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-- Full Changelog --
Installation & Upgrade Details
Compatibility Information
High Level Enemies - SIC Edition
IMPORTANT:
Please read the following before posting a question:
-> Read the description page, it contains a lot of information about SIC.
-> It contains information about installation, load order, bash tags and a nifty FAQ section to answer recurring questions
-> Try to search the forum thread for an answer - we have already answered many questions.
Installation & NMM:
If you use NMM for installing and downloading mods, keep in mind that the tool can have a problem with large zip archives. It may take a few tries until it activates the mod successfully.
NMM can have issues with activating large mods on 32-bit versions of Windows or on computers low on system resources. If you have issues activating the mod, try shutting down all other running programs (including your web browser) to free up some system resources. If that doesn't work, download the mod manually, and shut all running programs. Then load NMM, and select "add mod from file" (the blue jigsaw icon at the top left of the mods tab) and browse to wherever you downloaded the mod to, and NMM should then install and manage the mod as usual. If that still doesn't work you may have to install in Mod Organizer or Wrye Bash - or try a full manual install, but that is not recommended.
This is not a problem with the mod, but a problem with NMM itself.
Installation & MO:
If you use Mod Organizer for installing mods, use the integrated FOMOD installer only.
User Comments:
This thread is for explicit questions about this particular mod. We are willing to give a lot of support to our users, but we are not responsible for every user's mod load order nor do we give support for all kinds of mods.
This REQUIRES the SIC main file to be installed first. See here for details about this add-on to SIC.
DO NOT USE the "SIC - Falskaar" esp unless you also use the mod Falskaar. Disable this esp in your mod manager.
This file has been long available via the official SIC website, but this a trial to see if things are more manageable if all in one place (i.e. here).
After the completion of the SIC SE v7.1 update, I will update SIC LE accordingly. It will include bug fixes, script optimisations, new textures (1K, 2K, and 4K), but it won't include any new content beside some model changes.
I don't have the original ESP I created as base for the SE version anymore. Merging both LE ESPs again would most likely result in different FormIDs and I would have to work on two different mods at the same time. A thing I can't do.
Using xEdit to backport changes from SE to LE can work, but I don't want to expose SIC SE to random issues nobody can forsee. The LE CK doesn't automatically update records from Version 44 to 43 like the SE CK does when loading a LE mod (auto updates records from 43 to 44).
I love your mod. (handshakes and hugs)
Goodness me, call me late to the party!
I just downloaded this mod, installed it, and just laughed at the awesome-ness of the entire mod!
For those of you wishing to amp this mod up a little bit, 2 mods come to mind:
More Spawns - Scriptless (adds to the spawn points automatically, thus increasing difficulty, and if you have formIDs, can add extra spawns that way as well)
Artificial Intelligence Limit Increaser (increases the number of NPCs a cell can have)
I use both of those mods in lieu of SIC, and am having a total blast! Of all the monster mods, SIC appears to be the most stable. I am saddened other mod authors that were doing monster mods have either hidden or abandoned their projects, but this golden oldy, Skyrim Immersive Creatures, is possibly the best of them all! Incredibly fun, incredibly funny, great battles, immersive, excellent lore support, the list of amazing things this mod offers is long.
I am not stumping for those 2 mods I listed above, they are actually enhancements to SIC. I will always stump for Skyrim Immersive Creatures!
A must-have in any load order. :)
Anyway, I guess this is one of those mods for people who just want to dump a lot of stuff into their game for the sake of variety even if the result is a mess. I'll just try to make my own ESP with the lootable armors and nothing else. Balance aside, I can respect the amount of work that was put into this, but it really doesn't appeal to me.
Lootable Dungeon Armors
https://www.nexusmods.com/skyrim/mods/75625
... lets me have ancient nord armour with my milk. Hope it's good for you! \o/