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Dahveed

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Dahveed

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About this mod

Part 2 of a mod which adds additional "Elite" NPCs to guard both Jarl Ulfric and General Tullius.

Permissions and credits
Update - As requested, now more lore friendly: mages no longer wear Psijic robes, and the generic "elite" guards now wear standard Imperial armor.

Part 1 - http://www.nexusmods.com/skyrim/mods/50356/?

Also check out my other mods:

1 - True Clandestine Nightingale Hall - http://www.nexusmods.com/skyrim/mods/35994/?

2 - The Game - Thalmor plot of murder, betrayal and espionage (part 1) - http://www.nexusmods.com/skyrim/mods/48233/?

Description:

I have always wondered why the leaders of the two main factions had so little in the way of personal defense in the middle of an all-out war. You show up to the Jarl's doorstep and only a couple of guards stand between you and ending a civil war with one swift stroke of a poison dagger.

Although it's true that both Tullius and Ulfric are "essential", and the guards wouldn't stop you from approaching anyway no matter how many I put in there, my mod nonetheless tries to add a bit more realism and immersion by offering more "protection" to each leader.

Specifically, this mod will add 10 NPCs to Castle Dour:

6 elite guards;
2 elite wizards;
2 named "heroic" NPCs.

(Note that in Part 1, Ulfric gets a couple extra guards. This is for 2 reasons: 1) It would be too crowded in Castle Dour and 2) Tullius gets 2 powerful wizards who can both summon minions. I feel this is a fair trade-off.)

The base level of the NPCs is 50, and will defend any of their faction's guards or leaders as any other guard would - so if you plan on winning the civil war, you will either have to be quite the badass Dragonborn, or bring a small army - the latter of which I feel is more realistic.

It seems silly how one player can just charge into enemy HQ and single-handedly win a civil war. The old "invincible hero" cutting through dozens of guards almost nonchalantly gets pretty old, if you ask me.

This is only part 2 of the mod - it adds NPCs to Castle Dour in Solitude. Part 1 takes care of Palace of Kings.

Any comments, suggestions or bug reports are welcome.

Please note that I have uploaded two versions - one with Cloaks of Skyrim enabled (you need this mod for it to function), and one without - it is completely independent and requires nothing.

Future plans may include:

1) merging the parts into a single file;
2) dealing with "silent" dialogue (this happens because I changed the default voices);
3) investigating the possibility of doing the remaining 6 holds.

Credit:

"Cloaks of Skyrim" by Noodles - http://www.nexusmods.com/skyrim/mods/12092/?

From his Permission section: "If you just wish to use one of the cloak meshes for an armour/clothing/companion mod, then go ahead. You have permission to use the resources for anything along those lines."

I don't think he'd have any issues with me borrowing a few of his cloaks, however if you are Noodles and do not wish me to use your mod as a master file, let me know.