9186 comments

  1. jackstarr
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    IMPORTANT:

    Please read the following before posting a question:

    -> Read the description page, it contains a lot of information about SIC.
    -> It contains information about installation, load order, bash tags and a nifty FAQ section to answer recurring questions
    -> Try to search the forum thread for an answer - we have already answered many questions.


    Installation & NMM:

    If you use NMM for installing and downloading mods, keep in mind that the tool can have a problem with large zip archives. It may take a few tries until it activates the mod successfully.

    NMM can have issues with activating large mods on 32-bit versions of Windows or on computers low on system resources. If you have issues activating the mod, try shutting down all other running programs (including your web browser) to free up some system resources. If that doesn't work, download the mod manually, and shut all running programs. Then load NMM, and select "add mod from file" (the blue jigsaw icon at the top left of the mods tab) and browse to wherever you downloaded the mod to, and NMM should then install and manage the mod as usual. If that still doesn't work you may have to install in Mod Organizer or Wrye Bash - or try a full manual install, but that is not recommended.

    This is not a problem with the mod, but a problem with NMM itself.

    Installation & MO:

    If you use Mod Organizer for installing mods, use the integrated FOMOD installer only.



    User Comments:

    This thread is for explicit questions about this particular mod. We are willing to give a lot of support to our users, but we are not responsible for every user's mod load order nor do we give support for all kinds of mods.
  2. jackstarr
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    High Level Enemies - SIC Edition has been added to the Nexus as an optional file. HLE SIC Edition is a version of HLE by dalquist, offering a more consistent version of that mod - which adds higher level vanilla enemies - while using SIC.

    This REQUIRES the SIC main file to be installed first. See here for details about this add-on to SIC.

    DO NOT USE the "SIC - Falskaar" esp unless you also use the mod Falskaar. Disable this esp in your mod manager.

    This file has been long available via the official SIC website, but this a trial to see if things are more manageable if all in one place (i.e. here).
  3. jackstarr
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    Now available for Skyrim Special Edition. Download here.

  4. lifestorock
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    UPDATE NOTICE:

    After the completion of the SIC SE v7.1 update, I will update SIC LE accordingly. It will include bug fixes, script optimisations, new textures (1K, 2K, and 4K), but it won't include any new content beside some model changes.

    I don't have the original ESP I created as base for the SE version anymore. Merging both LE ESPs again would most likely result in different FormIDs and I would have to work on two different mods at the same time. A thing I can't do.

    Using xEdit to backport changes from SE to LE can work, but I don't want to expose SIC SE to random issues nobody can forsee. The LE CK doesn't automatically update records from Version 44 to 43 like the SE CK does when loading a LE mod (auto updates records from 43 to 44).
  5. apalepexp201
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    The mod looks really nice and all but can you make another version where the enemies are not that powerful? i literally get one shot by a skeleton over and over, and as much as i like the mod, the creatures are ridiculously strong.

    Not only that they have a ton of HP, but they also deal tons of damage too.

    Also my save crashes when i disable the mod, how do i uninstall it without breaking my save? 
  6. HeroofKvatch5234
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    Can I use assets?
  7. notmark98
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    This mod f*#@ing sucks. Every creature is just a damage sponge or OP as shit. Like a Draman that can one shot you with a shout like its nothing? How is that fun and balanced at all? The so called servants are stronger than a damn dragon!
    1. awsomecraft00
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      Yeah I don't know how this is so popular for when starting a new game. Its like the new enemies don't have a scaling system, was looking for a comment like this to see if the workshop version was different.
  8. Cresix96
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    Hey guys, so uh... I inscribed the lexicon that septimus gave me and took the elder scroll. Now I realize there is an empty lexicon on a certain npc  for use with the dragon elder scroll, but I already took the elder scroll so... What do I do?
  9. DrebinNr893
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    Gonna be honest, the mod is very cool, but it is the absolute opposite of fun to have to deal with draugrs that are literal cutting boards. if you want them to do more damage, do that. no reason to give them 3 billion health. not very fun.
  10. legent234
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    Hello, the game crashes with that info:

    "[Active effect 1 on  (00037FBA)].SIC_Spawner.OnEffectStart() - "SIC_Spawner.psc" Line 11
    [12/21/2024 - 03:57:57PM] warning: Assigning None to a non-object variable named "::temp1"
    stack:
        [Active effect 1 on  (00037FBA)].SIC_Spawner.OnEffectStart() - "SIC_Spawner.psc" Line 11"

    Any solutions? Thanks and greetings :D
  11. Kerthas
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    Sooo, i encounter an Alchemic Dragon, and i suppose it's from this mod since it's not one from the Vanilla game, and i don't have any dragon mod that add some of them, yet, and... what the f*#@ is that thing xD. I'm a Nordic and with a cloak that add 15% resist frost, so i have 65% of frost resist. This thing use an ice cloak that just melt my hp like nothing. I'm lvl 44 and he is 50, one bite i'm dead. The worst part is he has 21k hp and when he doesn't get any dmg after let's say 10 sec, his health regen. Without the shout to keep him on the ground, it's just impossible at my current lvl to kill him. If it's really thanks to this mod this dragon is added, then thank you because it's just awesome !
  12. TheBalance555
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    This has Dragon people in it. Not joking. O_o
  13. SatanVsSanta
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    Dear Mod Author:

    I love your mod. (handshakes and hugs)

    Goodness me, call me late to the party!

    I just downloaded this mod, installed it, and just laughed at the awesome-ness of the entire mod!

    For those of you wishing to amp this mod up a little bit, 2 mods come to mind:

    More Spawns - Scriptless (adds to the spawn points automatically, thus increasing difficulty, and if you have formIDs, can add extra spawns that way as well)

    Artificial Intelligence Limit Increaser (increases the number of NPCs a cell can have)

    I use both of those mods in lieu of SIC, and am having a total blast! Of all the monster mods, SIC appears to be the most stable. I am saddened other mod authors that were doing monster mods have either hidden or abandoned their projects, but this golden oldy, Skyrim Immersive Creatures, is possibly the best of them all! Incredibly fun, incredibly funny, great battles, immersive, excellent lore support, the list of amazing things this mod offers is long.

    I am not stumping for those 2 mods I listed above, they are actually enhancements to SIC. I will always stump for Skyrim Immersive Creatures!

    A must-have in any load order. :)
  14. qwertyioup
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    Hey mod authors and posters. I like the mod mostly overall but is there a way to shrink these ancient slaughterfish down to a more reasonable size? 9/10 of them dont even fit in the rivers anymore. Looks janky and pretty non-immersive.
    1. lifestorock
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      Bigger Slaughterfishes will only spawn in the sea and bigger lakes with the upcoming patch.
    2. step210
      step210
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      Safe to assume you stopped modding?