About this mod
A small, lore friendly home that is hidden in the basement beneath an abandoned shack on a hill among the trees. It makes a great safehouse for the Thieves Guild.
- Permissions and credits
Updated, July 15th, 2013
Fixed the container respawn issue, all containers should be working properly. I also included some cosmetic changes based on suggestions and stuff that was bothering me. The abandoned part is much darker now, for instance. I redid the lighting, hopefully it still looks fine. And I tweaked some other stuff, too. Sorry for the delay getting that out, if you still have any issues or suggestions please let me know.
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Located north and east of Rorikstead, near the Talking Stone Camp, the safehouse is a small but functional lore friendly home that is hidden in the basement beneath an abandoned shack on a hill among the trees. It can provide players with a house or waystation located in the western part of Tamriel, convenient to Solitude, Morthal, and Markarth. It makes a great safehouse for the Thieves Guild.
Includes:
Inside:
Several chests and other containers
Cooking Pot
2 Beds + 1 Bedroll
Alchemy Table
Enchanting Table
3 Weapon Plaques
2 Mannequins
Tanning rack
Sharpening wheel
Armor table
Blacksmith Forge
Outside:
Woodchopping Block
Not compatible with the Clean version of this mod (check it out here: http://skyrim.nexusmods.com/mods/36492/ )
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To do list, as of July 15th
Exterior navmesh is weird (Front part of house seems to be across a zone-dividing line that cannot connect the front door to the rest of the navmesh. Not sure if there's a workaround.)