This mod adds players house near Half-Moon mill. It have chopping block, smelter, smithy, Hearthfire oven and churn, alchemy and enchanting stations and plenty of storage. Small library to store your books. Also there are 5 beds for followers.
Requirements
DLC requirements
DLC name
Hearthfire
Permissions and credits
Author's instructions
File credits
Many thanks to:
Bethesda - for creating this awesome game Darkfox127 - for great tutorial videos (they helped me a lot) Blary - for sharing his beautiful resource packs (his ingredient jars, food baskets, alchemy clutter, wall art and open books etc. are used in my mod)
Donation Points system
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Changelogs
Version 1.1
Removed access to the roof.
Fixed inside and outside back door clipping into the wall.
Hello moding community! This is my first mod, so it may have some issues. Any feedback will be appreciated, I will try to fix all issues if I can. This mod adds players house not far from Half-Moon mill. It is two stories house with basement. It was created for r/skyrimmods player house moding contest. My goal was to make warm and cozy, but not too small log house out in wilderness, where Dragonborn can gather his fellows and relax between his adventures.
This player house includes:
- Master bedroom - 2 bedrooms for 5 followers -Alchemy lab -Room with shelfs, mannequins, chests and enchanter -Kitchen with cooking pot and Hearthfire oven - Small library with bookshelves and shrine of Julianos -Weapon rack - Smithy with forge, grinding stone and tempering station at basement - Storage for food, mead and wine with butter churn -Bathtub at basement - Chopping block outdoors -Smelter outdoors -Cow, 2 goats, 3 chickens with nests -Picnic area, where you can sing songs and drink mead with your followers after fighting some mud-crabs who live near by
Future plans:
Depending on interest I will improve this player house. Next thing I will be working on is dynamic storage with visualization. For example the jars in alchemy lab will show empty for those ingredients what you don't have in storage, sou you can see without opening storage if you have some specific ingredient or not. Same will be with food on table. And after that we will see, maybe I will add third floor to house for those who want to bring their adopted kids to live there.
Special thanks to:
Bethesda
for
creating this awesome game and giving us CK
TES5Edit team
for
creating this useful tool
Darkfox127
for
great tutorial videos (they helped me a lot)
Blary
for
sharing his beautiful resource packs with community (his ingredient jars, food baskets, alchemy clutter, wall art and open books etc. are used in this mod)