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Created by

Stroti and Tamira

Uploaded by

Tamira

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About this mod

Modders Resource and Player Home

Permissions and credits
Mirrors
None of these resources or parts of them may be used in paid mods

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Stroti's Treehouse Resource
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by Stroti

converted by Tamira

Modder's Resource and Player Home

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This is the conversion of the resources that Stroti created for his "Stroti's Hunter Cabin" for Oblivion. You can find the original file here:
http://www.nexusmods.com/oblivion/mods/45896/?

I added a playable demo hut named "Hunter's Treehouse", located northwest of Falktreath (see screenshot). This demo player home uses all the included resources.
You can even bring a follower with you who can sleep on the bear pelt on the floor.
All containers are safe.
The rope ladder works as door to get up and down.
This house is "open", so you can look outside through the windows, but unfortunately it will rain inside when it rains outside.
Stroti added special scripted features to the original player home, I am not a scripter and cannot re-create these for Skyrim.
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1.1:  Minor update:
Added a missing texture for the spectacles on the book.
Edited the demo esp and made a container from the lower part of the cupboard instead of a static.

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Important:
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If you want to use the water barrel in your mod, it MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this.

There are some meshes that are not doors but have doors included with open/close animations and therefore should be added as doors: The cupboard top, the oven and the mailbox.

The built-in bed and the pelt bedroll and of course the chair and bench are fully functional furniture and should be added as such.

The "doors" at the side of the bed are not doors but are meant to be used as cabinets and should be added as containers.
The chest is animated, the stuff inside is only fake decoration that you can add if you wish.

There are two folders with clutter included, one with movable clutter (misc item) and one with the same clutter as static items. For the demo hut I used the movable clutter so the user can re-decorate it.


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Credits:
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Stroti for his resources and for everything he has given to the TES community

Skyfox from the Niftools team for his great tool NifUtils.
The Niftools team for giving us Nifskope.
Special thanks to Jonwd7 for his new Nifskope developments.

Bethesda for the TES games


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Permissions:
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This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

Do not upload to other sites.