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sneaky_squirrel

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sneaky_squirrel

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About this mod

Raised weak bandits' HP from 35 to 100. Now they are tough.

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Version 1.0
Level 1 Bandit HP has been increased from 35 to 100 (This only affects the very first bandits, all other bandit types have not been modified at all).

Version 1.1
Update Level 1 bandits also had a hidden perk which cut their damage in half (causing them to do negligible damage, ugh).  The perk was removed and now they deal normal damage, like normal people.

The story behind this mod:

1) As soon as I started a new game, my character could kill bandits with 3 strikes while bandits would kill me with 30 strikes (On Adept). Bandits felt too weak to be humanoid.

2) In order to give Bandits the dignity of being mighty humanoids, I gave them the same HP the player starts out with, and they now deal the amount of damage they are supposed to (Now they have a fighting chance).

Should I use this mod?

Please do try it out.  Bandits are much more fun when they deal the same damage as other human NPCs.

What gameplay changes should you expect from this mod?

Fighting many bandits at once will not be as easy as killing wolves or skeevers. They are proud humanoids!

Weak bandits have been promoted to formidable foes at early levels, and nasty henchmen at later levels (They are much harder to "finish off" while fighting higher tier bandits with their new increased HP, and they also now deal X1 damage instead of X0.5).

Do you plan to do something else?

I also released a small mod which changes the Health, Stamina, Magicka and Carry Weight of all ten races in Skyrim, and give those stats to bandits of that race as well.

Unique Races and Bandits


I first released this mod for the 100 / 100 /100 vanilla setup because I don't want to force people to change their stats in case they just wanted "Tougher Bandits", I will release that mod as an alternative.