FNIS IS REQUIRED! Except in a certain situation. Look below...
Unless you re-scale and rename the XPMS Skeleton with the "Skeleton Arm FIx".
This was made only for RSChiidren. Other playable child mods have their own scales and skeleton names. You can rename these skeletons to work with other kid mods (like TKChildren, and SkyKids) but the scales will be off.
According to Groovtama, users of HDT-PE and HDT xmls that move the belly bone can see a little performance increase around kids with this mod.
My ability to make a convincing child face is... lacking, I know.
"According to Groovtama, users of HDT-PE and HDT xmls that move the belly bone can see a little performance increase around kids with this mod."
Nothing increases, HDT PE will just not throw errors because of the lacking child bbps skeletons RS Children is using, so HDT PE will not constantly write to the log file on the HDD (bad, really bad for performance).
A re-scaled version of the XPMSE 3.64 skeleton is now up.
Since XPMSE 3.0 and up is now its own mod (whole new page and everything), I'm keeping the 2.8 version as an optional file for those who haven't updated or don't want to update.
I am not playing with a kid character right now and probably never will. I use a khajiit. But i have RS children installed and on top of that, after a few years came out the "Realistc RSChildren" mod. It overrides the RSchildren mod, to a better looking version, right?
I am using the "Realistc RSChildren" now, so.... is this "XPMSE Skeleton" gona work or do i need anything else ? I think Realistc RSChildren have their own patches,don't they? .... if i'm mistaken please correct me.
My apologies for the necro, but as I couldn't find something of this mods nature for SE I just used this and it worked correctly with no errors at all. For RSCSE it allowed me to get the back sheathing and the like functioning properly. Just wanted to let anyone looking know.
I needed a file like this today for SE and I appreciate that you confirmed it worked, thanks!
But is your XP32 MCM section blank? Mine is still empty, and I think it's ultimately not going to be possible to get RSchildren characters to use ALLGUD.
When you install XP32MSE, be sure to choose at least the boring Belt-Fastened Quivers near the last menu option. That will give the MCM settings something to then initialize.
I have absolutely no idea what type of wizardry is afoot here but downloading this specific mod helped with frames dropping to hell inside dragonreach. Before this mod I would average 10 to 8 fps and everything would be back to normal if i waited till nighttime when everyone is asleep.
For that lost soul wandering Google just like me for a solution for your frames dropping, if you have RSChildren and you are experiencing framerates drops, get this mod
For anyone curious why this happens: RSC children are generally incompatible with XPMSE because of some things due to missing a node, which causes severe FPS drops. This mod basically makes the XPMSE skeleton work for children.
I would however point out that even using the "smaller head size" version the head still seems quite large. Is there a way I could tweak this myself using nifskope or something?
I am having an issue where some npcs refuse to move coming out of a door, is there a fix to this? I disable all mods and left this one and cbbc mod on and it still does this for some reason.
if i dont use children replacers, what file am i suppose to rename it to, and replace from my XP32 ones? im a hdt/smp user and have unexplicable lower framerates in whiterun, so i wanted to give this a shot.
107 comments
Unless you re-scale and rename the XPMS Skeleton with the "Skeleton Arm FIx".
This was made only for RSChiidren. Other playable child mods have their own scales and skeleton names. You can rename these skeletons to work with other kid mods (like TKChildren, and SkyKids) but the scales will be off.
According to Groovtama, users of HDT-PE and HDT xmls that move the belly bone can see a little performance increase around kids with this mod.
My ability to make a convincing child face is... lacking, I know.
Nothing increases, HDT PE will just not throw errors because of the lacking child bbps skeletons RS Children is using, so HDT PE will not constantly write to the log file on the HDD (bad, really bad for performance).
Thus it is a perceived increase in FPS, when it is actually just normalizing FPS.
I admit, that original comment could have been worded better, but it does specifically mention this only applies to specific HDT situations.
I hope that the gist of it was understood. Semantics and all that.
Since XPMSE 3.0 and up is now its own mod (whole new page and everything), I'm keeping the 2.8 version as an optional file for those who haven't updated or don't want to update.
But i have RS children installed and on top of that, after a few years came out the "Realistc RSChildren" mod.
It overrides the RSchildren mod, to a better looking version, right?
I am using the "Realistc RSChildren" now, so.... is this "XPMSE Skeleton" gona work or do i need anything else ?
I think Realistc RSChildren have their own patches,don't they? .... if i'm mistaken please correct me.
But is your XP32 MCM section blank? Mine is still empty, and I think it's ultimately not going to be possible to get RSchildren characters to use ALLGUD.
For that lost soul wandering Google just like me for a solution for your frames dropping, if you have RSChildren and you are experiencing framerates drops, get this mod
I would however point out that even using the "smaller head size" version the head still seems quite large. Is there a way I could tweak this myself using nifskope or something?
Thank you