This page was last updated on 08 November 2017, 9:40PM
Changelogs
Version 1.6
- Miraak is now marriageable. Currently there is only support for base vanilla homes. For Hearthfires and custom homes, I recommend using a mod like "Hearthfire multiple adoptions".
- When you unlock Miraak as a follower, the area around the Tree Stone will now be a camp with bedrolls, crafting stations, etc. The camp is considered a "home" and if you have no adopted children you may move in to the camp.
- If you talk to Miraak while he isn't following you, he can teach you his Shout that summons three dragons.
- The dragons should now properly engage other dragons in combat.
- Rokzaam and Rekzaak have had their Dragon Aspect Shout removed and they now have Frost and Fire Breath respectively. They will also now automatically equip items in their inventory when they load into an area.
- There is now an option in the mod menu to make Rokzaam and Rekzaam stay with Miraak if he is not currently following or follow Miraak all the time.
- Miraak's sandboxing has been edited to not be triggered if the player cannot move or the player is mounted.
- Edits to the assassins to make them track you a bit better and their corpses should now clean up properly.
- Improvements to Miraak's Shout AI.
- The spells which teleports Miraak, etc. to you have been changed to no longer require you to be out of combat and it casts in less time.
- Cleaned up several scripts.
- Miraak's "Not yet" line has been edited to better reflect the fact that he won't follow you due to you having a follower.
- Fixed some typos.
Version 1.5
- After you unlock Miraak as your follower, you can craft a book at the tanning rack that can let you forge cloth, light, heavy unenchanted versions of Miraak's clothes and his sword and staff.
- The "assassins" won't spawn in cities anymore (though they can follow you to one).
- Assassins spawn less frequently but with they're more challenging now.
- Mora can now send Vigilants of Stendarr against you.
- More combinations of assassins
- The Seekers he sends no longer leave remains.
- Probably only affects me, but fixed a bug that can prevent the quest responsible for Miraak's dragons from starting.
- Miraak's summoned dragons no longer orbit forever when summoned. After a few hours, they go away now.
- Miraak and his dragons now properly ignore friendly fire if they hit each other during combat.
- If he's fighting you, Miraak will no longer stop combat when he goes ethereal.
- Miraak will use Elemental Fury properly now.
- Miraak now takes longer to sandbox while not in a civilized area.
- Removed some debug text I missed.
- Minor AI improvements.
Version 1.4
- Mora now sends enemies to kill you and Miraak periodically. It can be Seekers, a Lurker, Seekers and a Lurker, unfriendly cultists, adventurers or Morag Tong assassins. This can be disabled in the MCM.
- The two recruitable Cultists of Miraak were given a two-word version of Dragon Aspect, slightly edited AI, a minor HP nerf, a custom Conjure High Seeker spell by lvl 36, proper cultist voices and actual names: Rokzaam and Rekzaam.
- The powers from the tomes that allows you to summon Miraak and the cultists will no longer require them to be your follower.
- Fixed a bug that can cause the battle at the Summit to fail to spawn the next wave.
- The bugfix for the teammate flag bug fires too often. Changed it a bit.
- If you meet Miraak and the cultists at a low level, leave them where they are and go back many levels later, their spell list won't update until they "change locations". Edited the script to also update their spell lists when they are loaded.
- Sleeping was somehow unchecked in Miraak's sandboxing. Fixed.
Version 1.3c
- Fixed a bug that results in enemies turned into Temporary Cultists by Miraak's Bend Will disappearing if you leave the area.
- The Temporary Cultists will now also follow you and sneak with you.
- Fixed a bug that results in Miraak losing his teammate flag.
- Fixed a bug that results in Miraak and his dragons forgetting to ignore friendly fire.
- A minor change to Miraak's AI at low health.
- Cyclone in the MCM is now called Cyclone+ as it merely raises the chance of it being used and it is now disabled by default on a new install.
Version 1.3b
- Fixes a bug that prevents the alternate ending from working properly if the regular "At the Summit of Apocrypha" quest is not running when the mod is installed.
- Fixed the "double Bend Will" bug.
Version 1.3
- Miraak will now "sandbox" (wander around, use furniture, pretend to craft, have a snack, etc) if he thinks you're not doing anything important.
- Miraak's Elemental Fury Shout will now work. It has a few problems I can't quite fix though (see the "issues" section for more info).
- The mod periodically checks if Miraak has Dragon Aspect's visual effect and if it's supposed to be expired it will remove it.
- Miraak's Whirlwind Sprint edited yet again! The change I made back in v1.1 actually bugged how he calculated distance. Should be fixed now. The maximum range he is willing to use it was increased. Also, he previously tries to use the version of the Shout that will take him as close to the target as possible without overshooting; now he is willing to overshoot the target if that will bring him closer. As these changes will increase the chance he'll fall into a hole or Sprint off a mountain:
- If Miraak falls a certain height after a Sprint, the mod will assume he ended up somewhere bad and teleports him back to the player.
- The "Reset AI" button in the MCM should no longer cause Miraak to lose his "teammate" flag.
- Miraak's Bend Will no longer changes the race of the cultist it spawns to match the victim. This seemed to be the cause of the "invisible cultist" bug and robed NPCs look almost the same regardless of race anyway.
- Another change to Bend Will is it no longer transforms essential NPCs just to be safe.
Version 1.2b
- Added a vital script that I forgot to pack into the BSA. This prevented the alternate ending to the Dragonborn DLC main questline from working properly.
- That quest will also start properly now and not require a load and a save to start.
Version 1.2
- Added that requested alternate ending to the Dragonborn DLC main questline.
- Added Elemental Fury to Miraak.
- Added options to give Miraak Force Without Effort, The Fire Within, Dragonborn Force, Dragonborn Flame and Dragonborn Frost.
- Miraak's Whirlwind Sprint once again tweaked for greater accuracy.
- Fixed Whirlwind Sprint's "cooldown". It was mistakenly set too low.
- Miraak's Call Dragon tweaked to not work during the aforementioned alternate quest partly for balance and because Miraak summoning dragons he may have just eaten is weird. If it's a few days later, it's a bit easier to suspend your disbelief.
- Edited his dialogue so he won't say the same thing over and over. He'll wait a game hour before using the same one-liner again (a game hour is much shorter than it sounds). Also added a single new line: a dragon-specific taunt.
- A "failsafe" for Miraak's AI was edited to be more aggressive and effective in response to a bug report I got.
- Added another failsafe: a button in the MCM menu to force Miraak's special AI to reset.
- Fixed those minor text bugs.
Version 1.1
- Miraak can now sit, use cooking pots, etc. just like any other follower.
- Miraak's Call Dragon shout has been edited to allow Miraak to still use even if one dragon is already nearby. Previously, all three dragons needed to be far away to use it. Also did some minor, unnoticeable code optimization.
- Miraak should now use the wrong words to his Shouts very rarely.
- Miraak's Whirlwind Sprint AI was tweaked to make it activate slightly more often and the conditions needed for it to trigger were relaxed somewhat.
- Miraak previously prioritizes Cyclone over Unrelenting Force and Unrelenting Force over Bend Will (assuming the target is not immune). Now, he will occassionally mix up the order to keep it interesting. Cyclone -> Unrelenting Force -> Bend Will is still the most common order though.
- Miraak's Bend Will now transforms humanoid enemies into cultists who are allied with you and Miraak for 30 secs.