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Zaroth

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Zaroth_0

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About this mod

Expansion of meats, drinks and drugs in Skyrim.

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This mod increases the amounts and varieties of meats and mind altering substances found in the game.

Among other things, this mod contains a large overhaul of cheeses and milks found in game.
A standardization of certain ingredients in cooking lists.
An expansion of the alcohols found in game, both foreign, domestic, and ancient. Includes several drinks suitable for green pact bosmer. All kegs, barrels and casks can now be looted.
Drugs, from the legal, to the criminal, to the exotic.
Bandits now frequently drop smuggler related items. From gold and silver, to skooma and moonsugar, samples of rare ingredients, or even skins from sapient races. These are highly valuable, as describe in the book "Confessions of a Khajiit Fur Trader" but can only be sold with the merchant perk.
A new argonian drink vendor and marriage candidate,  Knows-Many-Brews, can be found in Dead Mans Drink and carries a very wide selection.


Please let me know if you encounter any issues, or have any ideas.

Updates

0.6: A small update that mostly just gives some different effects to the items, and fixes a couple of bugs.
Aside from effects, all Milks now restore plenty of fatigue (by food standards) and some health. Cheeses only restore health, but much more of it, and have stronger effects.
This should make the items more useful to RND Universal users. However, I don't use it myself, so feedback is appreciated.

0.7: A decent update this time. Adds several new types of milk and cheese, heavily tweaks my loot lists, adds more recipes, fixes a couple of bugs, and allows milk to be standardized in recipes the same way "cooking cheese" is.

1.0, PERMANENTLY FREE EDITION!:More foods and recipes, more expansion of leveled lists, more preplaced items. Rabbits on hanging racks now drop proper amounts of meat, a pelt, and sometimes milk. Cooking milk can now be used to make cheap cheese, with highish healing, but no bonuses.
The next version will begin focusing on alcohol. Keep an eye out.


1.5: Expanded to include meat, alcohol and drugs. Most creatures now drop more loot than simply a skin or a piece of meat. A few haven't been covered just yet, however. Added a marriageable argonian in Falkreath who sells a lot of rare alcohol.

2.0:This version makes the final currently planned expansion to the drink lists, adds a couple more drugs, a new cheese, and finishes all the remaining animals.

3.0:This version adds dozens of new drinks, replaces all kegs, static barrels and casks with lootable containers, makes certain other statics lootable (mammoth skulls, impaled corpses near bandits, some forsworn stuff), increases the drop rates in food barrels and sacks (take a whole barrel of apples if you're so inclined, instead of snagging one.) and replaces crates in a few locations with smuggler crates such as near thieves and a select few bandit areas, raised the size of Knows-Many-Brews merchant inventory a bit, and makes food vendors actually offer all their wares from their shelves and containers for sale.

Obviously, the mass amount of touched references can cause some incompatibility problems, especially with inn overhauls or such mods. If you have problems, try loading this higher in your load order than the conflicting mod so it wins out.