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Adolon

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Runner-Up in the Dragonborn Mod Contest hosted by the Skyrim Creation Kit Steam group! Satar-Dan is a very angry Dark Elf living by the shores of Tel Mithryn with the ghosts of his dead ancestors. Who wouldn't be angry living next to a wizard with his bumbling apprentices? If you pester him enough, he might just give you something in an eff

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Runner-Up in the Dragonborn Mod Contest hosted by the Skyrim Creation Kit Steam group!


Satar-Dan is a very angry Dark Elf living by the shores of Tel Mithryn with the ghosts of his dead ancestors. Who wouldn't be angry living next to a wizard with his bumbling apprentices? If you pester him enough, he might just give you something in an effort to persuade you to leave him be. Perhaps something Dwarven.


This quest mod has a fully voiced character. You can find him and his house below the cliff at Tel Mithryn. The quest will have you journeying deep under the ruins of Nchardak to a Dwarven prison complex and laboratory. The magic effects of the weapon you find are not final. I'm still trying to figure out a script that will suit it.

  • An estimated 1- to 2-hour long lore-friendly quest
  • A new series of Dwemer ruins to explore
  • A fully-voiced character
  • A new one-handed dagger with unique enchantment
  • 4,000 NavMesh triangles!
  • Ghosts!
  • Easter eggs!



This mod might become or be incompatible with mods that change the landscape or add things to the base of Tel Mithryn and Nchardak. Specifically, cells (17,5), (19,5), (19,7), and (20,10) to (21,9). Errors such as floating grass, landscapes with incorrect textures, and missing or duplicated static meshes may occur.


-The NavMesh bug. If you do not have Skyrim version 1.6.89.0.6 or above, the infamous NavMesh bug will rear its ugly head. There is no fix for this aside from a version update or tediously reloading the game every few cell transitions.
-Non-standard NPC skin texture colors are used in this mod. If you do not have Skyrim version 1.4.27.0.4 or above, texture errors may occur. There is no fix for this aside from a version update. This is a problem with Skyrim, not the Creation Kit.
-Ambushes may not work correctly in that enemies will stand outside their hiding place.
-I have tried my best to alleviate lag and increase performance in the Tonal Oubliette area. If a lot of people are suffering because of it, I may go back to the drawing board for that location.


A German translation by Gunter525: Deutsch

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