About this mod
Perched above a small, wind-swept cliff sits Fonnheim. A large Windhelm style player home.
- Permissions and credits
- Mirrors
- Changelogs
Project: Fönnheim
Author: Carah
Version: 1.0
Release Date: 2/01/2013
Category: Houses
Website(s):
TES Alliance - http://tesalliance.org/forums/
Skyrim Nexus - http://skyrim.nexusmods.com/
Perched above a small, wind-swept cliff sits Fonnheim, the ancestral home of Carah,
who, for reasons known only to herself, has invited you to visit. You make the
short journey west from Windhelm to her home. Upon arrival, you find a note she left
at the door, asking you to meet her at a nearby place to seek treasure with her.
Curious as to why she had invited you to visit, and always interested in adventure,
you decide to travel to where the note instructed you to go.
West of Windhelm, not far from Ange's Mill. There is a rock pile that looks
like a man holding a lantern, on your right. If you get to the Dragon Mound, you
just missed it. If you reached Nightgate Inn, you passed it way back there. Turn
around and go back. See map .jpg for location.
This in not a beginner home. Suggested level is 15 or above because there is a unmarked
quest involved to gain ownership. You will have to go into a crypt to find Carah.
Fonnheim has a large main hall, master bedroom, master bath, kitchen and dining
area, solarium with alchemy area, basement, and undercroft.
Basement includes sleeping accommodation for up to 7 followers. There is also a
smithy for your armor and weapon construction needs.
Undercroft contains a mage room with enchanting area, and a place for your body
to lie in rest should you die.
There are racks for weapons, shields, manikins, item sorters, ingredient sorters,
bookcases, and places to store various items. It is easier for the player to
explore what is available than to try to explain them all here.
Containers marked with * behind the name respawn, so you should not run out of
what is stored there.
Adhar is Carah's horse and for some reason she decided not to have him with her
on her short quest. He can be summoned and dismissed after you learn the spell
from the book in the great hall. He does not fast travel with you when he's dismissed.
Three residents that can be followers:
Sabreen, a spellsword that usually stays in the main hall and defends Fonnheim
should intruders gain access. Thuryn is the mage that lives in a room between
the basement and undercroft. He can sell you magical items. Ralf...Ralf is dead...
but he not only looks after his ancestors, but can follow you to guard your back.
Two residents that are not followers:
Boi is the man found in the kitchen or solarium. He can teach you alchemy and
sell you things. Dura works in the smithy and can not only train you, but
usually has things to sell.
Manual Instructions
1) Extract the contents of the ZIP folder into your Data folder
2) Make sure the Fonnheim.esp is checked in the Launcher
Nexus Mod Manager Instructions
Installing the Mod
1) Select "Download With Manager" option. Nexus Mod Manager will automatically open and start downloading file.
2) When NMM is finished the mod will appear in the "Mods" tab.
2) Double-click the name of the mod, once installed select OK.
Manual Instructions
1) Delete the files/folders associated with the mod:
Data/Meshes/Fonnheim
Data/Meshes/Actors/Character/FaceGenData/FaceGeom/Fonnheim.esp
Data/Textures/Fonnheim
Data/Textures/Actors/Character/FaceGenData/FaceTint/Fonnheim.esp
2) Uncheck the Fönnheim.esp in the Launcher and delete Fonnheim.esp in your Data folder.
Nexus Mod Manager Instructions
1) Start Nexus Mod Manager.
2) Double click the mod to deactivate it, once finished select OK.
None that I know but please exhaust all possible avenues of mod conflicts before reporting a bug or an error.
My mods are not perfect and I make mistakes, but many problems are often the cause of the mod user, and Skyrim glitches.
Also, be sure to give a complete explaination of your problem so that I can more adequetely address the issue when you find one.
2/10/2013 - FonnheimDarkV1.0
- Ambient lighting a little darker to accommodate bright enb's and mods that modify lights to be brighter, or if you like darker interiors. :)
2/9/2013 - FonnheimNavmeshFixV1.0
- Removed Navmesh islands
- Navmesh cleaned, checked for errors, cover edges added, finalized.
2/1/2013 - Initial Release
You can get in contact by sending a Personal Message to me on TES Alliance or TES Nexus,
My Username at both sites is Carah.
Your comments are important to me.
All positive and constructive feedback, suggestions, questions no matter how small, and help in troubleshooting pertaining to this mod are welcome.
Negative feedback doesn't help anyone, and it doesn't make you feel better... or Karma will get you... heh.
Please be considerate.:)
Beta Testers:
AurianaValoria1
EllaFrell
Ithlia
Malachi Delacot (B.T.A Guild TES Alliance)
Ysne58 (B.T.A Guild TES Alliance)
Resources:
AlienSlof - Slof's Horses (Textures)
Blary - BookSets Resource, OpenBooks Resource, Food Container Resouce
DarkRider - Celtic Decor for Skyrim
Harvey2112 - General Stores Storage Resource
InsanitySorrow - Insanity's Clocks & Sundials, Insanity's Static Dragon Claws, Soap Resource
Lilith - Catering By Lilith, Lilith's Weapon Plaques
Mystikhybrid - Horse Armors for Skyrim
Thanks to WillieSea for help with scripting, and use of his scripts.
Thanks to Bethesda for Concept Art (used as paintings) and creating Skyrim.
Thanks to InsanitySorrow for the ReadMe Generator this ReadMe is based on.
ReadMe Generator
Creation Kit
GIMP
Nifskope
TES5 Edit