About this mod
This re-weights the potions in Skyrim with a simple but plausible system and fixes prices.
Dawnguard and Dragonborn required.
- Permissions and credits
and Bandoliers carryweights.
As well all potion prices are finally fixed now since there were half a dozen tier 5 potions who were cheaper than their respective tier 4 or tier 3 counterparts. Unbelivable that nobody stumbled over this in the last two years. Scratch head
All regular potions are re-weighted according the following system:
Tier 1 = 0,15 >Potionx<>Potion<>Potion of Minor<>Weak Aversion<>Lingering<>Weak<>
Tier 2 = 0,20 >Draught<>Draught<>Potion<>Aversion<>Enduring<>Poison<>
Tier 3 = 0,30 >Solution<>Philter<>Potion of Plentiful<>Potent Aversion<>Lasting<>Potent<>
Tier 4 = 0,40 >Philter<>Elixir<>Potion of Vigorous<>Malign Aversion<>Persisting<>Virulent<>
Tier 5 = 0,50 >Elixir<>Grand Elixir<>Potion of Extreme<>Deadly Aversion<>Unceasing<>Deadly<>
Tier 6 = 0,70 >xxxxx<>Primer Elixir<>Potion of Ultimate<>xxxxxxxxxxxx<>xxxxxxxx<>xxxxxx<>
Unique Potions = 0,30
Cure Poison = 0,30
Cure Disease = 0,30
Blacksmith = 0,70
Double Destilled Skooma = 0,50
Drugs = 0,30
Waterwalking = 0,70
Player Made Potions and Poisons = 0,30
Loadorder: should be before other mods who alter any potions in some way. Make a merged patch
and carry the weight values over to the merged patch if you wanna preserve them. If the other mod only alters a couple of potions...well...who cares then.
If you wanna alter the values get TESVEdit and do it yourself. No requests admitted. This is a personal file which I put here in case others feel it fit's their line of thinking and immersion.