible Steadfast Dwarven Spider follower from Kagrumez; record now points to correct template.
- ITM record cleaned in Tes5Edit.
- Version v6.5.2b
-
Version v6.5.2a
- Version v6.5.2a
This is a maintenance release, and as such does not contain much in the way of new features, but mainly contains fixes and rebalances.
- carried forward cell changes from current Unofficial Patches
- adjusted AI settings for Dwarven ambush Centurion LvlNPC
- added proper fix for immortal centurions
- dragon perch marker isFullLOD flags removed to fix compatibility issues with Run For Your Lives
- adjusted SICWERoad Quest Node
- removed some Durzog entries from canyon prey level list and added more animal entries -> rarer Durzog encounter
- changed Durzog death item list (removed boar items)
- adjusted vanilla giant lists -> more vanilla type giants
- ITM record cleaned in the DLC2 esp
- Version v6.5.2a
-
Version v6.5.2
- - added low level variants of Daedra Worshipper
- added new unique Daedra summon staffs (carried by worshippers)
- Dwarven Mechanical Dragons now have a 50% spawn chance
- added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights
- exchanged some Draman shouts with their Draman variants
- raised general Draman shout cooldown ( + 5-15 sec. depends on shout type)
- added Storm Call shout to high level Draman Bosses
- fixed a bug that causes disabled Draman bosses to respawn after loading a savegame
- revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20%
- wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice
- repositioned the swords on Imperial & Stormcloack saddles
- added MCM option to stop NPC potion distribution (ASIS compatibility)
- added MCM option to raise the slider value range for cell options (Requiem compatibility)
- fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated
- fixed a bug that made Steel Plate and Stormcloak Helmets invisible
- added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet
- adjusted several SIC event conditions
- altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat
- fixed big collision of Cliffracers
- implemented several script improvements from the upcoming unofficial patches update
- carried forward misc changes from the upcoming unofficial patches update
- - added low level variants of Daedra Worshipper
-
Version v6.5.1
- updated Soul Cairn spawn trigger references to prevent log spam
- tweaked several AI packages for certain SIC random events
- reimplemented SIC boss toggles
- added option to enable unrestricted Skeleton resurrection
- added unique spider poisons for several SIC spider variants
- added new armor variant for Dremoras
- added Dreugh
-
Version v6.5
- see SIC Google page for v6.5 changes and full SIC changelog (too long)
-
Version v6.1.3
- silenced cliffracer script
- altered resurrection script -> independent static low chance to trigger resurrection while looting / every skeleton comes back to life only once
- included mechanism to prevent certain magic effects from getting attached to the player
- overworked the Undead Rag Lord (Skeleton & Draugr variant) - clothes (rags and bandages) can now be fully looted / make use of the Hair & Beard randomness SIC introduced
- fixed a small issue in the combined Draugr hair & beard level lists -> beard and hair at the same time are now possible
- fixed a few wrong assigned death item level lists
- all SIC undeads now respond correct to extra damage made by silver weapons
- carried forward cell / worldspace changes from the latest unofficial patches
-
Version v6.1.2
- fixed an error that prevented Goblin Tribes from fighting each other
- fixed 1 Goblin mesh that caused a CTD for some people
- fixed an issue with Dwarven Centurions that could lead to invincible spawns
- fixed a bug that prevented some Draugr from equipping their helmet
- fixed 2 falmer meshes with holes in the arms
- fixed the ore & egg spawner -> both scripts now check more often for changed MCM settings
- overworked all Draugr level lists -> should fix rare invisible encounter
- overworked all Dremora level lists -> fixes problems with quest used & summonable NPCs
- changed some scripts to use the translation.txt & added missing parts -> translators can now translate every scripted message
- corrected a wrong spell name
- fixed a bug that prevented Hybrid Soul Cultists from transforming
- removed water spawn points near docks
- removed junk from the main BSA and tweaked some textures (reduced BSAs file size about 200mb)
- added loot functionality for iron armor wearing Draugr -> this includes new female variants and random hair / beard / armor combinations
- added Plague Wolf including a new disease, model and texture
- added some missing spider and troll variants that lacked level list integration
- added Skeleton Acolyte and Draman Skeleton Akolyte
- added custom wolf pup meshes (Hypno88)
- several Ore Guardian tweaks: a) random size b) random loot amount c) change skin after looting (like ore veins after mining)
- added mouth movement for Draman Norokdir
-
Version v6.1.1
- fixed a bug that distributes 2 melee weapons to missile npcs
- fixed a bug that prevented the player from looting certain ambush skeletons
- fixed a CTD if SIC is used together with Skyrim Monster Mod -> download and install the SIC Patch from the MoMod download page
- with the new MoMod SIC patch water creatures from both mods will spawn at all spawn points
- added missing script file to the Skyrim Immersive Creatures - DLC2.bsa
- fixed "Draugr Overlords" and enabled armor looting for them
- added a Hotfix ESP for SkyRe users - removes crossbows from bandits and prevents animation glitches with SIC Skeletons
- fixed an issue that prevents the default difficulty setting from being activated properly
- reduced skeleton default resurrection chance from 60% to 40%
- fixed a bug that added Draman shouts to the player
-
Version v6.1
- Draugr Overhaul: loot & wearable armor
- Armored Skeleton Overhaul: fall apart on death and their armor is loot & wearable armor
- added faction patrol spawns
- DLC2: Goblin Overhaul / Freelancer Goblins & 6 Goblin Tribes + Goblin War Encounter Quests
- fixed reported bugs (for example Riekling issues)
- overworked skeleton resurrection
- various mesh and texture fixes
- For the complete Changelog visit: https://sites.google.com/site/immersivecreautres/details/changelog
-
Version v5.1.1
- fixed a issue with invisible skeletons
- modified skeleton list for levels 1-5
- reduced spawn chance of Bristleback and Rieklings (DLC2)
- OTHER: fixed Installer so that people that don't own the latest DLC aren't forced to install the optional plugin
-
Version v5.1
- added new night time spawn points for Vampires, Werewolves and Hybrids
- added low level variants of existing and new SIC creatures ( < level 5)
- added high level variants of existing and new SIC creatures ( > level 50)
- balanced mid level spawns ( level 16 - 24)
- balanced Dwemer Spectre Spells
- added a large variety of new Falmer and some other new creatures
- for full details read the description page
-
Version v5
- many new creatures
- rework of nearly all meshes
- resurrection & transformation features
- for more details take a look at the description page - v5 is a very comprehensive update
-
Version v4e
- implemented Dragon CTD fix for current savegames
- lowered Riekling Health Regen during combat
- Rieklings can now be knockdowned
- little tweak of Draman Skeleton level list to prevent excessive spawning of the shade variant
-
Version v4d
- fixed random CTD issue people reported
- Dwarven Mechanical Dragon no longer spawns from beginning - spawn dependent on progress of the Main Quest
- loot change of Draman Skeleton & Draman Skeleton Boss
-
Version v4c
- Riekling CTD fix
- Dwarven Mechanical Soulgaining animation fix
- deleted some spawnpoints in possible problem areas
-
Version v4b
- rebuilt esp from the last stable (v3a)
- mesh fix regarding Dwemer Constructs
- added 2 new Dwemer Construct variants
- added Undead Imperial Legate
- added new Wolf textures
-
Version v4
- removed most Skyrim Monster Mod creatures - Giant Brute & variants still present
- added new Goblin
- added many creatures made by Grohiik: Dwemer Construct, Draugr Knight, Draugr Lich,Draman Felalnir
- added new Giant variants (Dawnguard model) - Cave, Frost & Tundra
- added Tundra Troll & Armored Tundra Troll
- added Ancient Glass & Glass Golem
- added new Armored Skeletons with Steel & Steel Plate Armor - both rusty
- added Armored Skeleton with Dragonbone Armor - very low spawn chance
- added a unique model for King Olaf One-Eye
-
Version v3a
- fixes a bug regarding Giant behavior
-
Version v3
- overworked the low level Dwarven Mechanical Dragon
- fixed a bug that prevents the Hybrid Conjurer from conjuring Hybrids
- added a few new spawnpoints for Skeletons, Draman, Cliffracer & Hybrids
- added several new Giant Weapons
- total overhaul of the spawning system -> new creatures will be much more rare
- comprehensive expension of the Undeads in Skyrim - Armored Skeletons & Draugr, Ancestor Ghost & Lich
- new creatures: Giants, Werewolves, Ancient Glass Golem, Goblin & Riekling
-
Version v2a
- several bugfixes regarding invisible creatures
- added 3 different types of Feral Wolves - includes a pup version (see pics)
- added 5 Wraith variants (see pics)
- added 3 bear cub variants
- fixed missing slaughterfishes from SkyMoMod and added them back into the game
-
Version v2
- new water creature variants: 4x slaughterfish & 3x lesser sjoorm (see pics)
- new spawning spots for water creatures
- 2 new Wraith creatures (see pics)
- new Hunting Ground Champion variant without crown (crowned version is now unique and doesn't respawn)
- added race effects for Daedra Spider Woman
- added FX-effects on Fire Wolf Aspect
- bugfree Dwarven Mechanic Dragons / soul gaining just for the encounters
- soundfix for Rieklings
- new loot for Rieklings, Cyclops, Cave & Frost Giant
- Rieklings, Ice Goblins & Hybrid Conjurer now use potions
- improved compatibility for non Wrye Bash users
- Armored Swamp Troll is now purchasable by the player
-
Version v1a
- Mechanic Dwarven Dragon: update on lvl distribution & enable soul gaining
- Riekling: added missing race ability
- Frost Spriggan: added missing race ability
-
Version v1
- Initial release
-
Version 6.5.2
- - added low level variants of Daedra Worshipper
- added new unique Daedra summon staffs (carried by worshippers)
- Dwarven Mechanical Dragons now have a 50% spawn chance
- added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights
- exchanged some Draman shouts with their Draman variants
- raised general Draman shout cooldown ( + 5-15 sec. depends on shout type)
- added Storm Call shout to high level Draman Bosses
- fixed a bug that causes disabled Draman bosses to respawn after loading a savegame
- revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20%
- wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice
- repositioned the swords on Imperial & Stormcloack saddles
- added MCM option to stop NPC potion distribution (ASIS compatibility)
- added MCM option to raise the slider value range for cell options (Requiem compatibility)
- fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated
- fixed a bug that made Steel Plate and Stormcloak Helmets invisible
- added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet
- adjusted several SIC event conditions
- altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat
- fixed big collision of Cliffracers
- implemented several script improvements from the upcoming unofficial patches update
- carried forward misc changes from the upcoming unofficial patches update
- - added low level variants of Daedra Worshipper
-
- Donations
-
Straight donations accepted
[size=+2]-- Installation & Upgrade Details --[/size]
now also available for Skyrim Special Edition!


Skyrim Immersive Creatures adds dozens of new creatures and creature variants to enhance your gaming experience,
adding diversity and improving gameplay.
New creatures include new types of undead, dwemer automatons, warring goblin tribes - and many, many more!
Creatures have new special abilities, with strengths and weaknesses, and by default are more challenging than existing creatures in the game -
encouraging the player to use different strategies to deal with different creatures. Difficulty can be adjusted in the MCM menu.
All creatures fit the world of Skyrim, but most creature types are can be enabled or disabled in the MCM menu
to suit your own taste. For those who seek a purist lore-friendly experience, the 'purist' preset enables only
those creatures seen in earlier Elder Scrolls games, or with precedence in established written lore.

[size=+1]
SKSE 1.6.16 & SkyUI 5.1
The Nexus Mod Manager is recommended to install this mod (zip-file is also BAIN-ready).
-- If you encounter problems downloading this mod with NMM try a manual download and add the mod after that into your manager! --
-- Consider using the 64bit version over the 32bit one for better handling of large files --
Wrye Bash is a useful tool to avoid mod conflicts.







Mod created by lifestorock, with contributions and maintenance updates by jackstarr, and contributions from a huge team of talented modders and artists.
Any donations made while downloading the mod go directly to lifestorock.
Please also consider donating to any of the contributors to the mod by following the links to their profile below.
SPECIAL CREDITS:
Special thanks to the following people:
- jackstarr for his work on the lore friendly version (v5.1.1) and his invaluable help to keep SIC lore friendly and having such great ideas for me to implement!
- Grohiik for being the man! Thanks for sending over so great stuff!
- kuertee for Less Predictable Respawn
CONTRIBUTORS:
- Grohiik for Dwarven Mechanical Dragons - Perfect Blood Hybrids Mod - Draman Skeleton - The Werewolf King
- PROMETHEUS_ts for Better Female Natural Body - which is used for Golden Saints, Winged Twilight, Dark Seducers and his Beast Skeletons mod.
- trainwiz for Dwemer Spectres
- nivea for Winter Is Coming
- exray catt for Frost Giants & Fire Giants
- Phitt for Cliffracers
- dogtown1 & Ironmann5000 for his Chaurus Crawler, Giant Brute Skeleton, Bone Spider & Dwarven Spider models - taken from Monster Mod
- StarX - for 2 giant textures
- JeffreyXiong1 for Spear Meshes
- Perraine for Skirtless Fur Armor
- defunkt for Helmet variants
- alienslof for Werewolf inspiration
- 747823 for Weapons of the Third Era
- Anuiel for Dwemer Beard
- Martigan for his savegame debloating scripts
- wrig675 for a dragon texture used on Draman and several used animal textures taken from this mod
- tonycubed2 for scripts and script assistance and for letting me use his mod Sands of Time as script resource
- Dalquist for High Level Enemies
- newermind43 for Ents in Skyrim
- Omesean for the mesh used for the Goblin Tribe Banners - taken from Aesir Armor
- Vicn for Vicn Creature Resource
- Witcher5688 & Luddemann for Armor of Yngol - male armor mesh and textures
- hypno88 for custom wolf pup meshes from his mod Wolf Follower
- opaj for his mod Radiance - great inspiration and base for the new SIC random events
- Laup26 for Dawnguard Saddle from his mod More Saddles
- VectorPlexus for male Spriggan base meshes
- Leaffall for his wonderful custom fish mesh & textures
- daventry for being the user with the Aladdin avatar, asking many questions and posting on so many mod sites ... oh and showing me the male spriggans
- Natterforme for Daedric Lord Armor
- Durzog Mesh by Mr Siika
I'm sorry if I missed anyone here. Please send a P.M. and I'll add you to the list!

You must contact lifestorock and obtain permission before re-packaging any part of this mod. This mod also contains assets released by other authors (take a look at the Credits). Permission for using these files must be obtained separately from the original author whose assets you want to use.
[size=+1]Under all circumstances any upload or re-upload to any download site other than the ones provided as authorized mirrors is explicitly forbidden![/size]
[size=+1]None of lifesorock's mods or any parts of them may be used in paid mods. Permissions given previously are immediately revoked if your mods are placed behind a pay-wall![/size]