A simple series of animations replacer for magic casting
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Author's instructions
okay
File credits
xp32 mirap fore theFidget aka hologram
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Translations
No translation available on the Nexus
Changelogs
Version 0.8
Minor fix for idle, right hand casting, etc and etc (don't remember)
New animation for Staff
Sprint for male
Add some feature from mirap left over mod - for Ritual/Master type spell
NMM installer for easier life
Version 0.7
Add basic movement to fit male character by default
Female version of the movement with exclusive path already added in v0.7
Minor fix to magic right handed (mrh) ready loop (fix wrist problem)
Version 0.6c
exclude some not related-files that got inside the pack due to my mistake in v0.6b
Version 0.6
All motions are calibrated to match sneaking stances angle (this will reduce lean back problem while sneaking)
Add New Movement for Turning while casting magic
Fix "ping-pong" issues with release target motions like "fireball" spell
Revert magic idle turning movement (non casting) to previous version
Version 0.5
Redone all parts of motion ( fix some miscalculation/bug from previous ver)
several "magic right handed" parts are added
excluded magic sprint animation (available at optional)
Version 0.4
Add diagonal movement for casting magic (FL, FR, BL, BR)
Add some measurement for Turning motion to match upper torso for magic casting
Version 0.3b
Add Magic cast movement for Walk and Run (F, B, R, L).
left handed magic and dual equip charge loop for testing
Fix mlh ward loop animation
Version 0.2b
Add basic movement for Non casting stance
Change the center of the gravity for motion from previous version to make the stance looks "balanced"
Version 0.1alpha
This is still early version since I just done mlh part (magic_left_handed) so there might be some issues.
NEWS ===== There's nothing new at the moment.
OPTIONAL ============ Female version of the movement with exclusive path already added in v0.7. To activate female motions so it will distinct with male, it require 1. FNIS installation 2. tick "gender specific Animations" patch in "GenerateFNISforUsers.exe" application
PLANNED ======== - to fix some 'clunky' and 'unnatural' motions
"THERE ARE THAT WE LIKE BUT THERE IS THAT WE DON"T" ==================================================== I made this section just in case you want to keep some motion still looks vanilla. Look it inside data\meshes\actors\character\animations\ just delete any file that you don't want to have
- for animation like e.g healing mrh/mlh_preselfcon.hkx mrh/mlh_selfconcentration.hkx
- for animation like e.g ward mrh/mlh_preward.hkx mrh/mlh_wardloop.hkx