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Changelogs
Version v1p3p2
v1p3p2
- Adjusted char names in Undercroft
- Corrected the effect of guild food 'Meal for Hunter Fine'
- Adjusted 'Cryon Nulal': added some collisions under ice bergs
- Adjusted 'Cryon Nulal': lowered the enemy level of adds in boss chamber
Version v1p3p1
- Corrected the vendor gold to 30000 gold for each
- Corrected the inventory of Dwemer Aspects, now their boss use the Autobow
- Added an NPC 'Dwemer Researcher' who sells dwemer goods
- Added an NPC 'Daedric vendor' who sells unique goods
- Added 'Velehk Sain' as a companion. To let him join you, you need MFVM (http://www.nexusmods.com/skyrim/mods/36913/?)
Version v1p3p0
- Added 'Cryon Nulal' in Winterhold area
- Adjusted the vendor gold in merchants, which enables now you to sell your stuffs safely.
- Removed un-necessary perks from NPCs.
- Added some un-hostile animals in Under Croft.
Version v1p2p0
v1p2p0
- Added the crafting space 'Under Croft'
Under Croft contains:
- Smithing material vendor
- Staff enchanting material vendor
- Arrow material vendor
- Hearthfire material vendor
Version v1p1p3
- Removed un-necessary merchant perks from NPCs in the guild
Version v1p1p2
v1p1p2
- Fixed the stats of adventurer reptile
Formerly he leveled twice as much as player and had 500 plus bonus to each stats. Kinda super strong
Version v1p1p1
- Fixed a meaningless referred template of Khayla.
Formerly the NPC referred to a banal template NPC in the data.
- Changed Veezera as a follower-able ranger
Version 1.1.0
- Added a dwemer ruin type hideout in the Reach near Karthwasten. You can find a nerfed ancient artifact (Nerfed Spell Breaker) there.
- Some NPCs in the guild are now follower-able of novice skills
- Changed the stats for Nocturnal set to Steel level
Version 1.0.2
- Made jumping points in the final part of Ilinalta Reactor
- Boss chests locked by novice difficulty in Talking Stone Hollow
- Food and its recipe for travelers added
- Chicken egg added to a vendor
- Noct (Nocturnal) armor set added a loot of 'Nord Ruin' near Ivarstead (Ivar-kygg)
* Stats of Noct armor set are around 'Hide armor' or 'Iron weapon' series. It is because the set is supposed to be weathered by passomg time. Currently no plan to be 'upgrade'-able.
Version 1.0.1
- Vendor Soulgem now works correctly (I forgot placing Vendor Faction to him)
- Unexpected cooking tool has been moved to beyond the wall
- Some decorations added
Hi all, I release a pack of short dungeons. This is a kind of coffee break on the way of making my Immersive Dungeons EP02 (I wonder if I can finish the EP02, though... -_- ).
=== About this mod === This mod adds currently 8 dungeons based on a short story related to small towns. I will add more from time to time , I made this mod as 'expand-able'.
=== Story === The stories are spread out from an Adventurer's Guild in Whiterun hold. The guild deals with requests, researches or wipe-outs from small towns or people. Some requests are easy to finish, others are a bit difficult.
In the main hall of the guild you can get notes from small chests for each story leading to dungeons. No programmed scripts nor quest markers are implemented. The locations are shown on your map, so you cannot miss the dungeons (unless your "modded" Skyrim conflicts this mod).
The guild also offers lots of base materials for cooking and for the travel. So you can prepare for your adventure.
!!! Required Mods: all official DLCs !!! - Dawnguard - Dragonborn - Hearthfire
!!! Install & Uninstall !!! - Use the NMM or Mod Organizer kind - You can do manually: Place/Remove the main file into your 'Data' folder of Skyrim. Activate/Deactivate the file.
!!! Credit for resources !!! - Autobow scripts by J3X (http://www.nexusmods.com/skyrim/mods/26329) - Dwemer assets by M150 (http://www.nexusmods.com/skyrim/mods/68014)
=== Overall notices and warnings === - Cleaned with Tes5edit - This mod uses several locations of 'Skyrim world', so if other mods (you installed) use the same location, there is incompatibility (CTD may happen perhaps). The degree of compatibility depends on your modified environment, so please check it yourself. - If you happen to be dropped off or stuck, use the console-command 'tcl 1' (collision off) and get back to the ground, and type 'tcl 0' (collision on). - If you have difficulty in slaying enemies or boss, just use the console-command 'kill' or toggle to the god mode. - I will keep optimizing the performance for the GPU, and also keep improving.
=== Future Plan === - Add more short dungeons - Add smithing place - Add dungeons based on your requests (give me your story and basic dungeon design, I will try :) )