What this mod adds
-Four Thieves Guild Hideouts each with their own secret entrances and exits on the inside and outside of the cities of Markarth, Solitude, Whiterun, and Windhelm. Each hideout has follower thieves and new fences.
-Five Dark Brotherhood Sanctuaries in Markarth, Riften, Solitude, Whiterun, and Windhelm which can also double as player homes.
Locations
-Thieves Guild
Markarth-Right outside the warrens entrance
Solitude-Beekat's Tower on top of the front gate.
Whiterun-Inside the wall near the front gate.
Windhelm-Argnar's House in the alley leading to the gray quarter.
Master Key-Mercer's desk in the cistern.
-Dark Brotherhood
Markarth-On the upper walkway between Understone Keep and Nepos' House
Riften-In the canals near the ratway entrance.
Solitude-On the wall near the temple of the divines take the ladder down and the door is in the wall.
Whiterun-Behind a tombstone in the cemetary at outside the hall of the dead.
Windhelm-Behind the House of Clan Shatter-Shield.
Master Key-On the table just inside the entrance to the sanctuary.
This mod requires no other mods or DLC. If you have any suggestions or bugs to report let me know in the comments.