A fix for the Dragonborn Flame fire wyrms, makes them behave as expected... and ACTUALLY USEFUL.
Requirements
DLC requirements
DLC name
Dragonborn
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Bethesda, duh.
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If you've ever used the Dragonborn Flame power (DB), then you'll know that fire wyrms are... well, pretty awful. Most of the time they do nothing and you can't use them in public because they attack neutral NPCs... something which guards aren't all that crazy about and which may result in your followers protecting the wyrms from the guards (IF the wyrms aren't already attacking your followers... *sigh*).
Thanks uncle Hermaeus, they're just what I've always wanted...!
Anyway, this mod fixes their behaviour. It's nothing much, just a few tweaks I made when I couldn't find an existing mod, but they make a huge difference: Fire Wyrms will only attack hostiles and will actively seek them out instead of... not. If there's nothing to attack, they'll wander a short distance rather staying in one place (which I thought made them look bugged). There will still be pathing issues on stepped or steep terrain, but this is something inherent to the creature type (they're essentially retextured Ice Wraiths).
Short version: Fire Wyrms will be useful and actually attack enemies... only enemies.
xone x
Requirements:
Dragonborn DLC
Compatibility:
Compatible with anything that doesn't edit the following Dragonborn DLC base NPC record: xx01F990 dlc2FireWyrmCreated "Fire Wyrm"
To install, place the .esp file in <skyrim>\data and enable it in the launcher. Remove the file to uninstall the mod... or use a mod manager for everything instead. Installation or removal can be performed at any time.