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Tags for this mod
- Companion/Follower Friendly
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Polish
- Models/Meshes
- Modder's Resource
- User Interface
- Related to horses
- Armour & Shields
- Magic - Enchantments
- Magic - Spells
- NPCs
- Items - Clutter
- Skyrim Script Extender (SKSE)
- DLC: Hearthfire
- Overhaul
Activity logs
This page was last updated on 22 July 2017, 8:19AM
- Changelogs
-
-
Version 1.7
-
v 1.7
[SPECIAL]
Added optional "Combat Plus" module. What follows is a copy-paste of its documentation.
COMBAT PLUS
===========---------
Adds health and stamina based changes to combat efficiency to Perkus Maximus. All changes apply to both the player and all NPCs.
______________________________________
Stamina tiers (%):
100 - 95: 0
94 - 70: 1
69 - 50: 2
49 - 20: 3
19 - 5: 4
4 - 0: 5
Stamina tier effects:
weapon damage | spell casting cost | block effectiveness | movement speed
tier 0 +10% -10% +3%
1 -
2 -8% (*) +5% -10%
3 -16% (*) +10% -15% -10%
4 -24% (*), -10% (**) +20% -20% -15%
5 -35% (*), -20% (**) +35% -30% -25%
(*) All weapon types but daggers, tantos, claws, katars and knuckles
(**) Daggers, tantos, claws, katars and knuckles
______________________________________
Health tiers( %):
100 - 95: 0
94 - 50: 1
49 - 30: 2
29 - 10: 3
9 - 0: 4
Health tier effects:
weapon damage | spell magnitude | block effectiveness | movement speed | incoming weapon damage
tier 0 +5% +5% +3% -5%
1 -
2 -5% -5% +20% -3% +5%
3 -10% -10% +30% -8% +10%
4 -20% -20% +50% -15% +20%
______________________________________
Perk interaction:
Spell Surge (1): Removes Health tier 2 effect on spell magnitude
Spell Surge (2): Removes Health tier 3 and 4 effect on spell magnitude
Conditioning (1): Removes Stamina tier 2 effect on block effectiveness
Conditioning (3): Removes Stamina tier 3 effects on block effectiveness and movement speed
Safeguard (1): Removes Stamina tier 2 effect on block effectiveness
Safeguard (2): Removes Stamina tier 3 effect on block effectiveness
Heavy Weapon Combat (1): Removes Stamina tier 2 and 3 effects on weapon damage
Heavy Weapon Combat (2): Nerfs Stamina tier 2 and 3 effects on weapon damage to -10% for all weapons
Light Weapon Combat (1): Removes Stamina tier 2 and 3 effects on weapon damage
Light Weapon Combat (2): Nerfs Stamina tier 2 and 3 effects on weapon damage to -10% for all weapons
Eagly Eye (2): Removes Stamina tier 2 and 3 effects on weapon damage
Eagle Eye (2): Nerfs Stamina tier 2 and 3 effects on weapon damage to -10% for all weapons
Nimble Warfare (1): Removes Health tier 2 effect on movement speed
Nimble Warfare (2): Removes Health tier 3 effect on movement speed
Traveller (1): Removes Health tier 2 effect on movement speed
Traveller (2): Removes Health tier 3 effect on movement speed
Defiant Concentration (1): Removes Stamina tier 2 effect on spell casting cost
Defiant Concentration (2): Removes Stamina tier 3 effect on spell casting cost
Respite: Removes Stamina tier 2 and 3 effect on spell casting cost
Heavy Weapon Handling: Removes Health tier 2 and 3 effect on weapon damage
Light Weapon Handling: Removes Health tier 2 and 3 effect on weapon damage
Power Draw (1): Removes Health tier 2 effect on weapon damage
Power Draw (2): Removes Health tier 3 effect on weapon damage
Point Blank (1): Removes Health tier 2 effect on weapon damage
Point Blank (2): Removes Health tier 3 effect on weapon damage
______________________________________
Other changes:
- Reduced the magnitude of all slow effects on frost spells by 50%, for both player and enemies
- frost spells cast by traps are unchanged
- frost spells on vanilla mage staves and scrolls are unchanged
- Thu'um used by the player is unchanged
______________________________________
Configuration:
There are collective on/off toggles for stamina and health. Use the console command
set [x] to [y]
and replace
[x] with xMACPStaminaToggle (stamina changes) or xMACPHealthToggle (health changes)
[y] with 0 (off) or 1 (on)
-------------------------------------
[FIX]
- Mastery: Last Stand: Fixed bad conditions that rendered it useless
- Avoidance: Replaced possibly faulty condition
- Overwhelm: Fixed bad conditions that broke the stamina-based part
-
-
Version 1.6.4
- v 1.6.4
[FIX]
- Wildfire: No longer stacks
- Focus: Great Infusion: Added mechanism to prevent duplicate items on reloads
- Mastery: Warforged: Now correctly counts towards mastery perk limit
- Modified the following perks to no longer spam their global variable edits:
Focus: The Minddweller
Focus: The Defiler
Focus: The Idol
Focus: The Puppetmaster
Focus: Great Infusion
Focus: The Siege Mage
Focus: The Elementalist
Focus: The Necromage
Focus: The Gatekeeper
Focus: The Spherebender
Focus: The Creator
Prodigy: The Tinkerer
Prodigy: The Pilferer
Prodigy: The Wind Walker
Prodigy: The Infiltrator
Prodigy: The Diplomat
Prodigy: The Beastmaster
Mastery: Last Stand
Mastery: Unyielding Tower
Mastery: Warrior Heart
Mastery: Combat Sense
Mastery: Skillshot
Architect of Magic
Reckless Abandon
Eloquence
- Wayfarer auto leveling: Removed an unneeded script call
- v 1.6.4
-
Version 1.6.3
- v 1.6.3
[TWEAK]
- Studies: Apprentice Conjuration: Buffed damage bonus to x%, where x is CONJURATION SKILL LEVEL * 2.
- Frost Rune: Changed effect cost/duration to be in line with other runes
- Whirlwind Cloak: Explicitly excluded summoned phantoms
[FIX]
GENERAL NOTE: Perks might not update properly by themselves on old chars. To trigger the fixes, manually remove them via console, then add them back.
- Split Enchant: No longer messes up the Aetherium Forge or Staff Enchanters
- Split Enchant: No longer removes default "activation", making hearthfire drafting tables (and similar fake enchanters) usable again.
When used on Enchanters, the default activation uses whichever enchanting mode (single, dual) you have active.
The new "toggle" options switches enchanting modes, but no longer activate the enchanter.
Drafting tables allow you to switch enchanting modes, which sucks, but at least I don't have to add Hearthfire as dependency then.
- Abnegation: Ignores cloak spells, and thus should no longer mess them up
- Potential: Bonus no longer applies twice
- Eagle Eye: Rank 1 correctly toggles off once rank 2 has been taken
- Feint Strength: Now has Illusion skill assigned
- Fury: Fixed cooldown
- Respec Potion: No longer removes a few passive perks that may grant too many perk points
- v 1.6.3
-
Version 1.6.2
- v 1.6.2
[BONUS]
Updated Patreon Rewards
[FEATURE]
- New perk: Abnegation (Restoration, 40)
Fire, frost and shock spells don't harm entities not hostile to the player.
- New perk: Guidance of the Nine (Restoration, 65)
Daedric material weapons and artifacts deal 90% less damage. Daedric armor protects 90% worse. Divine blessings are three times as strong. While under the effect of a blessing, heal spells and buff spells are 15% stronger.
- New perk: Scourge of the Land (Speechcraft, 40)
Light, heavy and ranged weapon attacks are x% stronger, where x is 5% of your total bounty across all holds generated through violent crimes.
- New spell: Outbreak (Apprentice Restoration)
Touch-range spell. Only affects targets affected by a plague-type spell. Drains 6 points of health per second for 5 second. If the target spreads a plague (that means they were the original target), it also makes the plague spread 10 times faster. Cannot be dual cast.
- New spell: Past Perception (Master Illusion)
Reduces crime bounty everywhere to 0. Increases Magicka regeneration by 1.0 for x seconds, where x is [total bounty removed/10].
[TWEAK]
- Tongues of Old: Set skill requirement to 40
- Bone Conservation: Set skill requirement to 45
- Feint Impact: Increased debuff magnitude to 80
- Stumble: Decreased casting time to 0.25 seconds
[FIX]
- Split Enchant: Added missing perk fragment script
- Mastery: Skillshot: No longer ragdolls the player upon activation
- Cloak of Despair: Spell tome no longer appears in the related vendor chest after completing the Illusion master quest (intended, since buggy)
- Anarchy: Spell tome appears in the related vendor chest after completing the Illusion master quest
- Delirium: Spell tome appears in the related vendor chest after completing the Illusion master quest
- Confusion: Spell tome appears in the related vendor chest after completing the Illusion master quest
- Mind Prison: No longer affects (and bugs out) creatures immune to paralysis
- Mind Prison: Added missing keyword
- Skillshot: No longer ragdolls (and bugs out) creatures immune to paralysis
- Dervish: No longer affects (and bugs out) creatures immune to paralysis
- Warbringer: No longer affects (and bugs out) creatures immune to paralysis
- Second Skin rank 2: No longer affects (and bugs out) creatures immune to paralysis
- v 1.6.2
-
Version 1.6.1
- v 1.6.1
[FEATURE]
- New spell: Wildfire (Destruction, Apprentice)
Target takes 2 fire damage per second for 20 seconds. Spreads to nearby targets similar to plague spells, but at a higher rate.
- New spell: Combustion (Destruction, Apprentice)
Touch-spell. Target takes 30 points of fire damage. If it is affected by "Wildfire", it takes 30 more fire damage, and an explosion sends it flying.
- Added third rank to Chaotic Binding. It increases all drain-effects to a magnitude of 10/s.
- Added second rank to Second Skin. It adds 50% damage reflection to all Mage Armor spells, as well as a 15% chance to "freeze" melee attackers in place for 3 second once getting hit.
[TWEAK]
- Mastery: Warrior Heart
Is always active now. Damage bonus remains unchanged; attack speed bonus reduced to 10% while below 50% Health. Stamina exhaustion effect removed.
- Mastery: Last Stand
Automatically activates after successfully blocking now, once every 60 seconds. Stamina exhaustion effect removed.
- Mastery: Skillshot
Automatically activates once firing a ranged weapon now, once every 120 seconds. Lasts 10 seconds.
- Mastery: Combat Sense
Automatically activates once hitting someone with a weapon now, once every 60 seconds. Lasts 20 seconds. Stamina exhaustion effect removed.
- Split Enchant: No longer comes with a toggle. Instead, you get to select whether to use single or dual enchanting whenever you activate an enchanter.
- Mindforge: Additionally increases damage with bound weapons by 15%
- Mindcutter: Additionally makes bound weapons ignore 20% armor
- Ambitious Methods: Additionally increases fire, frost and shock enchantment strength by 8%.
- Sigil of Flame: Additionally increases fire enchantment strength by 8%.
- Sigil of Ice: Additionally increases frost enchantment strength by 8%.
- Sigil of Thunder: Additionally increases shock enchantment strength by 8%.
- Basic Scripture: Additionally reduces all spell casting cost by 2%
- Advanced Scripture: Additionally reduces all spell casting cost by 2%
- Elaborate Scripture: Additionally reduces all spell casting cost by 2%
- Sage's Scripture: Additionally reduces all spell casting cost by 2%
- Spell Surge: On rank 2, having at least one item with 1500 or more charge equipped additionally boosts armor rating by 15%.
- Debuff from Phantom Bear spell buffed to -200 armor for 30 seconds
- Debuff from Phantom Mudcrab spell buffed to -40 health for 30 seconds
- Debuff duration from Phantom Spider spell buffed to 30 seconds
- Curse of Greed: now drains 15% of any secondary target's Health per tick, reaching the threshold faster
- Corroding Touch: Cost reduced to 37
- Frostburn: Cost increased to 20
[FIX]
- Buggy condition on MGEF that made Wayfarer not level
- Spellbinder: Deactivates more reliably
- Animate Weapon: Fixed missing property
- v 1.6.1
-
Version 1.6
- v 1.6
[BONUS]
Updated Patreon rewards
[FEATURE]
-
[TWEAK]
- Elemental Burst: Enhanced bear traps have their elemental damage increased to 10/second for 6 seconds. The flasks require 1 less torchbug thorax to craft than previously.
- Disarming Charisma: Provides 18/30% (rank 1/2) damage reduction now.
- Wayfarer levels 25% slower
- Chaotic Binding: Increased all types of damage to 3/tick
- Tweaked perk descriptions for the following perks
- Alchemist (1,2,3)
- Adhesive Explosives
- Advanced Explosives
- Elemental Bombard
- Elemental Burst
- Fuse
- Mutation
- Overdose
- Overstimulation
- Poison Burst
- Prodigy: The Tinkerer
- Architect of Magic (1)
- Chronokinesis (2)
- Focus: The Creator
- Focus: The Spherebender
- Lifelink
- Mage Armor (1)
- Mage's Toolbox
- Mindoforge
- Spellbinder
- Spellweaver (1)
- Studies: Adept Alteration
- Studies: Apprentice Alteration
- Studies: Expert Alteration
- Studies: Master Alteration
- Studies: Novice Alteration
- Blunt Supremacy
- Debilitating Bash (1,2)
- Mastery: Last Stand
- Overwhelm
- Quick Reflexes (1)
- Replenish (1,2)
- Safeguard
- Sanctuary (1,2)
- Shove
- Bone Conservation
- Bone Mastery (1,2)
- Chaotic Binding (1,2)
- Daedric Shell
- Deportee
- Elemental Potency
- Focus: The Gatekeeper
- Focus: The Necromage
- Harvest (1)
- Oblivion Binding
- Recurring Nightmare
- Studies: Adept Conjuration
- Studies: Apprentice Conjuration
- Studies: Expert Conjuration
- Studies: Master Conjuration
- Studies: Novice Conjuration
- Synergetic Link
- Tongues of Old
- Absolute Zero
- Ambitious Methods (1)
- Arcane Conduit
- Chill of Death
- Cradle of Fire
- Defiant Concentration
- Focus: The Elementalist
- Focus: The Siege Mage
- Primordial Thunder
- Pristine Frost
- Sigil of Ice
- Sigil of Thunder
- Studies: Adept Destruction
- Studies: Apprentice Destruction
- Studies: Expert Destruction
- Studies: Master Destruction
- Studies: Novice Destruction
- Conviction
- Greed
- Infest
- Inventor (1,2,3)
- Nose for Coin (1)
- Open Sesame
- Prodigy: The Pilferer
- Sleight of Hand (1,2)
- Treasure Hunter (2)
- Unburdened (2)
- Utility Belt
- Animate Weapon
- Arcane Archery
- Basic Scripture
- Enchanted Quiver (1)
- Enchanter (1)
- Focus: Great Infusion
- Soul Siphon (1,2)
- Spell Surge (1)
- Against All Odds (1,2,3)
- Conditioning (1,2,3)
- Heavy Lifting (1,2)
- Juggernaut (1,2)
- Mastery: unyielding Tower
- Mind Cage
- Secure Shell
- Stalwart Defense (1)
- Stone Wall
- Unbreakable
- Beatdown
- Boiling Point
- Crushing Impact (1)
- Great Cleave
- Heavy Weapon Combat (1)
- Mastery: Warrior Heart
- Perfect Precision
- Reaper's Gambit (1)
- Reaper's Verdict
- Savage Strike
- Scarred
- Sweep
- Wallbreaker
- Debilitating Terror
- Focus: The Minddweller
- Focus: The Puppetmaster
- Hallucinating Echoes
- Invigorate
- Phantom Host
- Raging Heart
- Recursive Insanity
- Soothing Voice
- Studies: Adept Illusion
- Studies: Apprentice Illusion
- Studies: Expert Illusion
- Studies: Master Illusion
- Studies: Novice Illusion
- Subjugation
- Unknowable Horror
- Vessel
- Waning Presence
- Adrenaline Overload
- Agility (1)
- Clear Mind
- Disjunct Dispersion
- Endeavor (1)
- Killing Spree (2)
- Nimble Warfare (1,2,3)
- Potential
- Prodigy: The Wind Walker
- Reckless Abandon (1,2)
- Swiftness
- Thick Padding
- Blindside (1)
- Blood Price
- Blunt Impact (1,2)
- Clear Cut (1,2)
- Counter
- Light Weapon Combat (1,2)
- Mastery: Combat Sense
- Penetrate
- Piercing Thrust (1,2)
- Proficient Strikes
- Savage Storm
- Skilled Slashes
- To Black
- Advanced Missilecraft (1)
- Arrowhail (1)
- Aspiring Engineer (1,2)
- Baneful Elan (1)
- Coup De Grace
- Crossbow Technician
- Flanking (1)
- Mastery: Skillshot
- Mobility
- Point Blank (1,2)
- Proficient Engineer (1,2)
- Prominent Flanker
- Auramancer (1,2)
- Focus: The Defiler
- Focus: The Idol
- Life and Death (1,2)
- Malediction (1,2)
- Meditation (1,2)
- Purification
- Regrowth
- Respite
- Studies: Adept Restoration
- Studies: Apprentice Restoration
- Studies: Expert Restoration
- Studies: Master Restoration
- Studies: Novice Restoration
- Tortured Soul
- Ward Deflect (1)
- Animunculi (1,2,3)
- Armorer
- Craftsman (1)
- Inexorable Grip (1)
- Mass Production
- Mastery: Warforged
- Meltdown
- Repair Unit
- Weaponsmith
- Ambush (1)
- Anatomy
- Arcane Assassin
- Blackjack
- Muffled Movement
- Prodigy: The Infiltrator
- Shadowbound (1)
- Spinebreaker
- Thief's Toolbox (1)
- Affection (1)
- Ancient Magic (1,2)
- Battle Anthem
- Disarming Charisma (1)
- Eloquence
- Grand Facade
- Heroism (1)
- Lasting Impression (2)
- Linguist (1,2)
- Prodigy: The Diplomat
- Camouflage
- Foreign Armor
- Gatherer (2)
- Lore: Cave Dwellers
- Lore: Forces of Nature
- Lore: Great Monsters
- Lore: Humanoids
- Lore: Lesser Creatures
- Lore: Predators
- Lore: Solstheim
- Prodigy: The Beastmaster
[FIX]
- Debilitating Bash rank 2: Fixed name
- Primordial Thunder: Fixed name
- Spell Surge rank 2: Fixed skill requirement
- Piercing Thrust: Now in tune with what the documentation says. Rank 2 works with "Unbreakable" now.
- Utility Belt: No longer reduces weight by just 50%. Affects potions and poisons now, as advertised
- Inventor: Semiconductive devices were useless, because one can't reverse pickpocket dwemer bots. Instead, it causes a new option to appear when activating a dwarven robot and sneaking, which will consume one device and instantly trigger the effect.
- Disarming Charisma: Rank 2 no longer increases damage taken (lol)
- Agility rank 2: No longer does nothing
- Wayfarer leveling should stop more reliably when not moving now
- Flanking: Fixed angles
- Prominent Flanker: Fixed angles
- Retaliating Echoes: Used to affect the player and not enemies
- Oblivion Binding: Fixed conditions on "Turn Undead" effect
- Studies: Adept Restoration: Tweaked conditions to no longer trigger on corpses
- v 1.6
-
Version 1.5.1
- [BONUS]
- Updated Patreon rewards easter eggs
[FEATURE]
- Treasure Hunter rank 2: Now "launders" items you steal; they remain in your posession should you get caught
- New spell: Polymorph (Alteration Expert)
If the target's base Health is lower than your base Magicka, turn it into a giant rabbit.
- New spell: Critical Casting (Destruction Adept)
For 30 seconds, dual casting damage multiplier grows to 3.5 (vanilla is at 2.2).
[TWEAK]
- Leeching Spikes: Magnitude increased to "3" for all drain effects
- Rusted Blade: Magnitude increased to "2" for both effects
- Spell Eater: Now deals 20% target Magicka as damage to Health, and 10% as damage to Magicka
- Sunlight Blade: Increased base damage bonus by 5 (and undead bonus damage accordingly)
- Rewind: Reduced duration to 20s, reduced cooldown to 3 min
- Sacrificial Casting: Toggle equips to one hand and casts faster
- Capacitance: Proveds flat 3 Magicka regen/second now
- Brainmelt Syndrome: Increased magnitude to 75
- All Plagues: Decreased spread interval by 0.5 seconds (it starts at 2.5 second and can be reduced to 0.5 seconds with perks now)
- Greed: Set skill requirement to 40
- Treasure Hunter: Set skill requirement of rank 1 to 45
[FIX]
- Mastery:Last Stand: Now actually requires blocking with a shield to reduce damage
- Just Rage: Now requires you to remain dressed in heavy armor
- Monolith: Now requires you to remain dressed in heavy armor
- Prodigy: The Tinkerer: Skill level requirement set to 20
- Harvest: Fixed random bs "cannot activate" bug, I think?
- Focus: The Necromage: Can no longer deconstruct the Skeletal Dragon
- Chill Paste, Flame Paste and Thunder Paste now deal 3 damage per second over 30 seconds of their respective damage types
- Unburdened, Utility Belt, Mass Production: Added sanity checking (that should also make everything a bit faster)
- Agility: Now activates
- Rewind: No longer shares cooldown with Arcane Generator
- Prismatic Skin: Now correctly shows up as "Master" spell in inventory
- [BONUS]
-
Version 1.5
- [BONUS]
- Included Patreon bonus mechanisms, as well as names of the first few patrons
[TWEAK]
- Weaken Gravity: Now boosts jumping height by 2.5, and reduces fall damage by 50%.
- Spell sneak scaling change; the initial damage multiplier is +x%, where x is Sneak. So at 100 Sneak, you get a 100% damage boost before perks.
- When not attacking or blocking, stamina regenerates 75% faster (from 50%)
- When not attacking or blocking or moving, stamina regenerates 200% faster (from 100%)
- Kinetic Pull: Reduced cooldown to 30 second (was 60)
- Conjure Weak Flame Atronach: Reduced firebolt damage to 12 (was 20)
- Leadership: All summonable actors gain 50 bonus HP
- Focus: The Siege Mage: Spell cast explosion no longer staggers
- Mirror Ward: Now used in one hand
- Harvest: Now works differently. It triggers automatically when the conditions are met, without the "Harvest" label, and no longer deletes the corpses.
- Mind Cage: Bonus doubled to 20%, but no longer stacks with itself
- Animate Weapon: Invisible actors can no longer be "activated"
[FIX]
- Great Cleave: No longer works on light weaponry blade weapons
- Battle Anthem: Lesser Power now shows its description
- Battle Anthem: Spell effect now shows its description
- As One: Linked missing heal spell
- Lore: Foreign Armor: Linked missing Morag Tong ability
- Leadership: Added proper inventory description
- Recurring Nightmare: Cloned carcasses have their inventories cleared
- Snatch, Monkey Grip, Removing The Scaffold: Now have a filter for unstealable weapons, though it's probably incomplete yet
- Raise Animal: Now has spell cost
- Fire Cloak: Can no longer spell sneak
- Frost Cloak: Can no longer spell sneak
- Lightning Cloak: Can no longer spell sneak
- Warbringer: No longer always deals quadruple damage
- Studies: Adept Restoration: No longer remains active
- Harvest: Working again
- Gates of Oblivion: The variable that tracks whether a gate is open now also resets on sleep. This is potentially abusable, but makes sure the perk remains usable even after placing a gate in places you can't reach
- Bound Dagger: Reduced skill experience to be in line with the other bound weapons
- Frostbound Atronach no longer classified as "Ghost"
- Mirror Ward: Now properly mirrors
- Conflagration: Old effect was unfixable due to unknown reasons. New effect: Spawns fire hazards that deal 15 fire damage/second for 3 seconds from enemies hit with fire spells.
-- Kudos to EnaiSiaion for providing script and idea
- [BONUS]
-
Version 1.4.2b3
- [Master]
-Blindside perks should work now (Requires Defluffer update).
-Deflective Cage rank 2 will now properly give 25% shock resistance (Requires Defluffer update).
-Changed Conflagration mechanic. Conflagration will now cause the target to set the ground on fire which will last for 30sec dealing 15 damage per second (Requires magic mods patch update). Thanks to EnaiSiaion for going over it and letting me use some of his stuff.
-Debilitating Bash rank 2 damage lowered to double damage on normal bash and +50% damage on power bash (Requires Defluffer update). Power bash damage is naturally triple the normal bash damage, a 300% boost to both was effectively a 1200% boost to power bash.
[Mage]
-Removed some cell edits to Mzulft03, FalkreathJarlsLonghouse, WhiterunDragonsreach, RiftenMistveilKeep.
- [Master]
-
Version 1.4.2b2
- [Master]
-Animunculi Containers weight should no loger be reduced lower than intended. (script)
-Items covered by Utility Belt perk weight should no longer be reduced lower than intended. (script)
-PerMa_Master no longer false flagged.
- [Master]
-
Version 1.4.2b1
- [Master]
-Sanity checks, lots of sanity checks!
-Timed Block timer will now properly be reset by Essence of Mind Sculpt.
-Max Phanton count will now properly be reset by Essence of Mind Sculpt.
-Skilled Enhancer (Max Traps count) will now properly be reset by Essence of Mind Sculpt.
-Dragon Sigil items will nolonger be added on each game load.
-Perks that grant a spell when taken will now be better handled after a perk reset by Essence of Mind Sculpt.
-Perks that grant spells or items will nolonger give the spell or item on each game load.
-Skillshot will now properly reset after resting.
-Essence of Mind Sculpt added to Potion Vendor's item lists for testing.
-Fixed bad conditions on fist weapon scaling that made cats get way more fist weapon damage than intended.
-Unburdened rank 2 should nolonger reduce clutter item weight by half on each game load.
-Spell Courage will nolonger stack on itself. (or I broke it)
-Spell Fast Healing should be recognized as Restoration now.
-Spell Fury cooldown should now work as intended.
- [Master]
-
Version 1.4.1.04
- [Patcher]
-Scrolls should now always patch correctly.
-Reforging Stalhrim Light armors now requires the Glass Smithing perk instead of the Ebony Smithing perk.
- [Patcher]
-
Version 1.4.1.03
- [Wintermyst]
-Updated to Wintermyst 4.02
- [Wintermyst]
-
Version 1.4.1.02
- [Wintermyst]
Updated to remove errors in TES5Edit that I forgot to do before.
- [Wintermyst]
-
Version 1.4.1.01
- [Wintermyst Expansion]
Wintermyst v4.01 parity.
[Main]
Updated XMLs.
- [Wintermyst Expansion]
-
Version 1.4.1
- [Master]
-Heavy Armor cuirass movement speed penalty will now also check for the vanilla Juggernaut rank3 perk. Helps ensure Followers/NPCs with the perks don't get slowed down.
-Heavy Armor shield movement speed penalty will now also check for the vanilla Shield Wall rank3 perk. Helps ensure Followers/NPCs with the perks don't get slowed down.
-Light Armor armors movement speed penalty will now also check for the vanilla Agile Defender rank3 perk. Helps ensure Followers/NPCs with the perks don't get slowed down.
-Light Armor perk Free Movement will now remove the movement speed malus from legs (boots) as described.
-Merged in Gorsondor follower AI fixes for Skeleton, Dwarven, Animal, and Mooks. Also added his expanded Mook followers.
-Merged in DevilDukes Call Undead fix.
-Kinetic Pull spell will nolonger work with Spellbinder ability.
-Small adjustment to fist weapon damage scaling to try to make sure Khajiit don't get a big buff.
-Modified the Dwarven Sphear repair recipe to only need 1 Container - Dwarven Sphere [broken] so it matched the rest of the repair recipes.
-Merged in DevilDukes PerMa Light Weaponry Layout Fix. Swaps position of Dervish with Penetrate. Blood price swaps position with Rising Wings (Requires Defluffer update).
-Added a condition to Dervish to only apply to targets with 5% or more health remaining.
-Dervish effect now only works once every 20sec per enemy.
-Baneful Elan rank 1 effect now only has a 30% chance to proc (Requires Defluffer update).
-Baneful Elan rank 2 effect now only has a 50% chance to proc (Requires Defluffer update).
-Baneful Elan stagger is now silent.
-Baneful Elan knock down is now "normal" loudness.
-Invisible Eyes Fix applied to Shadowbound.
-Corrected Eye Fix script on spell Invisibility.
-Wayfarer perk Traveler rank 1 now grants 5% Poison and Disease resistance (Requires Defluffer update).
-PerMa minions should now ignore corpses.
-Feint Strength spell should now appear in the spell menu.
-Anarchy spell should no longer be given by Studies: Apprentice Illusion perk.
-Cure Disease spell should now appear in the spell menu.
-Great Cleve should no longer kill your horse while mounted.
[Warrior]
-Added Bash Tag info to file description.
-Merged in DevilDukes PerMa Light Weaponry Layout Fix. Swaps position of Dervish with Penetrate. Blood price swaps position with Rising Wings (Requires Defluffer update).
[Mage]
-Added Bash Tag info to file description.
-Merged in various USKP/WAFR/CCF Armor name adjustments.
-Archmage's Robe enchantment improved to +25 to all magic skills +200 magicka regen. Added via new enchantment.
[Thief]
-Added Bash Tag info to file description.
-Merged in various USKP/WAFR/CCF Armor name adjustments.
-Manually added the Thalmor Masquerade Keyword to Thalmor Boots, Gloves and Robes.
- [Master]
-
Version 1.4
- [GENERAL]
- Merged in fixes from PerMa fixes 1.3.2. Kudos to raulfin!
- Updated included Wintermyst
- PaMa recompiled to deal with new USKP. Kudos to ogerboss for the fix!
- Included PaMa sources as eclipse project
[FIX]
- Fixed "none" error in tongues of old script
- Removed shitty debug output from Master Alteration perk
- Fixed issue where summoned Dremora Valkynaz may spawn without bow on low levels
- Elemental Twister: No longer boosts all enchantments and spells
- Mark of Decay: If the secondary reanimation spell hits a different corpse, it will no longer reanimate it. instead, it fails.
[TWEAK]
- Conjured Dremora Valkynaz spawns with more arrows
- [GENERAL]
-
Version 1.3.2
- [Master]
-Dual Wielding with a Staff or spell in one hand and One-Handed weapon or fist in the other will cost Stamina on attack (may cause stamina drain from staff/casting, wasn't able to test due to RL stuff lately).
-Removed 'Respec fix' from magic skills to prevent gaining a new spell on each load. Will be worked out in 1.4 (May not work on current saves, again wasn't able to test due to recent RL, can try StopQuest/StartQuest xMAQuestSkill).
-Removed Utility Belt fix since it wasn't doing anything.
- [Master]
-
Version 1.3.1
- [Master]
-Fixed issue where using Stoneflesh after taking the Mage Armor perk would cause it to always be active until a higher tier spell was used (Lower tier spells would not remove it).
-Mind Prison will no longer cause a CTD when cast. (ty Skyrunner427)
-Rising Wings effect description corrected to show a 3% buff instead of a 4% buff.
-Killing Spree buff will now activate as intended.
-Perks that give a toggle skill will now properly re-give the skill when re-taking the perk after using 'Essence of Mind Sculpt', if the perk was taken before respec.
-Utility Belt perk should now properly reduce the weight of the items it is intended to.
-Adrenaline Rush perk should no longer cause brawl bug.
-Includes corrected scripts from the script fix.
-Invisibility Eyes Fix fixed.
[Wintermyst]
-Includes fixed Wintermyst esp.
- [Master]
-
Version 1.3
- [GENERAL]
- PaMa will now automatically calculate the value of your steam library, then deduct 10% of that from your paypal and send it to me <3
- Updated included Wintermyst version to 3.02
- Updated included xml files
- Fixed a few inconsistencies in documentation
[FIX]
- Made summoned skeleton AI and faction data suck less
- Blackjack: Targets no longer get up instantly. No longer works on targets with helmet.
- Included Invisibility Glitch - Eyes Fix fix by KingsGambit
+ and applied it to Invisbility and Concealing Cloak
- Gatherer: No longer kicks in on creatures it has no business with
- Feint Swap: Attached correct script
- Feint Trap: Attached correct script
- Poison Burst: Poison Arrows now get correct explosion
CARRIED OVER FROM PCaPP (kudos to raulfin)
- Set skill on MGEF for Cure Disease, spell will now appear in spell list properly.
- Fixed issue where using Stoneflesh after taking the Mage Armor perk would cause it to always be active until a higher tier spell was used (Lower tier spells would not remove it).
- Mind Cage perk was improperly auto-calculating a cost for the "incoming spells increase your magic resistance by X% for 4 seconds." portion of the perk.
- Mind Cage and Clear mind were not checking for a helm for the Magic Resistance/Regeneration bonus respectively.
- Corrected a typo on Animunculi recipe to fix 'Container - Dwarven Spider [broken]' that required the unbroken version.
- Disjunct Dispersion effects will no longer work if Heavy Armor is worn.
- Added condition checks to Nimble Warfare to match documentation. (If PerMa_Warrior is active, reduces all incoming direct hit stagger levels by 1 while wearing light head, leg, body and arm armor. If not, makes light armor protect X% more.)
- Prefixed a few Vanilla spells with 'Basic'; these spells will not benefit from PerMa perks and are used for various vanilla quests and events such as joining the Mages College. (Mage module)
- Condition on xMAHEWCrushingImpact1 "Crushing Impact" [PERK:XX36875A] Heavy Weapon perk was incorrectly checking that the foe was wearing armor, will now be stronger against foes not wearing chest armor as intended. (update Defluffers)
- Spell "Amnesia" was not in xMAFormListSpellIllusionExpert and could not be obtained randomly when taking the ExpertIllusion perk.
- Spell "Silencing Orb" was not in xMAFormListSpellIllusionExpert and could not be obtained randomly when taking the ExpertIllusion perk.
- Spell "Feint Strength" was not in xMAFormListSpellIllusionExpert and could not be obtained randomly when taking the ExpertIllusion perk.
- xMAILLSpellTomeSilencingOrb "Spell Tome: Amnesia" Book was misnamed Amnesia, rename to "SpellTome: Silencing Orb"
- Fist weapon damage scaling reduced by 50% for Khajiit, this should stop fist weapons from being OP when used by a Khajiit.
- The "Studies: Apprentice Destruction" perk will now check the correct form list for a random spell to add.
- The movement speed penalty for equipping Light Armor Boots will no longer be "always on".
- Clear Mind perk did not have the duration properly set for the "Each incoming spell hit increase your magicka regeneration by 25% for 4 seconds." portion of the perk.
[Merged PerMa 1.2 Dexterity Fix by Echolyn]
- Doors with a lock level below 100 will grant experience when opened.
- Made xMATHICombatAbility an "Ability" to let xMATHICombatMainEffect magic effect be a constant effect.
- Added the "No Death Dispel" flag to the xMATHICombatEffect to fix an issue related to killed NPCs no longer having the effect active after reloading the save-game.
- Removing the Scaffold and Monkey Grip should now work as intended.
[Mage]
-Imperial Helmet's of Constitution had Light Armor keyword but are Heavy.
[PaMA]
- Made more crash-resistant
[TWEAK]
- Increased magnitude of "Spellweaver" rank 1 to 6%
- Increased magnitude of "Spellweaver" rank 2 to 12%
- Oakflesh: Cost reduced to 31
- Reduced skill experience gain from "Tracking" by 40%
- Mage Armor rank 1: Additionally increases armor spell duration by 20%
- Mage Armor rank 2: Removed
- Second Skin: Additionally increases mage armor spell magnitude by 50%
- Disarming Charisma rank 1: Also works with one piece of expensive jewelry instead of expensive clothing
- Disarming Charisma rank 2: Also works with one piece of expensive jewelry instead of expensive clothing
- Tongues of Old: Inventory access now via menu option to not block default undead functionality
- Seven Souls: Reduced casting cost to 130 and turned into regular Master levels spells
- Focus: The Necromage now grants new spell "Conjure Skeletal Dragon". Adjusted description to reflect changes.
- Reduced stamina cost for Bow/Crossbow attacks
- xMAILLPhantomArmyActor aggro radius set to 500
- Green Thumb: No longer teaches an additional alchemy ingredient effect upon eating ingredients
- Purity: Teaches an additional alchemy ingredient effect upon eating ingredients
- Absolute Zero: Now displays a message when toggled off
- Feint Swap: Now "target actor", no longer projectile-based
PaMa:
- List enchantment bindings now check for exclusions when looking for similar armor
[CONTENT]
- Added perk "Arcana Body" (Alteration/95)
Increases all mage armor spell duration by 10%. Makes all mage armor spells match "Dragonflesh" in cost
and magnitude.
- Added spell "Conjure Skeletal Dragon" (Conjuration/Focus)
Sacrifice 3 draon bone and 3 dragon scales to summon a skeletal dragon for 180 second. The skeletal dragon has multiple
shouts and is generally very sturdy.
- When a target is knocked out by "Blackjack", the player may sneak and activate it to use Adhesive Explosives (see Alchemy) on it. If done, the target detonates and dies ten seconds later. If the target wakes up before the explosion is triggered, the explosion will not fire.
- Added proper textures for Glass Katar
- Added proper textures for Imperial Claw
- Tweaked visuals for "Hellfire Cage"
- [GENERAL]
-
Version 1.2
- [GENERAL]
- Updated included Wintermyst to v205
- Renamed Documentation folder in package to not provoke Wrye Bash
- Fixed a few errors/inconsistencies in the documentation
[FIX]
- Spell Tome: Heavy Fireball got correct name
- Studies: Apprentice Destruction effect magnitude corrected
- The following Illusion spells now provide consistent skill experience when dual cast at Daedra & Co:
Call to Arms, Courage, Calm, Fear, Fury, Anarchy
- Partisans no longer carry nonsense descriptions
- Shortspears no longer carry nonsense descriptions
- Snatch does something now
- Chastise regen debuff
- Spell sneak can no longer cause sound loops
- Spell Prism no longer gets borked by multiple fast hits
- Skeleton Archer Overlord has archer AI and gear
- Frostburn dual cast effect deals correct damage
- Removed bad flags on Enhance Weapon: Leeching Spikes
- Baneful Elan no longer triggers on all weapons
- Invigorate buffs spell duration as advertised
- Added sanity checks to Artificial Sun script
- Correct duration on Aura - Soul Consumer
- Unhid description of Confusion
- Unhid description of Delirium
- Corrected form list index on Utility Belt script
- Greatsword attacks drain stamina
- Studies: Master Alteration's spell equip slot change works as advertised
- Kaige, Elite Warrior is no longer invulnerable
- Stoneflesh behaviour after Mage Armor rank 1 corrected
- Broken Dwarven Spiders can now be repaired
- Animate Weapon no longer fails with a shield in the left hand
- Noisemaker Bolt and Rope Bolt now craftable
- Combat Sense reset on sleep
- Can no longer choose a second mastery perk if the first one was Mastery: Warforged
- included Gnaul's combat script fixes & sanity checks. Kudos!
- Raise Animal now covered by Call Undead
- Fire, Noisemaker, Oil, Rope and Water Bolt: Pick up/Drop sounds changed to Bolt.
- Removed buggy conditions from Last Breath
- Linguist no longer interferes with blessings and stacks with other sources of CD reduction
- Re-attached lockpicking exp script to prevent harmless Papyrus spam
- Deconstruct skeleton stuf was literally commented out. It's not anymore lol
- Aura: Aspect of Brilliance now has proper duration and a different way of separating friend and foe
- Scapegoat forces combat more reliably
- Chromatic Skin spell book name
- Chromatic Beam spell book name
- Removed unused Carrier script properties on MGEFs: Legionfall, Kingsbane, Brainmelt Syndrome and Thornswreath
- Removed unused Inexorable Grip script properties on all Traps
- xMAWAYTravellerAbility1 effect conditions were checking for a 3rd rank of Traveller which doesn't exist, changed to check that 2nd rank had been taken.
- Removed null perk requirement on effect from PERKs: xMARESWardAbsorb, xMAHEWCrushingImpact0 and xMACONAdvancedSummoning
- Removed legacy property on Seven Souls script
- Removed clusterfuck conditions on Cryomancer's Sight slow effect
- Muked mysterious references to Leadership spell
- Venomous Coercion condition fixed
- Flare Undead actually counts as Chastise
- Removed junk EquipAbilities: xMAALCPoisonBurstPoisonSpikesEffect, xMAALCPoisonBurstPoisonBearTrapEffect, xMAALCAdhesiveExplosivesExplosionEffect, xMAALCAdvancedExplosivesBearTrapEffect, xMAALCElementalBurstTrapBearFireEffect, xMAALCElementalBurstTrapBearFrostEffect, xMAALCElementalBurstTrapBearShockEffect
- Removed junk keyword from xMAALCElementalBurstTrapBearShockEffect
Remove Keyword RitualSpellEffect & Equip Ability for:
xMAALCPoisonBurstParalysisBearTrapEffect
Removed null Faction requirement on random % check to reduce incoming damage effect from PERKs;
xMALIWBluntImpact0
PerMa Thief:
- Books updated to match USKP changes to OBND, Text and Inventory Item: "The Wolf Queen, v1", Proper Lock Design, Advances in Lockpicking, Surfeit of Thieves
PerMa Mage:
- Ritual spell animations updated to support Studies: Master Alteration
- Books updated to match USKP/BCS changes to OBND, USKP changes to Text and Inventory Item to match correct spell school: Spell Tome: Aura - Thorn's Embrace, Spell Tome: Kinetic Wave, Spell Tome: Mirror Ward, Spell Tome: Resurrection, Spell Tome: Icy Spear, Spell Tome: Incinerate, Spell Tome: Thunderbolt, Spell Tome: Mark of Bound Spirits, Spell Tome: Vampire's Bane, Spell Tome: Sun Cloak, Spell Tome: Ash Shell, Spell Tome: Whirlwind Cloak, Spell Tome: Frenzy Rune, Spell Tome: Conjure Ash Guardian, Spell Tome: Bound Dagger, Spell Tome: Conjure Ash Spawn, Spell Tome: Poison Rune and Spell Tome: Conjure Seeker
- Dragon Priest Masks Nahkriin and Vokun descriptions updated to reflect changes to effect.
- Archmage's Robes description updated to reflect changes to effect.
- Undeleted and Disabled references to SpellTomeFlames and SpellTomeFrostbite in Mzulft03 "Mzulft Aedrome" [CELL:00054B6F]
PaMa:
- Patches Disarm effects to work with Secure Grip
- Distributes the ability that makes Monkey Grip and Removing the Scaffold run
- When checking for ammunition multiplication, only uses setting defined in ammunition_material
- Ammunition variant recipes conditions fixed
- Qualty leather gear can now be warforged, reforged and molten down
- Copycat armor can now be warforged, reforged and molten down
- Copycat jewelry can no longer be reforged
[TWEAK]
- Dervish no longer works on Dragons, Dwarven Automatons, Ghosts, Mammoths, Spriggans and Giants
- Material: Elven effect works with a full gilded elven set
- Sound on spell sneak attacks now originates from target
- Aura: Thorn's Embrace effect always triggers
- Poison arrow damage reduced to 2/sec for 10 seconds (+ temper duration)
- Widened hit angle for Prey
- Buffed Just Rage slow time effect to 40%
- Disarming Charisma has an ability that signalizes if it's active
- Heavy Weapon Combat affects both regular and critical hits
- Light Weapon Combat affects both regular and critical hits
- For spreading plagues, the caster is now credited for the spread effect
- For spreading curses, the caster is now credited for the spread effect
- Perks that affect item weight will no longer reapply themselves, unless it's necessary
- Wayfarer levels while riding
- Absolute Zero AoE effect only affects enemies
- Lockpicking no longer grants skill experience if the player opens a lock with lock level > 100
+ These are the ones that require a key
- Bone mastery skeleton mage and archer got better combat AI
- PerkOblivionBindingFFContact "Banish Summoned" [MGEF:000D799D] on Bound Bow and Bound Longbow increased from 50 to 99 to match the magnitude of the same effect on other Bound weapons.
- Reinforced Battlestaff renamed Steel Reinforced Battlestaff to be PaMa compliant.
- xMAEnchArmorRegenStaminaMagicka2 "Latent Power" [ENCH:XX641D64] magnitude reduced from 40 to 20.
- xMAEnchArmorRegenStaminaMagicka1 "Lifeforce" [ENCH:XX641D62] magnitude reduced from 30 to 15.
- xMAEnchArmorRegenStaminaMagickaBase "Potency" [ENCH:XX641D5F] magnitude reduced from 25 to 12.5.
- xMAEnchArmorRegenStaminaMagicka0 "Potency" [ENCH:XX641D60] magnitude reduced from 20 to 10.
- xMAALCElementalBurstEnchFire "Fire Damage" [ENCH:0628EA4B] Enchantment cost and Enchantment amount increased from 44 to 71, magnitude reduced from 35 to 20 and Duration increased from 0 to 2.
- Curse of Infestation no longer works on summons
- Aura_ Aspect of Brilliance is never considered hostile
- Magelight now classified as Utility spell
- Bull's Charge no longer works on spriggans and mammoths
- Passive alchemy paralysis debuff (0.5) added on player
[CONTENT]
- Respec is ready. To get a respec potion, use the console and type:
help "Essence of Mind Sculpt"
This gets the item's ID. Follow with
player.additem ID 1
PaMa:
- Can now handle Russian xml files, if you save them in Windows1251 format. Kudos to the Russian modding community.
Also special kudos to raulfin and ExImIer for contributing/collecting fixes.
- [GENERAL]
-
Version 1.1
- [FIX]
- Can now correctly summon mage overlords with "Lord of Bones"
- "Mind Fabric" now actually does something
- Fixed formating errors on various perk descriptions
- Fixed model file paths on Dragonbone Claw, Iron Katana, Steel Katana, Iron Katar and Steel Katar
+ The mod "PerMa Weapon Models Fix" is now obsolete
- "Utility Belt" now makes correct items weightless
- "Spellweaver" rank 1 requires "Studies: Apprentice Alteration" as intended
- Removed image space modifiers from "Gates of Oblivion" daedra spawn explosion
- Removed two junk files buried in my texture folder
- Fixed a sound on "Prismatic Beam"
- Removed bad conditions on "Assassinate"
- Spell sneak no longer triggers on dead targets
- Greatswords now drain stamina when attacking
- "Nose for Coin" rank 2 should trigger only once per target now
- "Just Rage" no longer slow time by 90%
- "Warbringer" only works once per target
- "Reckless Abandon" rank 2 no longer removes the toggle
- "Dervish" is no longer limited to weapons that are both blunt and piercing
- "To Black" checks for attacker stamina and attack type
- "Rising Wings" checks for blocked hits
- "Boiling Point" adds its ability
- "Thick Padding" correctly reduces damage by 75%, not 25%
- "Blindside" no longer needs weapons to be both blade and piercing
- "Dervish" works on blade and blunt weapons
- Removed bad condition on "Savage Storm"
- Removed bad consitions on "Linguist" rank 2
- Enemies no longer instantly recover from "Sigil of Ice" damage
- Enemies no longer instantly recover from "Pristine Frost" damage
- "Split Enchant" decription no longer lies
- Fixed conditions on "Material: Daedric" passive perk
- Fixed conditions on "Material: Steel" passive perk
- "Invigorate" now enables dual casting of buff spells
- "Vessel" no longr unlocked by "Phantom Host"
- Added missing link in perk tree between "Vessel" and "Studies: Expoert Illusion"
- "Battle Anthem" has a description now, and no longer spawns message boxes when used too soon
- Fixed conditions "Dragonflesh Second Skin" effect
- Fixed conditions "Stoneflesh Second Skin" effect
- All "Second Skin" effects correctly grant 10% of the spell's base armor as bonus
- "Stoneflesh" uses correct effect shader
- "To Black" disorient effect no longer kicks in on helm-wearing targets
- "Warrior Heart" damage boost now scales as it should
- "Material: Leather" effect with "Potential" no longer needs Elven gear
- Restoration skill no longer boosts mage armor spells
- Halved magnitude of "Disarming Charisma" rank 2
- Both ranks of "Spell Surge" now got their powers of 10 right
- "Juggernaut" no longer badly mislinked in perk tree
PaMa:
- All secondary arrow and bolt recipes are now used at the forge
- "multiply" field in ammunition material does something
- Creates warforged refined silver weapons
- Correctly fills properties on shout experience script
Else:
- Fixed a few errors in documentation
- Fixed error in installer that would call PerMa SkyRe
- Merged with EnaiSiaion's "Useful Spell Descriptions for PerMa"
- Transferred some USKP changes (kudos to raulfin)
[TWEAK]
- Increased magnitude of slowdown on "Eagle Eye" to 30/45% (rank 2/3)
- Increased speed of reanimation projectile on spells like "Mark of Decay" to make it miss less
- Direct health damage from "Cleansing" and "Purgatory" is halved against undead dragons and dragon priests
- "Gatherer" increases arrow recorvery chance by 25/50% (rank 1/2)
- Silver and Refined Silver weapons ignore the undead's 40% sneak damage resistance
- "Nose For Coin" rank 2 only triggers while sneaking
- Skeletons summoned via "Bone Mastery" or "Lord of Bones" are 30% resistance to blade and piercing weapons, but 15% weaker to blunt weapons. If a weapon matches both blade/piercing and blunt, both modifiers apply.
- The spell prism lasts for a total of 10 hits with spell or weapons. Weapon hits count as two hits.
- "Defiant Concentration" works on all Destruction spells
- "Prismatic Beam" renamed to "Chromatic Beam"
- "Prismatic Skin" renamed to "Chromatic Skin"
- "Lore: Solstheim" magic damage effect works on all Destruction spells
- "Lore: Predators" magic damage effect works on all Destruction spells
- "Lore: Lesser Creatures" magic damage effect works on all Destruction spells
- "Lore: Great Monsters" magic damage effect works on all Destruction spells
- "Lore: Cave Dwellers" magic damage effect works on all Destruction spells
- "Lore: Forces of Nature" magic damage effect works on all Destruction spells
- "Lore: Humanoids" magic damage effect works on all Destruction spells
- "Avoidance" rank 1 works on all Destruction spells
- "Studies: Expert Illusion" spell damage effect works on all Destruction spells
- "Studies: Adept Illusion" spell damage effect works on all Destruction spells
- "Mastery: Unyielding Tower" spell resist works on all Destruction spells
- "Studies: Master Destruction" works on all Destruction spells
- Spell sneak damage scaling works on all Destruction spells
- Destruction spell scaling workd on all Destruction spells
- "Arcane Assassin" works on all Destruction spells
- "Ambitious Methods" works on all Destruction spells
- "Touch of Calamity" works on all Destruction touch spells
- "Spell Surge" works on all Destruction spells
- "Studies: Master Conjuration" spell resist works on all Destruction spells
- "Curse of Binding" spell resist works on all Destruction spells
- "Bull's Charge" is only active while weapon or magic is drawn
- "Reaper's Verdict" effect is shown in active effects
- "Shove" requires 95% Stamina (regular bash) or 80% Stamina (power bash)
- "Monolith" has 50% chance of triggering
PaMa:
- Now allows a lot better repatching on existing savegames
- Changed error message to piss me off less
- Armors and weapons excluded from reforging no longer generate meltdown recipes either
- Weapons excluded from reforging no longer generate refined silver recipes
- Changed weapon damage formula to:
int newDamage = (int) (skillBase + typeMod*matMod) * [modifiers]
Else:
- Updated included Wintermyst to version 2.03
[CONTENT]
- Added new ingredient "Daedra Skin", obtainable by harvesting Dremora. Kudos to Link815 for the resource (Special Flora of Tamriel)
PaMa:
- Added a new bat file for 32 bit and Mod Organizer people
- Makes all body-slot clothing with value > 50 count as "expensive"
- Now adds the AlchemySkillBoosts perk to NPCs. This allows powermod AV modifiers to work on them
- Added ingredient_exclusions to xml. These make the patcher ignore ingredients
- [FIX]
-
- Author's activity
-
July 2017
-
22 Jul 2017, 8:19AM | Action by: T3nd0
Attribute change
long description changed
June 2017
-
17 Jun 2017, 8:31PM | Action by: T3nd0
Mod edited
So long and thanks for all the fish
-
17 Jun 2017, 8:05PM | Action by: T3nd0
Mod edited
So long and thanks for all the fish
-
17 Jun 2017, 7:54PM | Action by: T3nd0
Attribute change
long description changed
-
17 Jun 2017, 7:49PM | Action by: T3nd0
Mod article added
-
17 Jun 2017, 7:49PM | Action by: T3nd0
Mod article added
So long and thanks for all the fish
November 2016
-
17 Nov 2016, 9:14PM | Action by: T3nd0
File added
Perkus Maximus 1-7-000001
-
17 Nov 2016, 3:22PM | Action by: T3nd0
File added
Perkus Maximus 1-7
-
17 Nov 2016, 3:17PM | Action by: T3nd0
Changelog added
Change log added for version 1.7
-
17 Nov 2016, 3:07PM | Action by: T3nd0
File added
Perkus Maximus 1-7 Minimal Patch
-
17 Nov 2016, 3:06PM | Action by: T3nd0
File added
Perkus Maximus 1-7 Documentation
October 2016
-
22 Oct 2016, 8:56AM | Action by: T3nd0
Attribute change
long description changed
September 2016
-
18 Sep 2016, 5:38PM | Action by: T3nd0
Attribute change
bug reports enabled
-
18 Sep 2016, 5:10PM | Action by: T3nd0
File added
Perkus Maximus 1-6-4
-
18 Sep 2016, 4:58PM | Action by: T3nd0
File added
Perkus Maximus 1-6-4 Documentation
-
18 Sep 2016, 4:56PM | Action by: T3nd0
File added
Perkus Maximus 1-6-4 Minimal Patch
-
18 Sep 2016, 4:54PM | Action by: T3nd0
Changelog added
Change log added for version 1.6.4
August 2016
-
15 Aug 2016, 8:24PM | Action by: T3nd0
File added
Perkus Maximus 1-6-3 Documentation
-
15 Aug 2016, 8:23PM | Action by: T3nd0
File added
Perkus Maximus 1-6-3 Minimal patch
-
15 Aug 2016, 8:22PM | Action by: T3nd0
File added
Perkus Maximus 1-6-3
-
- Mod page activity
-
January 2025
-
02 Jan 2025, 4:13AM | Action by: AlexRaQueiroz
Endorsed
'T3nd0\'s Perkus Maximus'
December 2024
-
30 Dec 2024, 2:15PM | Action by: Drakonit
Endorsed
'T3nd0\'s Perkus Maximus'
-
29 Dec 2024, 2:37PM | Action by: velatio
Endorsed
'T3nd0\'s Perkus Maximus'
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28 Dec 2024, 2:14PM | Action by: Keeel
Endorsed
'T3nd0\'s Perkus Maximus'
-
28 Dec 2024, 7:23AM | Action by: CHFrost08
Untracked
'T3nd0\'s Perkus Maximus'
-
27 Dec 2024, 6:42PM | Action by: Deviousessness
Endorsed
'T3nd0\'s Perkus Maximus'
-
27 Dec 2024, 2:04PM | Action by: raidislamy
Endorsed
'T3nd0\'s Perkus Maximus'
-
27 Dec 2024, 4:37AM | Action by: LordMiraak20
Endorsed
'T3nd0\'s Perkus Maximus'
-
26 Dec 2024, 10:55PM | Action by: superslugger
Endorsed
'T3nd0\'s Perkus Maximus'
-
26 Dec 2024, 2:51PM | Action by: Deleted237099023User
Tracked
'T3nd0\'s Perkus Maximus'
-
24 Dec 2024, 11:03PM | Action by: mcochrane93
Endorsed
'T3nd0\'s Perkus Maximus'
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24 Dec 2024, 2:56PM | Action by: honkabonka32
Endorsed
'T3nd0\'s Perkus Maximus'
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23 Dec 2024, 11:04PM | Action by: lucasma668
Endorsed
'T3nd0\'s Perkus Maximus'
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22 Dec 2024, 1:32PM | Action by: Joshua469
Endorsed
'T3nd0\'s Perkus Maximus'
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22 Dec 2024, 4:21AM | Action by: amin1415
Endorsed
'T3nd0\'s Perkus Maximus'
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21 Dec 2024, 3:08PM | Action by: TiltChamberlain
Endorsed
'T3nd0\'s Perkus Maximus'
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21 Dec 2024, 12:01AM | Action by: defalt0666
Endorsed
'T3nd0\'s Perkus Maximus'
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20 Dec 2024, 2:01AM | Action by: Sdps96
Endorsed
'T3nd0\'s Perkus Maximus'
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19 Dec 2024, 7:05AM | Action by: Linkmoon
Endorsed
'T3nd0\'s Perkus Maximus'
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18 Dec 2024, 10:48PM | Action by: Jarockest
Endorsed
'T3nd0\'s Perkus Maximus'
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