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This page was last updated on 17 September 2021, 11:24AM
- Changelogs
-
-
Version 7.28.0
- Nord: Rename The Purge -> History of War. (Getting rid of casual racism.)
-
Version 7.27.0
- Bosmer - Beast Tongue: Add exclusion keywords for Vokrii integration. (And Ordinator, once I remember to add the bloody keywords.)
- Bosmer - Harrier: Birb no longer marks animals that are reanimated, allied or charmed.
- Breton - Stones of Galen: Effects are now more balanced.
- Orc - Shockwave: Now only triggers if you are not moving on impact. (Except straight down, smartass.)
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Version 7.24
- Bosmer
- Harrier: Reduced armor penalty from 400 -> 200 and magic resistance penalty from 50% -> 25%.
Dunmer
- Ancestral Guardian: Reduced armor bonus from 150 -> 75.
Orc
- Shockwave: Now only hits hostile targets.
Redguard
- Dust Storm: Reduced damage/spell cost bonus from 40% -> 30%.
- Bosmer
-
Version 7.21
- Altmer
- Shimmering Threads: no longer erroneously reduces unarmed damage.
Bosmer
- Harrier: replaced visual effect due to some kind of graphical glitch with SSE.
Khajiit
- Replaced Eyes Everywhere -> Perception (by popular request).
- Altmer
-
Version 7.20
- Minor bugfix patch.
Bosmer
- Green Pact: When attribute bonuses would be negative (for whatever reason), they are 0 instead.
Imperial
- The Human Spirit: Disease resistance can no longer be lowered (to prevent vampires from becoming susceptible to Sanguinare Vampiris).
- Minor bugfix patch.
-
Version 7.18
- Misc
- Carried over the latest USLEEP changes.
- Misc
-
Version 7.16
- As a Breton or Khajiit: use player.setrace to temporarily change to something else (preferably OrcRace so you don't trigger someone else's racial quest), then save, upgrade, reload, and change back to BretonRace or KhajiitRace. This is because this game can't handle updating active abilities.
Altmer
Gold and Glass is a hated ability, even if its actual impact on gameplay is minor. The loss of up to 100 armor equals up to 12% more damage taken (or less), but some people seem to think it makes the race completely useless. I tried it without the drawback and it just made the race utterly uninteresting to play against 90% of enemies, because even 12% more damage taken affects your gameplay in a way "no difference" does not.
- Flawless Perfection -> Elven Supremacy: improved readability of description.
Argonian
- Histborn: improved description.
- Marsh Dweller: reduced bonus movement speed while swimming from 150% (even though the description said 250%) -> 100%.
Breton
- Grail of Betony: reduced regeneration bonus from 75% -> 50% but no longer requires standing still.
- Spell Mantle: improved description.
- Stones of Galen: Apprentice Stone no longer erroneously responds to incoming spells, enchantments or explosions.
Imperial
I suspect that Imperials may be OP now that Colovian Star is useful, but it is hard to judge how effective Imperial Virtues actually is, so I'm not willing to pull the nerf trigger just yet.
- Updated Colovian Star: now fully restores Magicka/Stamina and fortifies them by the amount restored for 30 seconds.
- Discipline: increased armor bonus to allies from 125 -> 150; reduced attack damage bonus to allies from 20% -> 15%.
Khajiit
- Prowl: now disabled with weapons drawn to prevent unwanted power leaps.
- Reduced gold acquired target for racial quest from 75000 -> 50000. (Not retroactive.)
Orc
- Berserk: now also doubles critical strike damage. (Face never trade.)
Redguard
- Dust Storm: now also increases critical strike damage; fixed error in description.
Misc
- Updated the "quest trigger" ability script, which is used to advance the racial quest of some races.
- All "quest trigger" abilities now only trigger when moving. (Abilities that advance a quest based on conditions inherently come with an undesirable failure state: they wake up when their corresponding game stat exceeds the tracker value in the quest (indicating that the game stat just increased), then run a script to actually increment the tracker value in the quest to match the game stat. If the script fails due to heavy script load or a stack dump, the condition will remain met and the script will never run again. Adding a movement condition that fails when you are standing still provides a way to restart the script. This is an ugly hack, but has no bearing on performance or script load.)
NPC
- NPC power use logic is now shut off when chance is set to 0% in the MCM, slightly reducing script load.
- Adapted Colovian Star logic to new mechanics.
- Reduced likelihood that NPCs use Avatar by 20%.
MCM
- Updated several outdated option descriptions. You may see a broken MCM until SkyUI sorts it out.
- Added MCM toggle to block Harrier indoors.
- Added MCM toggle to disable Prowl power leaps.
- Added MCM toggle to enable Imperial Virtues shaders.
- As a Breton or Khajiit: use player.setrace to temporarily change to something else (preferably OrcRace so you don't trigger someone else's racial quest), then save, upgrade, reload, and change back to BretonRace or KhajiitRace. This is because this game can't handle updating active abilities.
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Version 7.13
- Upgrading an existing save may be tricky for altmer and khajiit. Try changing your race to vampire and back (player.setrace XRaceVampire, player.setrace XRace) or to orc and back (player.setrace OrcRace, player.setrace XRace).
Altmer
- Gold and Glass: reduced maximum armor penalty from 200 -> 100 points; now correctly works on NPCs.
Khajiit:
- Reverted Alley Cat -> Prowl. (If you prefer Alley Cat, stick with the previous version)
- Upgrading an existing save may be tricky for altmer and khajiit. Try changing your race to vampire and back (player.setrace XRaceVampire, player.setrace XRace) or to orc and back (player.setrace OrcRace, player.setrace XRace).
-
Version 7.12
- Khajiit may want to setrace KhajiitRaceVampire and setrace KhajiitRace in the console (or vice versa for vampires) or their new racial ability won't work.
All races
- Quest detector now uses a Health>0 condition to force the conditions to recalculate every second (don't worry, condition load is minimal to nonexistent).
Argonian
- Histborn: improved script execution speed; now correctly halted at zero Magicka.
Bosmer
- Harrier: excluded dogs, the white stag, domesticated goats, huskies, death hounds, cart horses and all commanded actors from the list of targets.
- Beast Tongue: teleport only goes through if the target is a certain distance away.
Breton
- Shared Ancestry: duration is now correctly 5 minutes.
Imperial
- Imperial Virtues: removed annoying shader.
Khajiit
- Replaced Prowl -> Alley Cat. (Thank Merrunz.)
- Feline Agility: sprint speed bonus increased from 35% -> 40%. (Not retroactive.)
- Khajiit may want to setrace KhajiitRaceVampire and setrace KhajiitRace in the console (or vice versa for vampires) or their new racial ability won't work.
-
Version 7.10
- Bosmer
- Green Pact: as a failsafe against Bethesda's bugged feed animation, now hands back control after 6 seconds no matter what, so you can recover from a broken animation.
- Bosmer
-
Version 7.09
- Altmer
- Gold and Glass: improved maximum regeneration from 50% -> 100%.
- Altmer
-
Version 7.08
- Amen.
Before you ask for all USLEEP changes to be forwarded at any time, make sure they are actually bugfixes and not design decisions (like their change to Fortify Pickpocket from a percentage addition to a multiplication). For instance, tint masks are not technically a bug that needs to be fixed, but a minor feature addition. Oh well, though.
Altmer
- Fixed incorrect tint mask count for vampires.
Bosmer
- Forwarded USLEEP tint mask data for vampires.
Imperial
- Forwarded USLEEP added tint masks.
- Forwarded USLEEP head data for vampires.
Khajiit
- Fixed 1HMLeft attack angle.
Old People Race
- Forwarded USLEEP flags and default eyes for vampires. (But not the USLEEP deletion of default hair data for some reason. Bug in USLEEP?)
Orc
- Forwarded USLEEP head data for vampires.
- Amen.
-
Version 7.07
- This version will be used when Skyrim SE drops.
Bosmer
- Harrier: reduced visual noise.
Dunmer
- Whispers: reduced visual noise.
Redguard
- Tenacity: fixed incorrect conditions.
- This version will be used when Skyrim SE drops.
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Version 7.06
- If you are an Altmer, type "player.setrace highelfracevampire", close and open the console, then "player.setrace highelf" or vice versa if you are already a vampire.
---
Altmer
This was by far the best mage race and needed some toning down. At the same time, Living Arcana was the wrong solution to create more gameplay: its random bonuses were not actionable and too weak anyway. Finally, the race didn't communicate the sheer fragility of Altmer in previous games. Because of this, Living Arcana was replaced.
- Added Gold and Glass.
- Removed Living Arcana.
Bosmer
- Wild Senses: toned down shader effect.
Breton
- Shared Ancestry: increased duration from 3 -> 5 minutes; can now be cast on draugr, hagravens and dragon priests; no longer works on commanded actors.
Dunmer
In preparation for Skyrim SE and its lack of an MCM, the default needs to be the sensible option.
- Whispers: now only targets enemies unless you enable the toggle in the MCM.
- If you are an Altmer, type "player.setrace highelfracevampire", close and open the console, then "player.setrace highelf" or vice versa if you are already a vampire.
-
Version 7.04
- Argonian
- Histborn: fixed divide by zero error.
- Argonian
-
Version 7.02
- General
- Updated the included copy of the Modern Brawl Bug Fix to 1.04.
Redguard
- Dust Storm: removed shader.
- General
-
Version 7.01
- Khajiit
- Feline Agility: no longer drains stamina when sprinting while mounted.
(Sidenote: this means every "when sprinting" perk/ability ever also included mounted sprinting. So about Unstoppable Force in heavy armor...)
- Khajiit
-
Version 7.00
- If you are a Khajiit, Nord or Imperial, you need to open the console, type Player.SetRace AbcRaceVampire, close and reopen the console, then type Player.SetRace AbcRace; or the other way round if you're a vampire. otherwise your abilities will not update correctly. In some circumstances, Nords and Imperials may not update at all. Sry bub.
Unfortunately, the Brawl Bugs Patch is outdated and allows cloaks from NPCs to interrupt brawls. While my Modern Brawl Bug Fix solves this issue, certain other mods seem to come with a copy of the Brawl Bugs Patch and will get sorted after Imperious by LOOT. Therefore I must make sure Imperious works with the outdated patch, which means the removal of several cloaks. Hell, a cloak on the opponent will even break the brawl if its conditions fail!
General
- Removed all brawl check conditions in Imperious.
- Included the Modern Brawl Bug Fix scripts with Imperious instead.
- Racial quests now have the actual name of the race.
- Rewroat angrish raec dessripcions.
- Updated Breton, Nord and Imperial racial quest log text.
- Forwarded texture data.
Altmer
- Renamed Supremacy -> Flawless Perfection. (To avoid apparent confusion with Ordinator's Supremacy perk.)
- Contingency: increased cooldown on "beneficial alchemy" condition from 20 -> 60 seconds; increased cooldown on attribute thresholds from 20 -> 30 seconds; updated some engrish; sped up script execution path when casting a form that is not a spell.
Argonian
- Reworked Aquatic Pigments -> Amphibious, granting a short duration sneak bonus and long duration movement speed bonus after swimming.
- Caustic Spit: increased armor penalty from 400 -> 600. (Magic resist penalty remains 75%.)
OT: Histborn makes it so you can never meditate too long in Thunderchild. Just so you know, a real Dragonborn should be Argonian.
Bosmer
- Beast Tongue: backported the Ordinator teleport mechanic whereby if you are separated by more than 500 feet (read: entered or left an interior), you can stand still when out of combat to call the companion to you. (This effect is attached to the ability in your effects list when you have an animal companion, so you may need to release and charm it to reset this ability.)
- Green Pact: improved script execution speed.
- Harrier: no longer a "spirit" bird. (I decided against making it outdoors only as some people requested, because that would make it largely useless and you can bring your freaking bear companion.)
Dunmer
- Ancestral Guardian: updated description.
- Whispers: updated description.
Imperial
- Reworked Close the Ranks -> Discipline: reduced damage bonus from 25% -> 20% but increased armor bonus from 100 -> 125; no longer erroneously stacks from multiple Imperials; is now turned off when weapons are not drawn or when wielding fists. (This prevents brawl spectators from breaking the brawl. Yes, your unarmed Imperial will lose out on the aura bonus. Blame the Brawl Bugs Fix.)
Khajiit
- Feline Agility: the sprint speed bonus and stamina drain are now permanent instead of only for 5 seconds, eliminating a script and making it accessible to NPCs, but the speed bonus is reduced from 50% -> 35% and the stamina drain increased from 10 -> 15 points per second.
- Prowl: improved power jump script execution speed. #CeilingCat
Nord
- Replaced Challenge -> Warrior's Heart. (Cloak.) #SkyRe
- Updated Nord load screen accordingly.
- Avatar: updated description.
USLEEP
- Ported Redguard vampire warpaint changes.
Disparity Compatibility Patch
- Forwarded several keywords.
- Forwarded some biped body template data.
- If you are a Khajiit, Nord or Imperial, you need to open the console, type Player.SetRace AbcRaceVampire, close and reopen the console, then type Player.SetRace AbcRace; or the other way round if you're a vampire. otherwise your abilities will not update correctly. In some circumstances, Nords and Imperials may not update at all. Sry bub.
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Version 6.11
- Misc
- Brawl detector is now more accurate and will not prevent the use of active abilities from a random point in time until your first brawl.
Disparity Compatibility Patch
- Serpent Stone of Galen no longer permanently active.
- Misc
-
Version 6.10
- No magic! The following abilities will now recognise brawls* and disable themselves accordingly, even without using the MCM:
- Altmer: Contingency (Enter Combat and Draw Weapon events)
- Altmer: Living Arcana
- Bosmer: Harrier
- Breton: Grail of Betony
- Breton: Stones of Galen (Serpent)
- Dunmer: Ancestral Guardian
- Dunmer: Whispers
- Imperial: Close the Ranks
- Imperial: Imperial Virtues
- Nord: Challenge
- Orc: Berserk
- Orc: Bloodlust
- Redguard: Dust Storm
You may still need the Brawl Bugs Patch, but you need it anyway if you intend to play Skyrim.
*DGIntimidateQuest, C00JorrvaskrFight, or physically being in Jorrvaskr.
- No magic! The following abilities will now recognise brawls* and disable themselves accordingly, even without using the MCM:
-
Version 6.07
- Argonian
- Histborn: improved script execution speed at low Stamina.
Bosmer
- Harrier: fixed issue that would cause the Hunt to start with no valid target.
Dunmer
- NPC powers: improved script execution speed.
Imperial
- Colovian Star: improved script execution speed.
- NPC powers: improved script execution speed.
MCM
- Fixed layout.
- Argonian
-
Version 6.06
- Altmer
- Removed erroneous reference to "Primal Sun".
- Quest now requires pulling 50 -> 40 wings off butterflies. (Note that butterflies have 2 wings.) (Why not 4 wings?)
- Shimmering Threads: benefit and drawback both reduced from 20% -> 15%.
Argonian
- Histborn: no longer gives Magicka while casting; increased script execution speed.
Bosmer
- Wild Senses: increased delay before detection kicks in from 3 -> 4 seconds.
Breton
- Grail of Betony: quest no longer auto completes when the ability is removed; fixed missing quest fragment script.
- Shared Ancestry: duration increased from 120 -> 180 seconds.
- Stones of Galen:
--- Atronach Stone: cost reduction 35% -> 30% and incoming damage amplified by 25% -> 20%.
--- Lord Stone: changed from +30% weapon enchantment power and -15% weapon damage -> +15% weapon enchantment power.
--- Serpent Stone: health penalty to enemies and self reduced from 50% -> 25%.
--- Shadow Stone: changed from x1.5 sneak attacks and x0.5 regular attacks -> 20% chance to deal double damage with sneak attacks.
--- Steed Stone: changed from -10% damage taken while moving and +50% damage taken while standing still -> -50% damage taken while sprinting or riding a mount.
Khajiit
- Feline Agility: sprint bonus is now limited to 5 seconds, but speed multiplier increased from 45% -> 50%.
- Prowl: power leap script execution speed improved by 5 ticks.
Snow Elf (Shared Ancestry)
- Wintermute: no longer permanently damages the target's magicka regeneration.
- Altmer
-
Version 6.05
- Dunmer
- Whispers: target indicator is no longer invisible.
- Dunmer
-
Version 6.04
- Someone just asked if the effect that says it dispels your spells is a bug and how to fix it. Since the community seems to agree that trade-offs are bad design, most Stones of Galen effects are now unconditionally positive.
Breton
- Stones of Galen:
--- Atronach Stone: improved mana cost reduction from 25% -> 35%.
--- Lady Stone: removed drawback, but reduced advantage from 25% -> 15%.
--- Lover Stone: changed from Magicka cost reduction to enchantment cost reduction (not retroactive).
--- Tower Stone: removed drawback.
- Someone just asked if the effect that says it dispels your spells is a bug and how to fix it. Since the community seems to agree that trade-offs are bad design, most Stones of Galen effects are now unconditionally positive.
-
Version 6.03
- The one race people dislike seems to be Bretons. This should help.
Breton
- Grail of Betony: treasure hunter name no longer contains race to prevent issues with mods that add Old People Race NPCs.
- Stones of Galen:
--- Apprentice Stone: increased spell effectiveness bonus from 15% -> 25%.
--- Mage/Thief/Warrior Stone: now grant +10% with no drawbacks.
--- Ritual Stone: shrine blessing duration 180 -> 300 seconds.
- The one race people dislike seems to be Bretons. This should help.
-
Version 6.02
- Altmer
- Reduced quest requirement from 100 -> 50 wings.
Nord
- Increased quest requirement from 8 -> 10 areas cleared.
- Altmer
-
Version 6.01
- All races
- Fixed several outdated load screen tips.
Argonian
- Aquatic Pigments: description now clarifies that you are only invisible when sneaking.
Breton
- Spell Mantle: reduced chance of spell absorb at low Magicka from 75% -> 25%.
- All races
-
Version 6.00
- Some people want disparate starting stats, others do not. So I halved the disparity. (New characters only.)
All races
- Changed the name of the elf races to their actual names.
- Reduced the stat disparity between races; they now deviate half as much from the average as before. Compatibility patches were not changed because they are meant for compatibility with mods that have strong stat disparity.
Altmer: 80/130/90 -> 90/115/95, 0.5%/3.5%/4.0% -> 0.5%/3.75%/4.5%
Argonian: 100/90/110 -> 100/95/105
Bosmer: 90/100/110 -> 95/100/105
Breton: 90/110/100 -> 95/105/100, 0.5%/3.25%/4.5% -> 0.5%/3.125%/4.75%
Dunmer: 90/120/90 -> 95/110/95, 0.75%/3.25%/4.5% -> 0.5%/3.125%/4.75%
Khajiit: 80/110/110 -> 90/105/105, 0.5%/3.25%/5.5% -> 0.5%/3.125%/5.25%
Nord: 120/70/110 -> 110/85/105, 0.75%/2.75%/5.5% -> 0.75%/2.875%/5.25%
Orc: 110/60/130 -> 105/80/115, 1.0%/2.5%/6.0% -> 1.0%/2.75%/5.5%
Redguard: 100/80/120 -> 100/90/110, 0.75%/2.75%/5.5% -> 0.75%/2.875%/5.25%
- Some people want disparate starting stats, others do not. So I halved the disparity. (New characters only.)
-
Version 5.07
- Nord
- Son/Daughter of Skyrim: now grants the correct version at all times.
- Nord
-
Version 5.06
- Bosmer
- Harrier: reduced delay between activations from 6-9 minutes -> 8-12 minutes to reduce spam (duration is still 5 minutes); no longer triggers a hit event; in-combat debuff is now painless. (Limited duration of the in-combat debuff was considered, but rejected because there are ways to briefly leave combat, such as Shadow Warrior.)
Breton
- Grail of Betony: quest no longer activates again when you switch back from being a werewolf.
Dunmer
- Whispers: reduced delay between activations from 5-8 minutes -> 10-14 minutes to reduce spam (duration is still 4 minutes); no longer triggers a hit event; slightly reduced the volume of the warning sound; added MCM option to make Whispers only work on hostile targets.
- Bosmer
-
Version 5.05
- To honour the Ordinator tradition, here's a music video: https://www.youtube.com/watch?v=UXjtfruNY2w
Misc
- Fixed issue that could cause certain racial quests to start during character creation.
> Note: Imperial, Khajiit and Redguard quests can only be started at level 2 and up, because these are the quests that can accidentally be started while scrolling through the character creation menu.
> Note: If you use the character creation menu to change the race of an EXISTING character, you WILL start the quest of (almost) any race. To avoid this, use the mouse to select only the race you want.
Breton
- Added Grail of Betony. (Sic)
- Removed Manmer Blood.
- To honour the Ordinator tradition, here's a music video: https://www.youtube.com/watch?v=UXjtfruNY2w
-
Version 5.04
- Misc
- Imperial quest effect now only activates at level 2 and contains an extra check that the effect is only applied on the player. (This fixes an issue caused by third party mods that cause the player to start out as an imperial instead of a nord before character creation for some reason.)
- Misc
-
Version 5.03
- Breton
- Stones of Galen: swapped effects of Lady and Lover Stone (fixes an issue with Aurora).
Redguard
- Nomadic Heritage: now disabled when sitting (fixes an issue with Thunderchild).
- Breton
-
Version 5.02
- Imperial
- The Human Spirit: level 10 upgrades are now correct.
- Imperial
-
Version 5.01
- General
- Racial quests don't launch on game start for slightly less load.
- Nords and Imperials no longer break brawls, provided you use "Disable Active Abilities" in the MCM.
Argonian
- Marsh Dweller: reduced swim speed bonus from 250% to 150%.
Breton
- Stones of Galen: changed Atronach Stone effect; weakened Ritual Stone effect; fixed Steed Stone description.
- General
-
Version 5.00
- A major overhaul of all content and features. Record IDs are different, so treat updating as installing a new mod.
-
Version 3.07
- Imperious was 80% awesome and 20% complete garbage. The worst aspect was Dunmer ancestor spam. The second worst aspect was Altmer turning into paper mache at low attributes. Both were fixed, the former with extreme prejudice. Now Imperious is 90% awesome and 10% complete garbage. A clear improvement.
Altmer
- Bright Star: renamed to Star of Summerset and magic resistance penalty reduced from 50% -> 25%.
Dunmer
- Ashborn: no longer summons Ancestral Guardians, but grants a shield for 200 points of armor rating and 50% magic resistance until combat ends or for 120 seconds.
Redguard
- Dust Storm: corrected description.
- Snakebite: reduced threshold from 20% -> 10%, reduced stagger duration from 50% -> 15%.
Quests
- Altmer: increased points from 2000 -> 2500.
- Imperial: increased points from 5 -> 6.
- Orc: increased points from 20 -> 25.
- Imperious was 80% awesome and 20% complete garbage. The worst aspect was Dunmer ancestor spam. The second worst aspect was Altmer turning into paper mache at low attributes. Both were fixed, the former with extreme prejudice. Now Imperious is 90% awesome and 10% complete garbage. A clear improvement.
-
Version 3.04
- Argonian
- Chameleon: now applied as a buff on the player instead of a debuff on the target, ensuring it will correctly revert even if the target is unloaded before it wears off.
- Argonian
-
Version 3.03
- Fixing some bugbears.
Bosmer
- Green Pact: now disabled in cities (MCM configurable).
Dunmer
- Ashborn: clarified in description that the ability is disabled while sneaking.
Redguard
- Red Sand Charge: capped range at 500 feet and damage at 75% of current Health.
- Fixing some bugbears.
-
Version 3.02
- Altmer
- Arcane Nova: no longer starts the Altmer quest when reflecting the spell using spell reflection.
Bosmer
- Green Pact: is now disabled when you are not sneaking.
Nord
- Stormborne: stat recharge is no longer its own spell, solving the brawl breaking issue (that should not exist if using the Brawl Bug Fix, but eh).
- Altmer
-
Version 3.01
- Misc
- Reduced default NPC power use chance per tick from 5% -> 3%.
Altmer
- Bright Star: Now activates below 50% -> 25% Magicka or Stamina and increases regeneration by 50% -> 200% while reducing armor by 200 and magic resistance by 100% -> 50%.
Bosmer
- Harrier: Improved loot dropped by hunted animals.
Nord
- Stormborne: No longer breaks brawls.
- Misc
-
Version 3.00
- ----Imperious----
(Altmer players: please enter the console, type player.setrace highelfracevampire, leave the console, wait a few seconds, enter the console again and type player.setrace highelfrace. This is necessary to get rid of an active magiceffect.)
(Bosmer players: please enter the console, type player.setrace woodelfracevampire, leave the console, wait a few seconds, enter the console again and type player.setrace woodelfrace. This is necessary to get rid of an active magiceffect.)
Altmer
- Bright Star: Magic resist penalty on self reduced from 100% -> 50%.
- Sublime Perfection replaces Wellspring: Any skill at level 100 is improved by 10% because 9 out of 10 Altmer babies are murdered at birth for being imperfTHAT IS HUMAN PROPAGANDA.
Bosmer
- Harrier: Reduced particle size.
- Green Pact replaces Wild Senses: Ritually eat a humanoid corpse to gain +25 to three random stats for 20 minutes (10 min cooldown, only works out of combat). Should you feel like betraying the Green Pact and Bosmer ideals (</3), you can switch back to Wild Senses using the MCM toggle option.
Note: Screw TESO, its bowdlerised Sylvari expies, their chase cam sized architecture, the Silvenar because take-existing-word-add-random-suffix-get-title is all over the place in World of Warcraft, his celtic wiccan partner the Green Lady, and the Spinnaz vs Apostates thing because what would an MMO race be without its internal relationships simplified to a retarded binary conflict? Valenwood isn't supposed to be this orange themed gathering place, it's the Heart of Darkness and it has giant carnivorous plants.
Dunmer
- Whispers: Reduced particle size.
Imperial
- Imperial Virtues: Reenabled Strength of Alessia (Health). No longer fortifies maximum HMS. HMS regen bonus increased from 50% -> 100%. NPC version no longer shows a coloured outline when combat starts.
Nord
- Shor's Oath: Nord now uses his axe as a guitar and the gods of metal strike down the target with lightning and power and might. (Note: might not be true)
- Avatar: Removed area blast animation.
Redguard
- Fata Morgana: Renamed to Tempest. Now has a fancy wind animation.
AI
- Base power use reduced from 10% to 5% (does not affect existing saves, but can be configured in the MCM).
----Requiem Compatibility Patch----
- Parity changes.
- ----Imperious----
-
Version 2.01
- ---- Imperious ----
Racials
- Bosmer: Wild Senses: Now only activates after standing still for 3 seconds.
- Dunmer: Balefire: No longer disintegrates dragons, because it was reported that this could cause you to lose dragon souls (even though shock spells can also disintegrate and this doesn't cause loss of souls).
- Khajiit: Whiskers: Increased duration from 2 -> 3 minutes.
- Nord: Stormborne: The stat replenish is now considered a spell and an alchemy effect, making it susceptible to effects like PerMa's Disjunction that block magicka potions.
- Nord: Avatar: No longer has a force effect attached to the shout explosion.
---- Compatibility patches ----
- No changes.
- ---- Imperious ----
-
Version 2.00
- ----Imperious----
(Bosmer players: please enter the console, type player.setrace woodelfracevampire, leave the console, wait a few seconds, enter the console again and type player.setrace woodelfrace. This is necessary to get rid of an active magiceffect.)
(Redguard players: please enter the console, type player.setrace redguardracevampire, leave the console, wait a few seconds, enter the console again and type player.setrace redguardrace. This is necessary to get rid of an active magiceffect.)
Racials
- Altmer: Wellspring: Animation greatly toned down for less visual clutter.
- Altmer: Arcane Nova: Steal percentage 50% -> 25%.
- Bosmer: Replaced Cannibalize -> Wild Senses.
- Bosmer: Harrier: In-combat shader now fades out for less visual clutter.
- Breton: Harmonize: Duration 15 -> 10 seconds.
- Imperial: Imperial Virtues: Reduced fortify stat +75 -> +50. Can no longer buff Health, only Stamina or Magicka. (The player risked dying when the Health buff wore off, and enemies had a glitched hit point bar.)
- Nord: Avatar: Reduced fortify skill +50 -> +35.
- Orc: Shockwave: Reduced radius 12 -> 10, reduced knockdown 33% -> 25%.
- Redguard: Dust Storm: Duration 6 -> 5 seconds.
- Redguard: Fata Morgana no longer grants invisibility, but slows time while speeding up the caster and increasing damage.
----Updates to EEO, PerMa and Requiem compatibility patches in progress----
- ----Imperious----
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Version 1.04
- ----Imperious----
Racials
- Argonian: Chameleon: Instead of copying the target's skill levels exactly, there is now a 15 point bonus applied to them. This should make it less risky to use.
- Breton: Storm of Galen: The effects are now colour coded, red for frenzy, bluish green for calm, blue for rally, yellowish green for fear.
----No changes to compatibility patches----
- ----Imperious----
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Version 1.03
- ----Imperious----
Racials
- Bosmer: Cannibalize: Now only works out of combat.
- Breton: Harmonize: Reduced sound volume.
- Imperial: Imperial Virtues: Buff indicator glow is dimmer and lasts shorter.
- Khajiit: Mischief: Now replenishes 2 points of Magicka and Stamina per level of the opponent for each opponent successfully removed from combat.
- Redguard: Dust Storm: Reduced damage bonus from 300% -> 50% and regen from 20% -> 10%.
- Redguard: Fata Morgana: Now replenishes 1 point of Health per 2 levels each time invisibility is broken.
MCM
- Added option to toggle between Cannibalize and Wild Senses abilities (Wild Senses grants motion sensing while sneaking and standing still).
- Added option to disable Whispers.
- Fixed debug option giving Bretons and Bosmeri each other's racial powers.
----No changes to compatibility patches----
- ----Imperious----
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Version 1.02
- ----Imperious----
(If you are Redguard and your Dust Storm is stuck, type: set RRR_DustStorm_Global to [insert number of People Killed in your game stats]. If that doesn't solve it, type: player.setrace RedguardRaceVampire, and then type: player.setrace RedguardRace. This will reset all your racials.)
Racials
- Imperial: Intel: Greatly increased peek range from 4096 -> 12288.
- Redguard: Dust Storm: Script now has a failsafe to fix a rare condition where the magiceffect would turn itself on, increment its globalvariable, then you get another kill before it can turn itself off, and it stays on forever.
----No changes to compatibility patches----
- ----Imperious----
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Version 1.01
- ----Imperious----
(If you are Imperial, type player.setrace imperialracevampire followed by player.setrace imperialrace to reset the quest script)
Racials
- Bosmer: Beast Tongue: Added +20 unarmed damage to tamed pet.
- Nord: Avatar: No longer registers a hit event on self.
- Redguard: Dust Storm: Added globalvariable update delay to fix multikill race condition.
Quests
- Imperial: Changed quest from "complete 10 quests" -> "complete 5 sidequests" to account for mods that use configuration quests. Added quest check that player is Imperial because the actual condition that checks for this fails in unknown circumstances, probably related to the Skyrim bug that adds racials to the wrong race.
- Nord: Reduced quest completion threshold from 10 -> 8 kills.
Misc
- Manually assigning racials in MCM now takes into account completed quests.
----No changes to compatibility patches----
- ----Imperious----
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- Author's activity
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September 2021
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17 Sep 2021, 11:24AM | Action by: EnaiSiaion
Attribute change
'Description changed.'
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17 Sep 2021, 11:23AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 7.28.0'
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17 Sep 2021, 11:23AM | Action by: EnaiSiaion
File added
'Imperious 7.28.0 [version 7.28.0]'
October 2020
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25 Oct 2020, 7:39PM | Action by: EnaiSiaion
Attribute change
Summary changed.
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25 Oct 2020, 7:16PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 7:05PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 7:03PM | Action by: EnaiSiaion
Attribute change
Description changed.
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14 Oct 2020, 7:08PM | Action by: EnaiSiaion
Changelog added
Change log added for version 7.27.0
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14 Oct 2020, 7:06PM | Action by: EnaiSiaion
File added
Imperious 7.27.0 [version 7.27.0]
January 2020
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26 Jan 2020, 4:24PM | Action by: EnaiSiaion
Attribute change
Description changed.
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26 Jan 2020, 4:24PM | Action by: EnaiSiaion
Attribute change
Description changed.
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26 Jan 2020, 4:21PM | Action by: EnaiSiaion
Attribute change
Description changed.
April 2018
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23 Apr 2018, 10:41PM | Action by: EnaiSiaion
Attribute change
file visible to the public
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23 Apr 2018, 9:29PM | Action by: EnaiSiaion
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23 Apr 2018, 9:29PM | Action by: EnaiSiaion
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January 2018
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27 Jan 2018, 2:17PM | Action by: EnaiSiaion
Attribute change
Imperious - Disparity Compatibility Patch small description changed
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27 Jan 2018, 2:16PM | Action by: EnaiSiaion
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Imperious - Disparity Compatibility Patch small description changed
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27 Jan 2018, 2:13PM | Action by: EnaiSiaion
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file 'Imperious - Disparity compatibility Patch' changed to 'Imperious - Disparity Compatibility Patch'
Imperious - Disparity compatibility Patch small description changed
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27 Jan 2018, 2:10PM | Action by: EnaiSiaion
Attribute change
File 'Imperious v721' category changed.
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27 Jan 2018, 2:08PM | Action by: EnaiSiaion
Attribute change
Summary changed.
Description changed.
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