Changes Pelt -> Leather item weight to a more reasonable value
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Changelogs
Version 1.3
Leather weight = 1
Version 1.2
Changed leather to 0.6. Added new weight for Fox and Snow Fox Pelts (0.5 to 0.9) and Sabre Cats variants (2 to 3).
Version 1.1
Adjusted the weight of Fox and Snow Fox pelts (0.5 to 0.9) to justify the crafted leather weight of 0.7.
This little mod will just fix Leather weight from 2 to 1 fixing some inconsistencies in the original game.
Why this? Because vanilla game uses unreasonable weights for crafted Pelts, e.g.:
Wolf Pelt w:1 -> Leather w:2, new total inventory w:2 (!?) Sabre Cat Pelt w:2 -> x4 Leather w:2, new total inventory w:8 (!?) Bear Pelt w:3 -> x4 Leather w:2, new total inventory w:8 (!?) ...
this means that from a Bear pelt weighting 3 you can craft 4 raw leather patches with a total weight much bigger than the source Bear pelt (3->8??)! To me this is wrong and nonsense even if you consider it can be chemically treated is still against all physics laws ;) and that's why I've made this mod.
I've noticed this issue in the vanilla game when I was close to my max carry weight, then I crafted some Pelts and found out I was instantly carrying too much slowing down my movements!
Supported languages: Ita, Eng, Ger, Fr
NEW! Added Dawnguard version. Leather weight is now 1.