About this mod
Changes many of the Vanilla NPCs AI to act more realistic and immersive.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Russian
- Changelogs
NOT an enemy AI overhaul
Do you live in a populated city and notice that the NPCs are a bit dull and robotic like?
Well, well you've stumbled upon a mod that tends to fix many of these issues and further increase immersion and realism to the game.
Getting tired of NPCs doing the exact same thing everyday like robots?
-Why is it they Say they do things but really don't ._.
-Why do some people say pointless things to you at random?
-Why does everyone engage in combat if one vampire enters the city?
-And Isn't it strange for people to wander the streets after 12 midnight? Or Stay up at 3 a.m when theres NOTHING for them to be doing.(for most people)
Overview:
-Highly noticeable tweaks & rewrites many of the vanilla NPCs AI
-Realistic behaviors & Individual weather reaction
-Fixed bedtimes
-Minds of their own. For the god’s sake no more robots!
-No scripts used.
Note: -not every NPC has tweaked AI due to certain quests and playing purposes.
Complete overhaul to Whiterun, Solitude, Windhelm, Markarth, Riverwood & Ivarstead.
Basic weather and fleeing for Cities and Towns. Continued development on the SE port
AI Tweaks & Behaviors:
"Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through."
Every day in Skyrim is really a unique day for (almost) everyone now.
- When NPCs have free time they can be doing whatever. And no not sandbox one area they really could be doing anything. They may be at different parts of the city, Shopping or at home.
- Not every NPC will randomly greet you. I mean not everyone I walk by in my life stops to greet me.
- NPCs interact more with the environment around them. They may read a letter or book, search containers, drink, eat, observe, etc.
- Fixed bedtimes. beggars now sleep on the street, or in a tavern basement. Most people will be in their homes by 10-12pm
- Most Npcs will not engage in combat. They will run away from danger. (any danger, even you!)
Some more details:
- Over 100 new unique packages.
- Klimmek will make trips once a week to high hrothgar.
- Sigrid travels to Whiterun once a week.
- Sinmir leaves the inn.
- Companions see the city.
- Some innkeepers go to sleep and eat
- Brenuin finally sleeps (by Whiterun gate).
- Citizens now go into the shops.
- Some taverns are busier on weekends.
- Should be clean to use.
- Too many other details to list.
Troubleshooting:
NPCs do nothing after they were in a scene. -"Resurrect" them using the console command to refresh them.
Frozen AI, NPCs Stuck/Not moving -avoid using console commands a lot and reloading too many times. Restart the game to fix this.
If you experience a crash, or freezing/infinite load screen reload the game and if reoccurring post a comment.
Most common problem this mod has are conflicts with other mods that usually have edited AI, and most of the time this mod will often get mixed up with third party conflicts, so again make sure all your mods work in harmony (for the most part).
This should not affect your FPS at all.
Version History:
1.2b -The +10 to intelligence update:
-Saadia's package now has a condition to run when you finish her quest
-Klimmek's package now has a condition to run when you finish his quest
-Drunken huntsman innkeeper sleeps and eats
-Finished solutide packages
-Citizens of Solutide now go into shops
-Solitude labour citizens get days off
-Noster Egale-Eye now sleeps in winking skeever basement
-Added "Break" package to Mikael
-Added Winterhold AIO packages
-Added Markarth AIO packages
-Added more idle animes and markers
-Tweaked various AIO packages
-Fixed all package locations
-Fixed Brenuin sleep package
-Fixed belethor locking his door during hours
-Removed Belethor's day off
Permission:
This is open source.
Thanks
After 8 years of on/off development LE version has hit 3k endorsements 07-17-2022.